Cryhavok wrote:Demoulius wrote:Missles are perfectly canon... Batteries represent a great number of weapon systems and missles/rockets are one of the things that they represent.
Macro weapons from the TT can be shells or missiles interchangable, but they behaved the same regardless. Nothing in the Tabletop had the same behavior as BFG:A's missile pods. If they were canon, they would behave no different than any other macro weapon. They don't, hence, they are not canon.Demoulius wrote:I dont think AP shells need to go, as its gives Chaos an option if they want to go in a brawlers route. The Murder and Hades are some of the best brawlers in the game when you look at the damage output of their batteries. The only problem with them is that they dont follow the philosofy of the rest of the chaos fleet (long range lances and/or carriers) and thus run the risk of beeing isolated of the rest of the fleet.
That said I do agree that lowering armour by 25 instead of just reducing it to 25 would be a good move. To many things completly ignore as is right now
I have no real opinion on whether or not AP ammo should be left alone, changed or done away with. I just have alternate ideas that might be interesting to see.
The only change compared to macro batteries (whatever normal and plasma) and the missle turrets is the visual. Everything else is EXACTLY the same. The missle turrets follow the same rules that macro batteries do.