Nova cannon and assault craft:
The two biggest meta scares need a change up.
- Nova cannon: Increase minimum range.
This will make it harder to tactical warp jump and fire them and it will incentivize torpedos as the shorter range “disruption” weapon.
*Edit* Holding off on the crit oppinion untill I can test the new system more
Assault craft crits: When Emergency repair is used mark up to three randomly selected modules/criticals and repair them.
This would in no way invalidate Assault boats but it would make random lucky criticals in a fleeting engagement less of a potential game winner. (The repair selection being done when it is used is to keep the decision of when to use the ability relevant, and to avoid it being used quickly and then just repairing stuff out of the blue in the middle of combat)
Shield transfer and warp jump:
The two staple skills of all the good fleets.
*edit* this seems to have been partially done in the patch, withholding judgement for now.
- Shield transfer: Make the maximum shield restored 200 and use up 25 shield to do that.
This is the strongest skill in game currently and it can make taking down a big shielded target in data and assassination next to impossible, requiring and using up a small amount of shield (quarter of a cruiser shield) will mean that you can go after the other targets to stop them from transferring shield, while the cap of maximum shield gain will make it scale less crazy with stronger shields.
Short range warp jump Ad a 5 second variant of normal warp cast time.
This will mean that manoeuvring with the thrusters will be more important for dodging stuff, and it will give a sense of control to the opponent since you would have a small widow to counter it being used.
Mixed armament uppgrades
Merge the two range upgrades to one and add a new one were lances add a short duration amor debuff (benefiting weapon batteries)
This will give ships with a mix the same ability as single type ships to pick up offensive upgrades.
Currently the most successful players use a low number of hulls, these changes are aimed at increasing that variety (and in some cases that can be accomplished with bringing the ship characteristics in line with tabletop)
Increase torpedo damage and top speed, but start them off slow and then accelerate them up to top speed. (So that they can still be dodged at closer ranges without being trivial at long kiting range)
This change coupled with better scaling for hybrids (lunar) and the nova cannon minimum range increase would mean a greater variety of ships being used. The Retribution is currently less desirable than the Emperor, giving it its table top speed buff (Same speed as line cruisers) should close the gap.
As @Drang pointed out the option of giving more imperial ships, the option to equip and the option to strip it off the nova cannon in favour of torps would be nice. With increased minimum range of the nova and better torpedoes, this would be a worthwhile choice (a 15 point, increase/decrease in cost would keep the cheapest nova ship above at 151 still and prevent two of them from entering a 300 pt battle) I think this would be a nice touch to see a greater variety of ships in game.
The Slaughter should have the same base speed as the lights to offset its short range give the Carnage its mix of long but weaker and medium range batteries (Like the tyrant) change the Devastations macro to long range lances but increase its point cost to offset the added synergy. The murder should benefit from the hybrid upgrades and be more differentiated from the Carnages changed broadside) Battleship wise, the Desolator might need its table top speed increase to close the gap to the Despolier.