General
[*]Escort ships can no longer use the “Emergency Repairs” skill while heavily damaged.
[*]Accuracy calculations modified: Now all bonuses/penalties are a raw improvement/decrease of the Accuracy score excepted for the Eldar Holofield that stays a percentage reduction.
[*]The Radius of the Plasma Engine Surge has been improved from 2.500 to 3.000
Eldar
Eldars
[*]Eldar Pulsars now deal 15 damage per pulsar per instance (3 instances per skill use) and have their cooldown reduced from 30 second to 20.
[*]The Eldar “Rune-Assisted Targeting” upgrade has been reworked. Rather than its old effect, it now does: “While on “Lock On” Special Order, Starcannons switch from a 90° angle of fire, to a 270° angle of fire.”
[*]The Eldar “Phoenix Sails” upgrade has been reworked. Rather than its old effect, it now does: “If Sails are critically damaged, the speed penalty is divided by 2”
[*]The Eldar “Dragon Sails” upgrade has been reworked. Rather than its old effect, it now does: “Gives +25 speed to the ship”
[*]The Eldar “Ambusher” favour upgrade has been modified, its bonus reduced from +50% damages while furtive to +25%.
[*]The Eldar “Maelstrom” favour skill has been modified, it now deals 0 damage to shielded ships, but 10 damage per second to ships without shields.
[*]The Eldar “Wraithbone Shift” Special Manoeuvre cooldown has been improved from 20 seconds to 25 seconds.
[*]The Eldar “Phantom Disruption” favour skill has been modified, it now affects an area of effect of 3.000 units around the given location instead of a lone ship.
[*]New Eldar upgrade replacing “Enhanced Crystal Focusing: Pulsars range improved by 3.000 units.” by “Guided Fire: While on Reload Special order, Starcannons reduce their firing rate by 2% per second as long as they attack the same target continuously. Maximum reduction -50%”
[*]New Eldar upgrade replacing “Wraithguard: Raises the Troop Value by 10 against Cancel Warp attempts.” by “Solar Accumulator: Reduce the Wraithbone Shift Special Manoeuvre’s cooldown by 5 seconds.”
[*]Two new Eldar ships models, the Shadow Cruiser Kurnous Pattern and the Eclipse Battle Cruiser Vaul Pattern are now available.
Skills and Favors
[*]The “Disruption Bomb” Technical skill’s cooldown is now 180 seconds.
[*]The “Stasis Bomb” Technical skill’s cooldown is now 300 seconds.
[*]The “Plasma Bomb” Technical skill’s cooldown is now 180 seconds. Additionally, they only deal 50 damages (instead of 100) if the enemy ship distant of more than 50% of the area of effect compared to the epicenter of the explosion.
[*]The “Micro Warp Jump” (and faction equivalent) technical skill has been reworked: It now starts in Cooldown, and shares its Cooldown with the Warp Jump. If the player uses one of those two skills, both will be set on the used skill’s cooldown.
The interdiction zone for the Micro Warp Jump has been reduced from 3.000 to 2.000.
[*]New Technical Skill replacing “Taunt: Force the targeted ship to attack the ship, respecting its set behaviour.” by “Rally: Cancel the targeted ship’s insubordination without triggering the Mutiny effect.”
[*]Unfitting a Skill, an Upgrade or a Favour now gives back 50% of its initial price.
[*]The Servitors (and faction equivalent) now affect all skills excepted the Warp Jump (and faction equivalent).
[*]All additional Troop Values granted through a Favour upgrade are divided by 2 (Examples: Nurgle now only gives +10 and Space Marines now only give +5)
My thoughts; no taunt is good for Eldars? I would guess so. The changes to make star cannons more useful seem fun to have. The bomb CD changes mean the chain bomb tactic is more precious now? MWJ seem nerfed but the last part about interdiction zone make it more viable in that you don't need as much room to make a MWJ as before.
The change to maelstrom now mean you need to spot the ships to find out their shield status and having disruption bombs on hand to help with knocking out shields, thoughts on this?