Re: How I would do the Tau + Allies
Posted: 02 May 2016, 14:39
Kadaeux wrote:MadDemiurg wrote:Well, I'm speaking from extensive MP experience in the current game, not how it would play out in TT. Prow firepower is better than broadside firepower in a brawl especially if you have 75 frotal armour.
The biggest catch is.
The Tau (assuming as we are that it'd carry over more or less comparing tabletop stats etc) only have that Frontal Armour if they haven't suffered a prow critical. And, the Custodian (continuing our example) ANY weapon critical except for the Launch Bays (I don't see the Gravitic Hooks being included as a crit-able system.) will be a prow critical. And once that happens, their deflector is down, they're stuck with 50 armour front like everyone else.
Though you're the only person i've ever seen seriously arguing that PRow firepower is better than broadside, or that armour means anything in a brawl anymore :p
Armour indeed does not mean THAT much, since AP upgrades make it kinda pointless at 3k, still it's a nice added bonus and the enemy will deal much less macro damage when closing to 3k (if he choses to do it at all). Also I hope some changes to AP will come with the Space marine release cause otherwise they are soooo dead.
As for prow vs broadside - just ask any competent ork players. Prow firepower is better for chasing (obviously), makes it easier for you to ram or avoid rams (ship profile, although probably not for Tau given their ship models), makes it easier to focus fire, since ships stack better that way, also easier to stay on target (same thing as with chasing). Broadsides are only better when you can use both, so the only viable move for broadside heavy brawlers vs prow heavy ships is to charge through their formation. If you try to turn to employ broadsides while the enemy fleet is still engaging you frontally you're likely fucked. Charging through the ork formation is often suicidal beacuause of rams, but can work vs Tau, that's why I mentioned ram tactics.