Tau drone-missile-torpedoes gravitic launcher: set as bombers in front-arc?

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Auzor
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Tau drone-missile-torpedoes gravitic launcher: set as bombers in front-arc?

Postby Auzor » 29 April 2016, 19:36

Aloha,

Tau have some slightly different systems, the most noticeable are, IMO: 180° arc weapon systems, Left/right with front overlap;
and: the gravitic launcher: the "tau torpedo".
These could vary their velocity, and could, to an extent, change their course, but as a downside, they could lose strength over range.

Now, technically, the boarding torpedoes too had the ability to turn, but this has not carried over.

Suggestion for a gravitic launcher implementation: frontal-only "bombers":
-An ability that sends out a *targeted* attack against a specific ship.
-That can be set to auto-cast
-But, 90° frontal arc only.

-Some options:
A normal "torpedo" escort fires 2 torps, each doing 45 damage vs 25% armor.
Gravitic launcher: we'll say our escort fires 6 weak missiles, each doing 15 damage, going vs *regular* armor.
Why "regular" armor: these missiles are guided; and there are 6 of them to be shot down by fighters/turrets.
Starting at 6k range, every 3k range, 1 missile buzzes out. So, within 6k: 6 missiles hit. at 9k: 5 missiles. at 12k: 4 missiles. 15k: 3 missiles. 18k: 2 missiles. 21k: 1 missile.

So, what does an IN/Ork cruiser launch? normally, 6 torpedoes.
We'll just say a cruiser has a double-launch system, for 2 x 6 missiles; same range system; each missile deals 20-25 damage, going vs *regular* armor.

Note that they ignore shields.

Special notes: Eldar are soo screwed.. 25% armor, low hull HP..
In theory, a ship could try to outrun the missiles.
Note that Eldar holofields actually worked vs ordnance; but they did not have turrets so remained vulnerable.
Another note: Tau normally did not use boarding actions, and certainly not teleport attacks.. so they would not have that option vs Eldar.


Possible upgrades:
-range increment: start losing missile strength at 9k range, for example. Lose 1/6 missiles every 4k range instead of 3k...
-tracking systems: can be fired at non-identified targets
-EMP blast warhead: succesfull hit also damages the targets shields, if active. if not active, drains "shield build up" slightly.
-other ideas...

Cripple X
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Re: Tau drone-missile-torpedoes gravitic launcher: set as bombers in front-arc?

Postby Cripple X » 29 April 2016, 23:13

Nice ideas. I like how they adapt the TT rules to the setup we have. I really hope Tindalos continues to capture the flavor of each faction from the TT and does their best to implement mechanics that reflect the nature of the TT fleets.
The Emperor is master of the galaxy, but the Captain is master of his ship.

Beernchips
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Re: Tau drone-missile-torpedoes gravitic launcher: set as bombers in front-arc?

Postby Beernchips » 30 April 2016, 08:38

It will be almost impossible to adapt TT rules because you will have to manually change the course of the torpedoes which can leads to insane micro and mass missclicks
I think another way to make the homing effect couldbe like this :

Gravitic launchers send torpedoes spread like other factions :
If an enemy is in 1k range of the torpedoe, the torpedoe start track the enemy (with something like 20°/sec turn rate)
If the enemy go outside the "tracking" range, the torpedoe lost the signal and continue straight from his last position and direction
Repent, for tomorrow you die

Cripple X
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Re: Tau drone-missile-torpedoes gravitic launcher: set as bombers in front-arc?

Postby Cripple X » 30 April 2016, 12:23

I just assumed the torpedoes would track automatically like bombers or those chaos missle pods. They wouldn't work exactly like IN torpedoes.
The Emperor is master of the galaxy, but the Captain is master of his ship.

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ScinFaxi
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Re: Tau drone-missile-torpedoes gravitic launcher: set as bombers in front-arc?

Postby ScinFaxi » 01 May 2016, 18:27

I do think they should be an on click ability that can be boosted away from and intercepted like other torps, but with less chance of destruction.

Mukip
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Re: Tau drone-missile-torpedoes gravitic launcher: set as bombers in front-arc?

Postby Mukip » 02 May 2016, 06:38

Eldar could just not be tracked by the torpedos, unlike everyone else.

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Kadaeux
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Re: Tau drone-missile-torpedoes gravitic launcher: set as bombers in front-arc?

Postby Kadaeux » 02 May 2016, 07:07

Mukip wrote:Eldar could just not be tracked by the torpedos, unlike everyone else.


Not true. Tau missiles are drone guided, they should track Eldar just fine. They'd have to deal with holofields though

Mukip
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Re: Tau drone-missile-torpedoes gravitic launcher: set as bombers in front-arc?

Postby Mukip » 02 May 2016, 07:58

Kadaeux wrote:
Mukip wrote:Eldar could just not be tracked by the torpedos, unlike everyone else.


Not true. Tau missiles are drone guided, they should track Eldar just fine. They'd have to deal with holofields though


I don't see how it's not "true", since I'm just stating an opinion on how they could work in game. In terms of lore it's easy to go with the idea that holofields can fool drones into not being able to establish a good enough lock-on to follow Eldar ships. Makes as much sense as space cathedrals.

Tanall
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Re: Tau drone-missile-torpedoes gravitic launcher: set as bombers in front-arc?

Postby Tanall » 03 May 2016, 01:18

If you want to talk things lore-friendly to the Tau, how about turning them into full-on, guided off the rails, torps. BUT, make them require identified targets.

Then you would need to send escorts out to play the role of the marker-light pathfinder to ID targets so the firing-line can unleash ragnarok.

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Necroledo
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Re: Tau drone-missile-torpedoes gravitic launcher: set as bombers in front-arc?

Postby Necroledo » 03 May 2016, 08:28

Tanall wrote:If you want to talk things lore-friendly to the Tau, how about turning them into full-on, guided off the rails, torps. BUT, make them require identified targets.

Then you would need to send escorts out to play the role of the marker-light pathfinder to ID targets so the firing-line can unleash ragnarok.

In the end, that's how I think Tau torps would work better. Having to manually aim them could be a microfest way further than any other faction, especially if your fleet unloads all its salvoes at once (as it should).

Just make sure their turning rate is limited to a reasonable degree, and give them an expiration time after launch (we don't want Super Persistent Missiles, http://tvtropes.org/pmwiki/pmwiki.php/M ... entMissile). Slower factions tend to be better protected with turrets and armor, and can use speed boosts. Eldar do not, but their natural agility should be enough.


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