Little Green Mensch wrote:Yeah, I haven't found a way to target specific facings - was there anything posted by devs that describes exactly how critical hits work? Specifically, I wonder if weapon crit chances in a given arc are increased if you are facing that arc. I vaguely remember getting a disproportionate percentage of prow crits playing as Imperial Navy (but this could just be recall bias).
In tabletop, you couldn't target subsystems at all, and it was completely random. Nonetheless, losing your prow armor bonus was a huge pain, especially since you also lost a bunch of weaponry at the same time.
One thing I think would help is taking some of the Tau weapons batteries and making them front 90 degrees only - in the Forgeworld lists, the Tau got a more than 50% reduction in firepower outside the front arc. This gives an extra bonus to get around the Tau with careful maneuvering.
The other thing to note is that Tau have no counters to long-range gunnery and lances. So long as you can break detection, all their ordnance is useless. They can't even dumb-fire their torpedoes to force you to maneuver away (which, tbh, I hope the devs change).
Gameplay questions thread, they explained it in detail. Basically first the game rolls for crit, then (if succeeded) it rolls for what part is critted (or if it's just fire/hull breach, don't remember if those 2 have separate roll before choosing system), and if you choose a system to prioritize (like generator) the game simply rerolls the system choice again if you missed (so if the game rolled engine, it will roll again and may or may not hit generator, whichever is hit by the reroll is taken as a final result). Very table-topy. Which means the prioritizing system sucks ass but what can you do. For more details, just use the search option and look in in threads made by Sio'are.