What's the point of the Kroot Sphere?

Discuss the Tau fleet. For the Greater Good!
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Mister Maf
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What's the point of the Kroot Sphere?

Postby Mister Maf » 01 October 2016, 23:07

Hey everyone.

Between all my time playing the Tau beta and the live game since the faction was released, I have yet to see the Kroot battle orb do anything useful. In fact, when Tau was released, I was surprised to see it was barely changed at all since the beta. With such low speed and short range, I just don't really see the point. Even when it manages to get within striking range, its firepower just doesn't seem all that great to make up for its enormous weaknesses.

In my experience, the Kroot Warsphere will do one of three things over the course of a match:

A) Arrive to the fight/objective late (if at all) and accomplish nothing.
B) Arrive on time, but be destroyed with ease in the fight and still accomplish nothing.
C) Arrive on time, but be essentially ignored and accomplish nothing because it's so slow that the enemies can just maneuver around it.

Some background on me and my perspective — I only play as Chaos, relying primarily on either Nurgle brawlers or Tzeentch lance boats/light carriers. Both dispatch the sphere with ease. Since I only play one race, I'm aware that my perspective is limited, and perhaps other races have an issue dealing with it. Given its crippling limitations, though, I can't imagine how anyone could possibly have problems with it, and observing other races fight it in 2v2s, this indeed seems to be the case. People that do use it seem to do so purely out of affection and not because it's actually any good.

Anyone care to enlighten me, or is it really as bad as it seems? If so, what can be done about it? I haven't played BFG tabletop, so I don't know a whole lot about what it's supposed to really do.

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Ashardalon
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Re: What's the point of the Kroot Sphere?

Postby Ashardalon » 01 October 2016, 23:52

i have to agree
i love the ship but it doesn't do anything
its too slow having such low range and no carrier capacity to be useful
its a 100point ship with BS weight so a MWJ ram and board sounds nice but is incredibly unreliable
stealth alloy speedbump seems to work tho, stay hidden until you get to 5k but thats 2 upgrades since you need emission dissipators for it and wont work against anyone who has scanner upgrades or a escort vanguard
similarly the enemy might just decide to fly around and past and it becomes irrelevant again
dont know, if anyone has found a use for it i would like to know because i love the look of it

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Re: What's the point of the Kroot Sphere?

Postby Beernchips » 02 October 2016, 08:03

It was CCand i run into a guy with warsphere stelth alloyed because I get baited by other blips. It was a bad experience...
To use Spheres, you have to make the enemy come in them but it is useless for all rush scenario.
Not sure it is good for assasinationdefender also because they are less tough than Demiurg (no 75 prow armor and only 1000 hp vs Stronghold 1200)
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Imperator5
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Re: What's the point of the Kroot Sphere?

Postby Imperator5 » 02 October 2016, 10:53

It is cheap as hell but does as much as a light cruiser in usefulness. I guess it could be used as a filler when you can't afford anything better.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

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viewtopic.php?f=3&t=515 Mod idea.

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Re: What's the point of the Kroot Sphere?

Postby CloakandDagger » 02 October 2016, 23:29

Don't believe the hate, Warspheres are amazing.

For 100 points, you get a BB that's immune to critical hits.

That's ridiculously good.

You fit them with extra turrets and the long range damaging turret upgrades that the Tau have to improve their limited DPS, and make them more durable, then you, then you improve their maneuverability and give them abilities.

The proper use of the Warsphere is an anvil for your forces. You push the Warsphere forward and keep your firing line behind it. Once you engage the enemy with it, the rest of your forces move up and obliterate the enemy while they're busy attacking the sphere.


The limited mobility of the sphere doesn't matter, because the sphere is what you base your battle around.

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Ashardalon
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Re: What's the point of the Kroot Sphere?

Postby Ashardalon » 02 October 2016, 23:42

immune to crits? will need to buy a sphere to check that
was not aware of them having that bonus

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McNash
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Re: What's the point of the Kroot Sphere?

Postby McNash » 03 October 2016, 00:45

Even with the immunity to criticals is quite bad, as its propulsion system is totally ridiculous, I would rather see the sphere have no special maneuvers rather than requiring a veteran astronaut degree to put the thing in the right position, it looks visually great, but seriously, this thing needs to have a normal movement system.

And by the way, why is that we have no Kroot, Niccassar or Demiurg portraits? We want our dinobirds, polar bears and space dwarfs!
Image

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Mister Maf
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Re: What's the point of the Kroot Sphere?

Postby Mister Maf » 03 October 2016, 05:10

I encountered another one today, and got a fire critical and turret destroyed critical on it. I didn't destroy any core components, but it is at least not 100% immune to crits. I also observed its DPS compared to the DPS of another nearby Tau cruiser it it was comical how little damage the Warsphere was putting out. It was also one of the first ships to die. I well and truly now conclude that it is literally pointless, and that there is nothing useful it can do that other ships can't do better.

Alekan
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Re: What's the point of the Kroot Sphere?

Postby Alekan » 04 October 2016, 03:25

The Kroot Sphere is a total niche ship. Its primary advantage is BB weight, HP, and 4 Skill slots for a fraction of the cost of a normal BB. As was said earlier, it is more of a semi-mobile fortress that you center your fleet around (see: hide behind). The point of the Kroot Sphere is – like Kroot + Krootox on the Tabletop – it is a slow and substantial melee blocker for your Fire Teams (Emissaries), Battlesuits (Protectors), and Tanks (Custodians). Few expect Kroot to survive the battle…

The Kroot Sphere cannot roll Module criticals (generator, primary weapons, engines, and deck) – which is not critical immunity. In a way, I would prefer it to take weapon criticals, since its weapons are secondary to its ability to soak damage. It does take criticals… but without modules, this means hull breaches and fires – making it a lot more fragile than its HP would seem to suggest. Its basically a 1000HP Escort.

The Railgun range upgrade is mandatory (it has missile launchers but like Chaos they are treated as macros) and while its DPS is bad it has a decent alpha rating (12 shots, 10 dmg) to snipe at enemy skirmishers. Other good upgrades include sensors (for MWJ range) and shields (it has only 200 shields). You can go for the turret upgrades, but only if you think the enemy will actually close to 3k, since you aren’t going to catch them otherwise.
The 4 skill slots for 108pts is good. Aside from the mandatory MWJ, I stick Augor Disruptor, Recon Beacon, and Repair Drones onto it. This gives it utility and some abilities to disrupt rushers or skirmishers.

One use for the sphere is in a defensive 700pt list. Protector (Air Caste), 4x Emissaries (Water Caste), and the Sphere. You basically Starcastle (mobile fortress backed by a phalanx) in a corner and mass Dhows… or other defensive tactics like that.
In Skirmish… the AI is dumb. The Kroot Sphere is totally worth its points as a blocker. Orks in particular will happily ram the sphere and lose their own ships in the process.

Another thing; when you deploy, you can re-orient the Sphere to face a different direction just like any other ship. When the match starts, it will slowly float in that direction until you order it to come to a new heading. Lastly – unlike any other ship in the game – the Kroot Sphere will not stop for anything and will run over your own ships if you don’t get out of the way.

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Necroledo
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Re: What's the point of the Kroot Sphere?

Postby Necroledo » 09 October 2016, 17:31

I have one and I'm very happy with it. I fitted it with void shield overcharge, fuel replenish, sensor jam and teleport, and the stealth alloy upgrade. That makes it great for ambushing, as the enemy tries to reach my fire line and suddenly there's a Kroot Sphere at their flank.


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