MadDemiurg wrote:Easy:
-Increase firing delay from 2s to 3s (ship can still track the target during delay like it does currently)
-Show a visible indicator where it's going to fire
-Make it reduce armour by 25 instead of to 25 (preferably make armour work like % mitigation rather than negation chance cause otherwise it can become very frustrating depending on rng. It already is with 25% negation and 180 sec cd)
-Give Eldar aoe damage mitigation depending on holofield charge (max 50%). This would include experimental railguns and novas.
Seems legit to me, %mitigation would be sooo much better overall than this stupid table-topy all-or-nothing chance. As if this game hadn't been already completely dominated by RNG gods.
As for the last one, not gonna happen.
Remember how holofields work? They're not gonna magically displace an explosion of all things. Lances yeah, because they are mostly light so
holofields would obviously interact with them.
But mitigation of areal damage? Simply, not gonna happen. Would break the lore too much, GW would not approve of this. Unless perhaps it was an upgrade (I believe Eldar already do have a similar upgrade, not playing them much so someone correct me on this).
P.S.
Did too much sorcery make me play mind tricks on my own brain or am I seeing myself looking at you?
