Tau Favours Discussion

Discuss the Tau fleet. For the Greater Good!
User avatar
Alexi_Menser
Community Moderator
Posts: 539
Joined: 23 October 2015, 08:48
Location: New South Wales, Australia
Contact:

Re: Tau Favours Discussion

Postby Alexi_Menser » 01 May 2016, 03:35

malakree wrote:I honestly think it should be Mont'ka and Kayon.

You then augment that with two favours that aren't stratagems but auxiliaries. So you have the imperial ship, which drops any fighter bays they have and equips a nova cannon on the front and some other human auxiliary appropriate change. Then you have the tau native auxiliaries which give +TV on the ship and extra range/assault actions on the boarding action.

So you either go for a tau stratagem or an auxiliary in much the same way that imp has an astarties detachment.


I like the idea of using the Kau'yon and Mont'ka as basis for favours, but I think they should be incorporated within the septs in the same way I incorporated the castes into the septs favours.

e.g. The Vior'la Sept has a strong affinity for the Mont'ka, so it would make sense if one of the two upgrades for Vior'la used the concept of the 'Killing blow" (My concept uses "way of the Mont'ka as a Mont'ka/Vior'la trait)
Wit Beyond Measure Is Man's Greatest Treasure

User avatar
Deuzerre
Posts: 218
Joined: 01 April 2016, 13:39
Contact:

Re: Tau Favours Discussion

Postby Deuzerre » 01 May 2016, 05:58

Bludfist wrote:
BrianDavion wrote:
Bludfist wrote:reading the water caste suggestion
i was already beaten to the punch but none the less, the ramifications of a favor like that should have been obvious :lol:


I may have been thinking of you when I commented about Ork players screaming for blood. :)

I know I can become "passionate" in my ork related posts but I'm never going to go full HERO


Now on the subject of +troop value favors

Late game we see fleets like MoN chaos with 89 troop value become nigh immune to boarding and assault actions in general

Do you feel this should be allowed to continue? Espically when it weakens the impacr of one the strengths of "strong boarding" fleets like sm, orks, and nids?

If the base crew defence of the Tau sucks, I don't see an issue with a favour increasing it.
"Common sense isn't as common as the name would imply"

User avatar
BrianDavion
Posts: 1017
Joined: 12 March 2016, 02:32
Contact:

Re: Tau Favours Discussion

Postby BrianDavion » 01 May 2016, 06:00

Deuzerre wrote:
Bludfist wrote:
BrianDavion wrote:
I may have been thinking of you when I commented about Ork players screaming for blood. :)

I know I can become "passionate" in my ork related posts but I'm never going to go full HERO


Now on the subject of +troop value favors

Late game we see fleets like MoN chaos with 89 troop value become nigh immune to boarding and assault actions in general

Do you feel this should be allowed to continue? Espically when it weakens the impacr of one the strengths of "strong boarding" fleets like sm, orks, and nids?

If the base crew defence of the Tau sucks, I don't see an issue with a favour increasing it.


maybe but on the other hand, between all the marks and favors right now, despite being middle of the road, the IN actually have, argubly the weakest boarding defence.

User avatar
Alexi_Menser
Community Moderator
Posts: 539
Joined: 23 October 2015, 08:48
Location: New South Wales, Australia
Contact:

Re: Tau Favours Discussion

Postby Alexi_Menser » 01 May 2016, 06:18

BrianDavion wrote: between all the marks and favors right now, despite being middle of the road, the IN actually have, argubly the weakest boarding defence.


Imperial Navy is at least stronger than Eldar isn't it?
Wit Beyond Measure Is Man's Greatest Treasure

User avatar
BrianDavion
Posts: 1017
Joined: 12 March 2016, 02:32
Contact:

Re: Tau Favours Discussion

Postby BrianDavion » 01 May 2016, 06:35

Alexi_Menser wrote:
BrianDavion wrote: between all the marks and favors right now, despite being middle of the road, the IN actually have, argubly the weakest boarding defence.


Imperial Navy is at least stronger than Eldar isn't it?


they are without favors. add favors and eldar have equal troop values.

Biel-Tan adding +20 troop value and +1 to lighting strikes.
Adeptus Astartes adding +10 troop value +1 lighting strike and an additional boarding action.

I'd say on paper this is about equal (although given lighting strikes and boarding actions share a cool down I'd say in practice the Biel-Tan favor is the better of the two)

so yeah, give Tau a +20 troop value favor and the space marines favor is beginning to look a little weakish.

