Tau - any weaknesses?

Discuss the Tau fleet. For the Greater Good!
User avatar
Lothair
Posts: 61
Joined: 23 March 2016, 06:36
Contact:

Re: Tau - any weaknesses?

Postby Lothair » 02 October 2016, 12:49

So basically this game is still a game of rock-paper-scissors and not tactics. Specific fleets should win vs specific fleets unless built exacttly against them. That kiiiiinda sucks.

User avatar
Ashardalon
Posts: 568
Joined: 12 April 2016, 12:53
Contact:

Re: Tau - any weaknesses?

Postby Ashardalon » 02 October 2016, 16:55

certain this are stronger vs certain things then others , its normal to have strengths and weaknesses
in a tau vs tau match i was built for artillery so i stayed back and tried to spot
i saw a watercaste ship so i started boosting forward like a madman and was able to win
every combination of ships have their strengths but also weaknesses
its up to you to
-in the docks: build a fleet that can deal with most of those builds
-in the mission setup: know the factions and know the strengths of those factions and try to make a plan based on those
-in the mission: spot the enemy and work out exactly what his fleet is built for and try to outplay him, assuming a skilled opponent its going to come down to who can get the most out of their preparation and who can deny their enemy their strengths

if i ever meet a skilled eldar brawler i will probably lose because nobody does that and therefore i will have no clue what to do against it

on the other hand i have seen fleets build specifically for killing one faction and they get stomped by every other faction or other build
if you feel like winning without effort 1 out of 6 and being absolutely slaughtered all the other times
sure build very specific, or you can try to have something vs everyone

User avatar
MadDemiurg
Posts: 436
Joined: 27 March 2016, 21:30
Contact:

Re: Tau - any weaknesses?

Postby MadDemiurg » 02 October 2016, 18:36

Meh, Chaos is the easiest faction to fight Tau with imo (and the most versatile faction overall cause it can do a bit of everything).

Long range lance works, Tzeench is just the icing on the cake. Tau have really crappy dps past 9k range if you shut down their ordnance (with your own).

You can also brawl Tau I think, just use some Nurgle/AP and Slaanesh to cancel brace. While bracing yourself and cancelling brace on Tau ships you can actually ram them frontally although a better strategy would be to flank with some ship and ram in the side (brace vs no brace).

IN can use ram builds (with extra ram damage), long range macro (with disruption bombs to take out shields) or short range brawling with AP (helps to deal with Tau shields too). Nova ships can destroy Tau shields on approach too - novas suck posts incoming.

Orcs can do their usual thing petty much, although air caste is a pain for them like any high speed enemy.

Eldar kinda struggle cause low health makes them even more vulnerable to railguns plus Tau have an easy time focusing them with their prow macros while simultaneously chasing them down and have enough anti ordnance to severely reduce bomber efficiency + their own homing ordnance.

SM feel too weak vs ordnance to me (only fighters they have are from a skill and they are low in number), that's why I feel they struggle vs Tau (+ railguns and low health syndrome).

Overall, Tau is one of the slowest fleets (unless you go air caste), with little artillery weapons (IN, Orks) or long range detection (IN) to help with the issue. They are also low health and only have strong frontal armour (attack their ships from two sides so at least one can attack side/rear). They have poor long range accuracy and mostly macro weapons outside of ordnance (which is shut down by usual anti ordnance stuff). Their dps is also low compared to double broadside of IN/Ork/Chaos ships and they don't kite and shoot well due to prow oriented weaponry. Build around this. Trying to outshoot at them at 6k won't work.

User avatar
GrenAcid
Posts: 39
Joined: 02 April 2016, 09:21
Contact:

Re: Tau - any weaknesses?

Postby GrenAcid » 02 October 2016, 21:18

Tau weaknes?

How about being slower than orks?
TBH my biggest beff with them is actualny Orc cost...last game 300 or 350, I had 2 ships, Orks had 3 and Im not talkin about escorts.

Can some one explain to me how I suppose to play against enemy that dont give a F about my guns and just ram me to death while I try to crawl away?

User avatar
Ashardalon
Posts: 568
Joined: 12 April 2016, 12:53
Contact:

Re: Tau - any weaknesses?

Postby Ashardalon » 02 October 2016, 21:27

wait for their boost dodge to the side, twist around and shoot them in the ass
slightly harder for tau then other races since they are forward facing so need high energy turn then boost instead of just boost
but doable

Leomark
Posts: 19
Joined: 24 March 2016, 08:30
Contact:

Re: Tau - any weaknesses?

