MYNAME? wrote:I dont think 2 barges is good. You will be either shot to death at 15 k by lances/ zapps or brutally outnumbered by chaos (slannesh will have a field day with you 5-6 chain promise you to the point you want to rip your nuts off) , orks and imperial brawler fleets will also pretty much rek you reliably. If anything I think the best thing you can do for a brawler build is atleast have the numbers (meaning try to field 4 cruisers IF U CAN fitted out for critting and tanking.) Other than that your just gonna be stuck with long range boarding torps. Still trying to figure out avway to make lances work good but they are slightly awkward to use. They are not as awsome as dauntless lances that would fuck anybodies day up.
After getting my 2 battle barges to lv8 and lv6 respectively and winning more battles than Ive lost Ive learned a few things.
First 2 battle barges alone can take out IN and Chaos Brawler Fleets (a bit harder) without that much trouble. Its best to focus on 1 target at a time then rinse and repeat, never split up your barges. Two MK 1 barges using Lock-on order in tandem with the Chapter Master order will melt almost all ships except another barge in fairly short order.
But as you said my toughest matchup was against an all carrier mixed Nurgle/Slaneshi fleet who just kitted the entire map while juggling shield transfer and super charged void shield activations. I literally could not destroy a single ship even with the combined fire power of the barges. Their turn rates and speed even with Induction cells are horrible, I still have yet to figure out a counter with just using 2 barges but im working on it.
Another hard counter as also mentioned, Zzap Orks. If they Identify your barges at 15k range with full zzaps, your barges are dead, my main faction are mixed zzap tracktor Orks and now that Im lvling up another faction im starting to see how much of a problem they are. That said, Ork fleets I encountered that had no Zzaps, were no match for 2 battle barges. Even out numbered 2 to 7, I ussually won by a fair margin because I could outrange them from 6k and their ramming was negated by my brace for impact orders. Superior boarding actions just seal the deal.
Haven't played Eldar in 700 pt cruiser clash so cant comment on that match up.
Another point to make is it is absolutely imperative you have belt armor and max troop value of 84 on both vessels (combination of crew and relic upgrade) a lucky boarding could cripple your prow and turn the deadliest battleship in the game to an overpriced transport ship.
Things I hope people can answer, does the AP upgrade affect the bombardment cannon even though it already counts armor at 25%?
Is the Chapter Master Stance always on from the start of the match?
Is it worth getting the range upgrade for marcos/bombardment cannons?
Anyone else have experience countering Zzap Orks and Carrier kitters using MK1 Barges?