Mont'ka vs Kauyon

General discussion regarding the Tau Empire beta.
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anguloke
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Mont'ka vs Kauyon

Postby anguloke » 13 September 2016, 09:35

Tau have the two combat philosophy options before battle Mont'ka Kauyon I can't for the life of me think of why I'd ever take Kauyon over Mont'ka. Mont'ka is that strong.

Mont'ka:
By engaging in Mont'ka warfare, enemy ship's troop value is reduced by 5 because of extensive use of battlesuits during assault actions.
In addition, the chances of destroying a targeted subsystem on an enemy ship are quadrupled instead of doubled. This bonus is also applied to critical damage caused by weaponry.

Kauyon:
By engaging the kauyon warfare, the accuracy loss of every ship is reduced by 5% every 3k units as long as your ships aren't identified.

So Mont'ka lets you quadruple subsystem chance both on assaults and weapons damage... ALL the time. While Kauyon gives you a 5% accuracy buff, but only in certain situations.

And it seems like one was suppose to focus on boarding/assaults, the other on ship weapons. If the last line of Mont'ka and the quadruple was moved to Kauyon (with the same reference to subsystem chances), you'd have a better balanced choice of boarding and ship weapons from long range and visibility.

Quadrupling is probably too much also. With crit crew builds it happens nearly constantly, just devastating enemy ships.
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Re: Mont'ka vs Kauyon

Postby CALiGeR190 » 13 September 2016, 10:05

I agree with this view. If Kauyon was a flat accuracy boost that didn't require stealth, it would be infinity more viable and I may actually take it with range upgrades in some fleets over Mont'ka
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Imperator5
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Re: Mont'ka vs Kauyon

Postby Imperator5 » 13 September 2016, 10:26

Yeah the sleath requirement on Kauyon seems unnecessary, especially compared to the very powerful Montka.
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Sir A Harris
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Re: Mont'ka vs Kauyon

Postby Sir A Harris » 13 September 2016, 12:41

agreed
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Alucius Hephasta
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Re: Mont'ka vs Kauyon

Postby Alucius Hephasta » 13 September 2016, 14:33

Hi Admirals,

We will take into consideration your points about the Tau Warfare, and we're trying to adjust them in order to be more balanced.

It's a completely new mechanic added and and really great to have some feedback from you about this.

Maybe something like removing the Stealth requirement for the 5% accuracy bonus but to have an additional 5% bonus if the ship is stealth (In order to keep the fluff aspect of the Kauyon "patient Hunter"). It's just an idea and we will take every opinion into consideration before stating of anything.

Thank you for your report.
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Sir A Harris
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Re: Mont'ka vs Kauyon

Postby Sir A Harris » 13 September 2016, 15:10

Alucius Hephasta wrote:Hi Admirals,

We will take into consideration your points about the Tau Warfare, and we're trying to adjust them in order to be more balanced.

It's a completely new mechanic added and and really great to have some feedback from you about this.

Maybe something like removing the Stealth requirement for the 5% accuracy bonus but to have an additional 5% bonus if the ship is stealth (In order to keep the fluff aspect of the Kauyon "patient Hunter"). It's just an idea and we will take every opinion into consideration before stating of anything.

Thank you for your report.


maybe something like increased viewing range? maybe by 2,500 points, that might make it a little more applicable
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Re: Mont'ka vs Kauyon

Postby The_Phalanx » 13 September 2016, 15:39

Alucius Hephasta wrote:Hi Admirals,

We will take into consideration your points about the Tau Warfare, and we're trying to adjust them in order to be more balanced.

It's a completely new mechanic added and and really great to have some feedback from you about this.

Maybe something like removing the Stealth requirement for the 5% accuracy bonus but to have an additional 5% bonus if the ship is stealth (In order to keep the fluff aspect of the Kauyon "patient Hunter"). It's just an idea and we will take every opinion into consideration before stating of anything.

Thank you for your report.


Can you elaborate on the stealth requirement? I'm asking because if I shoot Railguns at 9k and they don't have vision of me, the ships do get revealed to the enemy. Also, Tau don't have much in terms of detection, so Kauyon automatically increasing vision by 2.5k on Tau ships (or maybe just Tau Escorts) would go a long way to making long range Tau more viable.

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Imperator5
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Re: Mont'ka vs Kauyon

Postby Imperator5 » 13 September 2016, 16:26

The Tau already have the 2500 sight increase upgrade. So they don't need 5000 bonus sight, no thanks. That is way too much.

However if the accuracy bonus was made 5%with Kauyon without stealth needed, and maybe... hmm..

Why not give them an extra damage boost when they first attack from stealth? That would fit the ambush theme.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

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Re: Mont'ka vs Kauyon

Postby Ashardalon » 13 September 2016, 16:39

or the accuracy bonus being permanent and a bonus crit chance or damage when firing at rear armor unrevealed would fit with the ambush theme, you could benefit from sneaking around your opponent and then firing railguns torps and all the rest into his rear , could be a bit to effective against orks
as it is they are to slow to really do hit and run strikes leaving them with at best a 4k area where the current bonus applies that is easily boosted trough, and with stealth being the main meta everybody has detection skills removing even that

also can someone explain why there are so many people complaining tau have few detection skills when they have the exact same detection skills and upgrades as everyone else

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Re: Mont'ka vs Kauyon

Postby The_Phalanx » 13 September 2016, 16:51

Imperator5 wrote:The Tau already have the 2500 sight increase upgrade. So they don't need 5000 bonus sight, no thanks. That is way too much.

However if the accuracy bonus was made 5%with Kauyon without stealth needed, and maybe... hmm..

Why not give them an extra damage boost when they first attack from stealth? That would fit the ambush theme.


Everyone has that 2.5k sight increase. The point here is to make long range Tau more viable and therefore give them an advantage to shooting at that range. Saying that if a Tau ship were to spend an upgrade slot on the 2.5k sight upgrade is too much means that ships like the Emperor and Widowmaker are wwwwway too much since they already both can get 10k (15k in the Widowmaker's case). The way this would be used would be to give Escorts the upgrade and therefore you've got 10k Escorts (less than the Widowmaker) and 7.5k Cruisers (on par with the Emperor). Even if there's a Tau Cruiser with 10k vision, its rather meaningless since Tau accuracy past 9k is shit and they have no upgrades to improve it unlike pretty much every other faction.
Last edited by The_Phalanx on 13 September 2016, 16:58, edited 3 times in total.


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