Postby Leomark » 03 October 2016, 04:45

Can I mention that the Tau have one upgrade that is much better then one of Eldar's favours.. Yes I'm referring to Tau's stealth alloy and Eldar's Alaitoc Cameleoline alloy. Now upon realising the gravity of this singular upgrade, that being an upgrade that trumps a favour of a another faction and costs 1/10 of the cost, I done some research. Water cast favour from the Tau and this stealth alloy allows a stealth reinforce fleet. That's right stealth and reinforce from escorts. Have fun as you watch your enemy wander around trying to find you while you warp in new ships every 180 seconds then gather them into a death ball and then roll over your enemy like a wave. Obviously this needs to be looked at.

What that you say? Have probes and spread out your ships? Hey your right! That's a good idea. Maybe you'll strike it lucky and find the enemy fleet! And in the process lose one of your ships! That's good now you've found the enemy fleet and you only had to lose one ship! Now your at a disadvantage and you have to fight the superior Tau forces. Hope you have a specific fleet to beat them! If not sucks to be you! hahah!! Wtf is this shit.

(Side note: On break through missions the defensive platforms allow Tau to fire their version of torpedoes from safety that home in and perfectly strike the platform. If you are IMP's or SM and or happen to not bring any fighter screens then your stuffed. Your only choice is to rush the gauntlet of fire and close to spot them. Needs to be fixed or addressed)

Tau ships are more durable then some factions. While not having an abundance of health sitting on 400 HP like Space Marines and Eldar ships they have 75% armour on their frontal arc thanks to deflectors making them just as durable as SM because of the forward facing arc for their weaponry. So raming isn't an option unless your Orks with tons of spare HP. And I think I've found the suspect problem. Their turning rates are insane. Cruisers have turning rates like light cruisers and they have the High energy turn or as I like to call it Gravity turn. Allowing them never to be flanked.. like almost ever. So they have 75% armour almost always and to compound this they have many many weapon hardpoint/slots much like Eldar except worse so if you target weapons then you have 15+ chances to get something insignificant.

As expected Tau have the best ranged weapons. Out DPSing anyone that wants the challenge them and that is so cool. Whats not cool is my brawl fleet has almost no chance against them. They should have lower turn rate as a start and maybe even have 25% armour on their rear so being flanked is a huge deal for Tau players, you cant fire your weapons at them and worse your taking more damage. Tau forces should be poor at close range engagements, yet they murder even more because of their accuracy improves like every other faction. I reckon their accuracy should decrease past 4000k and increase to 80% at 9-12k. This encouraging more spread out fleet formations

Dazz
(Former) Technical Tester
Posts: 25
Joined: 05 February 2016, 19:47
Contact:

Re: Tau - any weaknesses?

Postby Dazz » 03 October 2016, 16:19

One thing i noticed with Tau is their terrible leadership, these guys bug out so easy. So ships with abilities that cause leadership tests will have them fleeing in no time. Have to keep an eye on these traitors lol.

User avatar
GrenAcid
Posts: 39
Joined: 02 April 2016, 09:21
Contact:

Re: Tau - any weaknesses?

Postby GrenAcid » 03 October 2016, 18:10

Well maybe im just bad player than(quite possible I may say)

So far I had problems only with orks, second close were SM once they get close and personal.

On low lv(dont hve much time to play ;( sadly) they are either crushing or crushed. I think I have best results with them as I sat with big guys in a cloud or asteroid field and screen/LF target with my wardens(bigger sensor range)/escorts and rain doom upon heads of my doomed enemies. I wish I had eldar upgrade making me harder to hit in clouds.

So far fire and earth cast works, additional assault actions help cripling parts, big lazor on the other hand is on long cooldown so not so usefull.
I rly wanna try Air caste Im not sure if that +50 speed will make any diffrence. Have someone used that fleet wide?

Aquilar
Posts: 34
Joined: 03 October 2016, 08:18
Contact:

Re: Tau - any weaknesses?

Postby Aquilar » 03 October 2016, 18:42

Aircaste lets you kite forever if you can keep your opponent revealed

Beernchips
Posts: 824
Joined: 12 March 2016, 09:53
Location: Strasbourg
Contact:

Re: Tau - any weaknesses?

Postby Beernchips » 03 October 2016, 21:37

Also, experimental railgun is dealing x2 damages against escorts because the line is considered AOE, shouldbe toned down to not insta kill escorts
Repent, for tomorrow you die


Return to “Tau Fleet”

Who is online

Users browsing this forum: No registered users and 2 guests