
Im asking 40k tabletop gamers (if there are any of thoes here) or fans who red about it somewhere (since lexicanum isn't the only source of info - i guess).
Did they took theese stats from the originall game
Elkantar wrote:Used your skills to Evade the Pulsars in the right time? And did you board his ships while he pulsared and disabled his weapons? Generators?
menaximus wrote:Is here in the forum someon who could clear that? These pulasrs are originally so strong (as everybody seems to cry about), or devs just made them op in this game?
Im asking 40k tabletop gamers (if there are any of thoes here) or fans who red about it somewhere (since lexicanum isn't the only source of info - i guess).
Did they took theese stats from the originall game
Elkantar wrote:Yep even stronger, they oneshot planets from 1000000000 million's of lightyear's away. Sorry for trolling this.
One Question did you got recon? Bombers? Used your skills to Evade the Pulsars in the right time? And did you board his ships while he pulsared and disabled his weapons? Generators?
You know the Skill taunt? You know how to focus fire, Ramming?
And did you ever lost to an eldar not using Pulsars, wait you cant cause he got no reliable damage from any other weapon/system in his arsenal!
Rolepgeek wrote:
Anyway. Answer is no. Huge burst damage potential, but I'm practice, only a bit better. 1/2 chance of no hits, 1/4 chance of 1 hit, 1/8 chance of 2 hits, 1/8 chance of 3 hita is 7/8 average hits per firepower per turn, as compared to 4/8 hits per firepower per turn for basic lances. They went with 3 DPS per firepower, rather than 1.75 or 2, and then made it too easy to get that full amount of 3 DPS.
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