Mav wrote:Solitaire_7 wrote:I would wade in with sound council but you guys have pretty much covered it all. The eldar require hit and run management and with all the nerfs getting close to your target is often a death sentence. If you are annoying them so much they are raving in the chat channel because they don't know where the hell you are or what is coming well you are on the right track. Play the long game. Patience not your strong point ? Don't play Eldar........
I belive there's a diffrence between a hit and run tactic and skulking at 10k range and hoping that bombers will do all the work for you. My PoV on eldar is a high risk high reward faction but what you guys suggest doing is a diffrent matter altogheter
Problem these days is there is a lot more ordinance being taken to counter the S.M. To counter boarding torps and thunder hawks I'm seeing more carrier fleets from chaos, Ork and I.N. Stand off and bomb just isn't as viable as it was. Stealth carrier or stealth Pulsar are viable but it's getting tough out there.
[/quote]are you taking the speed upgrade on the ships or save the slot for something else? i was also considering the micro warp jump on the VS but i'm not sure if the slot is better be filled with something else, like bombs or so.[/quote]
I'm finding the upgrade for wraith bone shift relevant on the auroras, eclipses and vs. The speed upgrade is mandatory on the slower vs and eclipses. That extra +25 is compulsory for the slow VS. Prefer skills MWJ/Vauls/ your choice on other two on VS tbh. MWJ will be used to counter your vs so take it to counter the counter.