Tau armor and outflanking

General discussion regarding the Tau Empire beta.
TheGoldenChicken
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Tau armor and outflanking

Postby TheGoldenChicken » 13 September 2016, 05:53

So one thing I've seen with tau, is the very strong tactic right now, that almost completely involves tau player sitting on their asses for most the game after they've gone into range, not really doing anything, as their frontal deflectors and railguns can just shred anything with little to no risk to themselves. And the beef that many people have with them, I believe is their not-so obvious weaknesses, likewise my "research" have not found many beyond their smaller health pool.

So here's my proposal, let tau deflector armor be the same that it is, but reduce stern and port/starboard armor to 25 or nil. This would make it hugely rewarding to flank a tau player, and would encourage many tau players to position themselves more strategically to guard their flanks from warships. This would also increase the need for escorts or auxiliary ships to try and prevent this flanking.

If this makes them too weak, consider making their frontal deflector immune to the armor piercing trait, making it so that even lances and the like, have to wade through the 75 points of armor.

The_Phalanx
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Re: Tau armor and outflanking

Postby The_Phalanx » 13 September 2016, 06:28

I don't find that Tau need an armor nerf. Experimental Railguns need to be dealt with, but Tau players who just get into engagement range and sit there are bad and don't need a Tau nerf to be dealt with properly.

Use Bombs to force Tau ships to move; either use Stasis Bombs because their large enough the Tau player really has to reposition himself giving you a better chance to move to engage side or rear armor or use Disruption Bombs to simply remove his shields and get rid of a decent chunk of 75% resist health.

Close range Torp spam; my experience as Eldar and Imperial Navy against Tau is bad players tend to look at torps like a deer in headlights. Shoot torps at them from 4k range or under, and they'll normally just sit there and tank it. Their defense turrets will wipe out a bit of their torps, obviously, but Tau ships all have less health than other faction counter parts so they really can't afford to tank torps. Either you'll get free damage, or they'll have to move and you'll get side shoots.

Ram them; send a ship in to get a ram and force them to give you their rear. This works well with Space Marines and Imperial Navy where you can keep your front to them to take advantage of your own 75% resist and then forcibly make them give the rest of your ships rear shots. Furthermore, Space Marine and Imperial Navy macro batteries can be upgraded to ignore armor at less than 3k which Tau ships cannot. Tau ships also tend to have a lot more Railguns than Ion batteries therefore they themselves aren't great at fighting against 75% armor. So when you go in for those rams as Imperials or Space Marine, you can significantly increase your damage against them simply because of how close you are.

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Imperator5
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Re: Tau armor and outflanking

Postby Imperator5 » 13 September 2016, 10:17

Their front armour is okey on its own but I feel like the 75 shield armour either needs to be toned down to 50 shield armour, or make it all around 25 armour shield like the Imperial voss upgrade.
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Sir A Harris
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Re: Tau armor and outflanking

Postby Sir A Harris » 13 September 2016, 12:40

but they are easy enough to take care of if you have a brain, the experimental railgun I agree is an issue(in all honesty earth caste shouldn't have it, it should have something like faster fire rate/recharge rate of shields or something like that, since earth caste know how to use a vehicle or ship to its full potential)

if they sit back, that usually is working in favour of one of the arts, since its all about ambushing and ambushing is after-all waiting for you to be in position.

The reason they don't need a tone down in armour is due to ships armour being worse or equal to other races of the same class, not to mention the lower HP., plus if any of your weapons do a critical hit to the prow thats it, 75% bonus is gone.

Another thing, ram them, tau ships don't have the health to ram, so keep ramming them
Last edited by Sir A Harris on 15 September 2016, 09:27, edited 1 time in total.
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The_Phalanx
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Re: Tau armor and outflanking

Postby The_Phalanx » 13 September 2016, 14:28

Imperator5 wrote:Their front armour is okey on its own but I feel like the 75 shield armour either needs to be toned down to 50 shield armour, or make it all around 25 armour shield like the Imperial voss upgrade.


Just bring Disruption Bombs. What I normally do is place the bomb on them as to where the Tau ship is at the farthest edge from me. This means that the quickest way to get out of the bomb is to a 180 turn and then move out of the bomb's AoE. When they do this, bam rear shots on their shields. Otherwise, they have to travel the entire diameter of the bomb to get out which normally means they lose their shields.

