Tau Balance and an Idea

General discussion regarding the Tau Empire beta.
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Imperator5
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Re: Tau Balance and an Idea

Postby Imperator5 » 15 September 2016, 08:05

Zeblasky wrote:
Sir A Harris wrote:
Zeblasky wrote:Btw, I deleted my Beta for a while, so can anyone explain to me, how does Tau ordinance currently actually works?


The tooltip says 90 damage per bomber and 2 attacks per bomber. It does not say 90 damage per attack. If you look at the tooltip what it actually says is that Mantas attack twice for 45 damage each time, totaling 90 damage.

that pretty much, theres a few bits further back too, but basically yes the manta has the highest attack, but thats because its essentially the smallest escort, the thing has a grav drive (which is why I love the animation where when you retreat ships if the ship explodes the mantas still get out)


And a single Manta per launch bay? And how much hitpoints it has? And does that upgrade that gives one more hit point to ordinance applies to fighters too? (it could even apply to torpedos as well, cos they are ordinance)


I think it should apply to fighters, but not to torpedoes, but could a developer clarify it?
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

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Alucius Hephasta
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Re: Tau Balance and an Idea

Postby Alucius Hephasta » 16 September 2016, 12:59

Imperator5 wrote:
Zeblasky wrote:
Sir A Harris wrote:
The tooltip says 90 damage per bomber and 2 attacks per bomber. It does not say 90 damage per attack. If you look at the tooltip what it actually says is that Mantas attack twice for 45 damage each time, totaling 90 damage.

that pretty much, there's a few bits further back too, but basically yes the manta has the highest attack, but that's because its essentially the smallest escort, the thing has a grav drive (which is why I love the animation where when you retreat ships if the ship explodes the mantas still get out)


And a single Manta per launch bay? And how much hit points it has? And does that upgrade that gives one more hit point to ordinance applies to fighters too? (it could even apply to torpedos as well, cos they are ordinance)


I think it should apply to fighters, but not to torpedoes, but could a developer clarify it?


Hi admirals,

Well, I perfectly understand that is not clear, and we've reworked the tooltips in order to be more accurate.

So, A Manta bomber deals 90 damage in 1 attack, but there is only 1 manta bomber in the Tau bomber squadron.(Only one squadron is launched per Launch Bay).

Every squadron in the game have a total 6 hit points ( for the Tau bomber squadron : 1 Manta (4 Hit points) + 2 Fighters (1 Hit points each)

The number of attack (per bomber) displayed a wrong value and the tooltip was wrong, it should have said : "Number of attacks vs ordnance: 5".(This have been change for the release of the Tau).

When a bomber squadron encounter another squadron, the number of attack against this squadron is : 5 (for the Manta bomber) + 4 (2 attacks per escort fighter) = 9 attack test inflicted to the enemy squadron.

At least, the upgrade "Energy Shield" grants its bonus to the following ordnance: Barracuda Fighter; Manta Bomber and Barracuda escort Fighter( escorting the Manta).

I hope this clarify this feature.

Have a good day all of you.
There is only the Emperor,
and he is our Shield and Protector.

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Sir A Harris
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Re: Tau Balance and an Idea

Postby Sir A Harris » 16 September 2016, 13:04

Alucius Hephasta wrote:
Imperator5 wrote:
Zeblasky wrote:
And a single Manta per launch bay? And how much hit points it has? And does that upgrade that gives one more hit point to ordinance applies to fighters too? (it could even apply to torpedos as well, cos they are ordinance)


I think it should apply to fighters, but not to torpedoes, but could a developer clarify it?


Hi admirals,

Well, I perfectly understand that is not clear, and we've reworked the tooltips in order to be more accurate.

So, A Manta bomber deals 90 damage in 1 attack, but there is only 1 manta bomber in the Tau bomber squadron.(Only one squadron is launched per Launch Bay).

Every squadron in the game have a total 6 hit points ( for the Tau bomber squadron : 1 Manta (4 Hit points) + 2 Fighters (1 Hit points each)

The number of attack (per bomber) displayed a wrong value and the tooltip was wrong, it should have said : "Number of attacks vs ordnance: 5".(This have been change for the release of the Tau).

When a bomber squadron encounter another squadron, the number of attack against this squadron is : 5 (for the Manta bomber) + 4 (2 attacks per escort fighter) = 9 attack test inflicted to the enemy squadron.

At least, the upgrade "Energy Shield" grants its bonus to the following ordnance: Barracuda Fighter; Manta Bomber and Barracuda escort Fighter( escorting the Manta).

I hope this clarify this feature.

