Aquilar wrote:Well lets port one of the TTs better mechanics, where everyone basically had 50 (4+) armour as their weakest save, the next up is 66(5+) then it's 83(6+)
See the problem now? I'm using TT as a reference, unfortunately eldar were just as broken there too, where you literally could not touch them. The community ended up fixing them by replacing bad mechanics (move move shoot instead of move shoot move) and giving them shields, less gimmicky holofield, better armour( 5+ instead of 4+) and turrets(they originally had no turrets), now under those specific rules, eldar a hell of a lot more engaging to run for both players
Yes but here in the game Eldar are already (as you said) brokenly OP. Only pulsar nerf brought them back to somewhat (very somewhat) balanced state, but now they have more launch bays and an Eldar carrier fleet is a nightmare to face when in hands of experienced player.
You simply can't give them 50 armour and expect any semblance of balance unless the whole faction gets reworked to better suit RTS. More broadside weaponry, pulsars working like normal lances, holofield stupidity, sails mechanic and a lot more.
And that is something that is not going to happen, not with GW's stupid (standard) policy.
Unless of course you nullify their offensive potential to near-nothingness to accomodate their near-invincibility that is going to happen with 50 armour.
That would mean nerfing bombers (pulsars and starcannons are pitifully weak already). And that would utterly break the faction.
Personally, I would rework the faction, but shit happens.