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Sir A Harris
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Re: Tau armor and outflanking

Postby Sir A Harris » 13 September 2016, 15:07

The_Phalanx wrote:
Imperator5 wrote:Their front armour is okey on its own but I feel like the 75 shield armour either needs to be toned down to 50 shield armour, or make it all around 25 armour shield like the Imperial voss upgrade.


Just bring Disruption Bombs. What I normally do is place the bomb on them as to where the Tau ship is at the farthest edge from me. This means that the quickest way to get out of the bomb is to a 180 turn and then move out of the bomb's AoE. When they do this, bam rear shots on their shields. Otherwise, they have to travel the entire diameter of the bomb to get out which normally means they lose their shields.


nobody seems to understand the many many many many many ways you can counter it and insist they are just too OP, rather than come to terms with the fact they just lack the skill to fight them
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Imperator5
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Re: Tau armor and outflanking

Postby Imperator5 » 13 September 2016, 16:22

Sir A Harris wrote:
The_Phalanx wrote:
Imperator5 wrote:Their front armour is okey on its own but I feel like the 75 shield armour either needs to be toned down to 50 shield armour, or make it all around 25 armour shield like the Imperial voss upgrade.


Just bring Disruption Bombs. What I normally do is place the bomb on them as to where the Tau ship is at the farthest edge from me. This means that the quickest way to get out of the bomb is to a 180 turn and then move out of the bomb's AoE. When they do this, bam rear shots on their shields. Otherwise, they have to travel the entire diameter of the bomb to get out which normally means they lose their shields.


nobody seems to understand the many many many many many ways you can counter it and insist they are just too OP, rather than come to terms with the fact they just lack the skill to fight them


The usual troll reply.

Disruptor bombs can be dodged and they got a very long recharge time. Not really an effective thing.
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The_Phalanx
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Re: Tau armor and outflanking

Postby The_Phalanx » 13 September 2016, 16:42

So let's put this way, 300 point game and you've got a protector and an emissary fighting a protector and an emissary. You put a disruption bomb in the manner I stated on the enemy protector. The enemy now has 3 options;

1. Do nothing and tank the bomb like a boss -> his shields go down
2. Turn the ship and try to get out of the bomb the fastest way possible -> you get rear shots and his shields go down while you also don't have to deal with his full frontal dps.
3. All ahead full and try to get out of the bomb without sacrificing DPS -> this one is tricky because I'm not 100% sure but I think Tau ships even with AAF are too slow to go the entire diameter of a bomb and therefore the shields still go down.

In either case, you finish each case with the protector's shields down while your own protector still has its shields up and in 2/3 cases you reduce the incoming DPS from the enemy protector. So in every case, its a win-win.

Other Races against Tau have no problems against Tau shields because of extra Lance damage upgrades along with a lot more Lance batteries than Tau gets and Lance armor pen.

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Sir A Harris
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Re: Tau armor and outflanking

Postby Sir A Harris » 13 September 2016, 16:57

Imperator5 wrote:
Sir A Harris wrote:
The_Phalanx wrote:
Just bring Disruption Bombs. What I normally do is place the bomb on them as to where the Tau ship is at the farthest edge from me. This means that the quickest way to get out of the bomb is to a 180 turn and then move out of the bomb's AoE. When they do this, bam rear shots on their shields. Otherwise, they have to travel the entire diameter of the bomb to get out which normally means they lose their shields.


nobody seems to understand the many many many many many ways you can counter it and insist they are just too OP, rather than come to terms with the fact they just lack the skill to fight them


The usual troll reply.

Disruptor bombs can be dodged and they got a very long recharge time. Not really an effective thing.


then you really suck with the disruption bomb, sorry

also, you know you can target generators right? no shield recharge then
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Imperator5
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Re: Tau armor and outflanking

Postby Imperator5 » 13 September 2016, 18:46

Sir A Harris wrote:
Imperator5 wrote:
Sir A Harris wrote:
nobody seems to understand the many many many many many ways you can counter it and insist they are just too OP, rather than come to terms with the fact they just lack the skill to fight them


The usual troll reply.

Disruptor bombs can be dodged and they got a very long recharge time. Not really an effective thing.


then you really suck with the disruption bomb, sorry

also, you know you can target generators right? no shield recharge then


You know little buddy from under the bridge, that just because they are targeted does not really matter since RNG screws it up?
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.


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