Have a good day all of you.


thanks for the confirmed clear up
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Imperator5
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Re: Tau Balance and an Idea

Postby Imperator5 » 16 September 2016, 13:23

Alucius Hephasta wrote:
Imperator5 wrote:
Zeblasky wrote:
And a single Manta per launch bay? And how much hit points it has? And does that upgrade that gives one more hit point to ordinance applies to fighters too? (it could even apply to torpedos as well, cos they are ordinance)


I think it should apply to fighters, but not to torpedoes, but could a developer clarify it?


Hi admirals,

Well, I perfectly understand that is not clear, and we've reworked the tooltips in order to be more accurate.

So, A Manta bomber deals 90 damage in 1 attack, but there is only 1 manta bomber in the Tau bomber squadron.(Only one squadron is launched per Launch Bay).

Every squadron in the game have a total 6 hit points ( for the Tau bomber squadron : 1 Manta (4 Hit points) + 2 Fighters (1 Hit points each)

The number of attack (per bomber) displayed a wrong value and the tooltip was wrong, it should have said : "Number of attacks vs ordnance: 5".(This have been change for the release of the Tau).

When a bomber squadron encounter another squadron, the number of attack against this squadron is : 5 (for the Manta bomber) + 4 (2 attacks per escort fighter) = 9 attack test inflicted to the enemy squadron.

At least, the upgrade "Energy Shield" grants its bonus to the following ordnance: Barracuda Fighter; Manta Bomber and Barracuda escort Fighter( escorting the Manta).

I hope this clarify this feature.

Have a good day all of you.


Thank you, it does. And its a good idea. It affects bombers and fighters but not grav torpedoes.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.

Zeblasky
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Re: Tau Balance and an Idea

Postby Zeblasky » 21 September 2016, 01:30

Alucius Hephasta wrote:
Hi admirals,

Well, I perfectly understand that is not clear, and we've reworked the tooltips in order to be more accurate.

So, A Manta bomber deals 90 damage in 1 attack, but there is only 1 manta bomber in the Tau bomber squadron.(Only one squadron is launched per Launch Bay).

Every squadron in the game have a total 6 hit points ( for the Tau bomber squadron : 1 Manta (4 Hit points) + 2 Fighters (1 Hit points each)

The number of attack (per bomber) displayed a wrong value and the tooltip was wrong, it should have said : "Number of attacks vs ordnance: 5".(This have been change for the release of the Tau).

When a bomber squadron encounter another squadron, the number of attack against this squadron is : 5 (for the Manta bomber) + 4 (2 attacks per escort fighter) = 9 attack test inflicted to the enemy squadron.

At least, the upgrade "Energy Shield" grants its bonus to the following ordnance: Barracuda Fighter; Manta Bomber and Barracuda escort Fighter( escorting the Manta).

I hope this clarify this feature.

Have a good day all of you.


Huh, thank you for this information. This is certainly... interesting.

Tau bombers are realized in quite an interesting way. Right now Manta is the most reliable ordinance damage dealer in the whole game(as it is the hardest one to destroy in its squadron)... unless enemy uses Brace for Impact, then all 90 damage could be wasted on 45%(53% for chapter master) chance to resist a hit. Still, that's kinda a small downside. Manta squadron is very effective against ordinance as well - it has 9 attacks, on par with Thunderhawks, while usual bomber squadrons have only 6, and only ork bombers have 12 attacks. And with "Energy Shield" upgrade it can have 9 hitpoints as well, which is... reeeeally interesting. Kinda close to being op against any fleet without fighter screens, as Mantas will stay alive against just turrets 90% of the time.

And Barracuda Fighters are nothing special at first, but with "Energy Shield" they become kinda the best fighters in the game, even better than the Eldar. With 2 hitpoits they become like a swarm of a little defensive Thunderhawks(and with 12 attacks per squadron instead of 9). Combined with turret range upgrades plus escorts turrets and/or a very powerful Custodian turrets they can become an invincible defense. I feel this is kinda OP and makes carrier fleets completely unviable against Tau.

I like, that Tau have such a cool long range macro mentality with heavy reliance on an escort cover, as well as having an option to go for a Nurgle-like turrets with 2-3 upgrades(but I think it should be 1 DPS for every 3 turrets and by no means a "pure damage", rather lance-like one aka armor-piercing - that still would make it into an excellent close range strategy). Having an carrier option is also a nice idea for them, but currently, with the right crew and just 1-2 upgrades their carrier fleet transforms from very powerful into the best one. I can be wrong here of course, because Tau ships have quite low HP and that can even things out, but still, I'm afraid they need some nerf in this department.

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Imperator5
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Re: Tau Balance and an Idea

Postby Imperator5 » 21 September 2016, 11:08

Actually it makes zero sense for tau turrets to deal damage. Seeker missiles are not that strong. The imperial ones are supposed to be turbolaser banks as told in the HH novels, which are much more powerful even in TT than seeker missiles.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.


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