Now here is the main stuff affecting us:
Sagranda wrote:For a better overview of the gameplay changes
- New Ork Trait “Looted Ship”: Fire Durations on this ship are doubled and Hull Breaches causes double damage.
- New Ork Upgrade replacing “Heavy Gunz: Under 3.000 units, Gunz and Kannonz reduce armour to 25%” by “More Dakka: While on Lock On, all Gunz fire the maximum number of shots.”
- New Ork Upgrade replacing “Big Mek: Raises the Troop Value by 10 against Cancel Warp attempts” by “Bonkers Big Mek: Upon Dying, the ship always triggers a Plasma Engine Surge, Exploding violently. The damages dealt this way are doubled.”
- The Ork Trait “Squigless” has been removed. The players can now execute Ork Captains without the Chained Squig upgrade. The Chained Squig crew member is still locked and needs the affiliated upgrade to be unlocked.
- The Ork Upgrade “Mork-blessed Scannurz” has been removed, replaced by the “Chained Squig” upgrade.
- The vacant space in Hull left by “Chained Squig” has been filled with “Cleva Mekboy: The ship can still use Boarding action and Emergency Repairs once heavily damaged, but the Emergency Repairs cannot heal the ship for more than 15% of its max hull points.”
- The “Shokk-Attack Mega Kannon” Ork Favour skill now deals 2 assault actions instead of 1.
- Orks Kannonz are no longer affected by upgrades.
- New Ork upgrade replacing “Kustom Generator: While on Lock on Special Order, Zzaps have a +300% chance to deal critical hits.” by “Disrupta Zzap: Each hit on the enemy ship’s hull by the ship's Zzap slows the target by 50% for 2 seconds. Stackable.”
- The Ork upgrade “Sheeld-breaker Shot” has been reworked. Rather than its old effect, it now does: “Each Zzap shot has a 50% chance to bypass shields and holofields.”
- New Ork upgrade replacing “Kunning Plans: Special Manoeuvres do not reveal the ship.” by “Turbo Boosta: Gives +25 speed to the ship, but each Big Red Button Special Manoeuvre has a 20% chance to cause a temporary Engine critical damage.”
Skills and Favours
- All additional Troop Values granted through a Favour upgrade are divided by 2 (Examples: Nurgle now only gives +10 and Space Marines now only give +5)
- The “Disruption Bomb” Technical skill’s cooldown is now 180 seconds.
- The “Stasis Bomb” Technical skill’s cooldown is now 300 seconds.
- The “Plasma Bomb” Technical skill’s cooldown is now 180 seconds. Additionally, they only deal 50 damages (instead of 100) if the enemy ship distant of more than 50% of the area of effect compared to the epicenter of the explosion.
- The “Micro Warp Jump” (and faction equivalent) technical skill has been reworked: It now starts in Cooldown, and shares its Cooldown with the Warp Jump. If the player uses one of those two skills, both will be set on the used skill’s cooldown.
- The interdiction zone for the Micro Warp Jump has been reduced from 3.000 to 2.000.
- New Technical Skill replacing “Taunt: Force the targeted ship to attack the ship, respecting its set behaviour.” by “Rally: Cancel the targeted ship’s insubordination without triggering the Mutiny effect.”
- Unfitting a Skill, an Upgrade or a Favour now gives back 50% of its initial price.
- The Servitors (and faction equivalent) now affect all skills excepted the Warp Jump (and faction equivalent).
- Escort ships can no longer use the “Emergency Repairs” skill while heavily damaged.
- Accuracy calculations modified: Now all bonuses/penalties are a raw improvement/decrease of the Accuracy score excepted for the Eldar Holofield that stays a percentage reduction.
- The Radius of the Plasma Engine Surge has been improved from 2.500 to 3.000
So we lot our ap rounds which mess with our brawlin, so that sucks
Now that the devs have thrown u a bone, chained squigs in no longer "mandatory" to us to execute i dont feel it necessary any more, espically now that we can slot the rally skill
Zzzaps now i feel are very useful thank to the stacking 50% slow thing, this gives us a chasing mechanism; which im sure sure somewhere Pile_of_gunz is very happy about
this also means that we can be not "as reliant" on evil sunz favor
furthermore the maximum shot upgrade means that lotsa gunz will go from 4 shots to a consistent 6 for a maximum of 12 shots from 2 broadsides for the duration which makes it bit more viable
now that troop value favors have been "nerfed" our boarding is more effective and with the now 2 assault actions on shock attack mega kannonz and the whole host of new upgrades i feel that it is a strong favor espically since their are more and more upgrades that share a lot of synergy together like disrupta zzzaps and shield breaka shot
speaking of upgrades i feel that we will need to run the halve fire duration upgrade due to the looted ship trait and the ofc not to mention, for sure the +25 speed upgrade
as fun as it would be to have your ships commit sodoku with the ship explosion upgrade, i feel its not worth it since ork ships have a tendency to clump up
I think the new ork meta build will be MK + 1 zzzap, and DMK + 2 zzzaps for the deathdela, if not meta atleast a strong option
thats my opinions, what are yours on this new patch?