User avatar
Thedrik
Posts: 109
Joined: 16 April 2016, 23:44
Contact:

Re: Tau Favours Discussion

Postby Thedrik » 01 May 2016, 06:42

One of the things to take into consideration on troop value is whether the Tau can have boarding and lightning strikes done against them at all times while in range like the Eldar or not. I would say one of the reasons Eldar have such a high favour bonus for their troop value is because, unlike Chaos, IN, and Orks, you don't have to beat down the shields first to lighting strike them.

User avatar
Deuzerre
Posts: 218
Joined: 01 April 2016, 13:39
Contact:

Re: Tau Favours Discussion

Postby Deuzerre » 01 May 2016, 11:34

BrianDavion wrote:Biel-Tan adding +20 troop value and +1 to lighting strikes.
Adeptus Astartes adding +10 troop value +1 lighting strike and an additional boarding action.

I'd say on paper this is about equal (although given lighting strikes and boarding actions share a cool down I'd say in practice the Biel-Tan favor is the better of the two)

so yeah, give Tau a +20 troop value favor and the space marines favor is beginning to look a little weakish.

It's a different use. The IN is supposed to fight closer, and an SM ship is going to be better at all forms of boarding overall, with a bonus to boarding defence.

The eldar, on the other hand, starts with lower boarding defence, no shields to intercept Lightning trikes (so inherently more vulnerable to boardings overall), and less intentions of being at close range.

The really strong eldar favour is the one with +30 defence against lightning strikes because it hard counters the faction's primary weakness. An eldar being boarded (not by lightning strikes is either doing something bad or knows the enemy ship already tried to lightning strike.
"Common sense isn't as common as the name would imply"

User avatar
MadDemiurg
Posts: 436
Joined: 27 March 2016, 21:30
Contact:

Re: Tau Favours Discussion

Postby MadDemiurg » 01 May 2016, 12:14

I'd say the +20 troop value represents the significant improvement over the base value.

So, If a base Tau ship is 50 troop value like Eldar (or even 40) and is mostly maintained by weak Air Caste members, the addition of some strong fire warriors crew will be a significant improvement and warrants a +20. However, if they have 60 troop value in game I'd say +20 is indeed too much as I don't see Tau matching Goff ships in boarding protection.

User avatar
Deuzerre
Posts: 218
Joined: 01 April 2016, 13:39
Contact:

Re: Tau Favours Discussion

Postby Deuzerre » 01 May 2016, 12:31

MadDemiurg wrote:I'd say the +20 troop value represents the significant improvement over the base value.

So, If a base Tau ship is 50 troop value like Eldar (or even 40) and is mostly maintained by weak Air Caste members, the addition of some strong fire warriors crew will be a significant improvement and warrants a +20. However, if they have 60 troop value in game I'd say +20 is indeed too much as I don't see Tau matching Goff ships in boarding protection.


If there are some fire warriors, I think +10 crew and +1 boarding actions (thanks to breachers) would be more fitting.
Earth caste, especially if you consider them as colonists in a ship, could provide a +20, because they're supposed to be tough and strong.
"Common sense isn't as common as the name would imply"

Auzor
Posts: 88
Joined: 08 April 2016, 16:50
Contact:

Re: Tau Favours Discussion

Postby Auzor » 01 May 2016, 15:40

TBH: I think some potential favors are.. boring.
+20 troops value: it seems mandatory to have a + troops value.
However: +20 troops: this means the Tau upgrade is *better* than the Mark of Khorne, or Space Marine mark of the IN.
Likewise oh, no lightning strike? We'll just add boarding actions. -> Not how Tau operate I think.
And again, your Tau cruiser ends up doing *more* boarding actions than a Khorne ship.

Regarding the OP: I do think the "castes" are the wrong way to go; void warfare is about the air caste; with *maybe* some fire caste input.
Spheres or systems would do.
Another option: favors from conquered /ahem/ assimilated /ahem/ integrated species.
Nicassar favor, Kroot favor, Demiurg favor, Vespid favor.

I definitely don't think a Tau favor should be "summon escort". Tau escorts don't travel through the warp alone..

Potential favor upgrades:
-extra turret *range* for the ship: better protection for one-self and the fleet vs ordnance.
-The IN inquisition gives +1 to all crew skills; instead something like +1 to loyalty, +2 to criticals, +3 to cooldowns?
-extra sensor range
-Kauyon: something like a decoy ship? (Tzeentch..). A guard function? Deal more damage to ship attacking ship X? (needs to be pre-assigned, like assigning a lure & hunter?)
-Mont'ka: a double strike for bigger alpha?


Return to “Tau Fleet”

Who is online

Users browsing this forum: No registered users and 2 guests