Space marine weapon analysis

Discuss the Space Marine fleet. There is only the Emperor, and he is our shield and protector.
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Imperator5
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Space marine weapon analysis

Postby Imperator5 » 22 June 2016, 14:09

Here is some info for new players about the Space marine ships. D is damage, A is number of attacks, s is reload time in seconds, dps is damage per second. K is range.

Vanguard - 400 health 100 shield. 2 Boarding actions

Macrobattery : 6Dx3A/9s=2dps 6k
Light Bombardment cannon. 30D/15s=2dps 6k
4 torpedoes: 45Dx4A/45s= 4 dps
2 Light lances: 8Dx2A/8s= 2 dps 6k
1 Hangar : 30Dx3A/60s= 1,5dps 12k

Now let us assume the fight is at 3k, because SM wants to board. That means 80% of macro shots hit. Also lets assume the Ap for the Bombardment cannon works as intended. Let us assume firing at 50 armour.
Let us also be generous and assume all torpedoes and thunderhawks hit.

Broadside
2x0,8x0,5= 0.8 dps for macros
Prow
2x0.8.0.75= 1,2 dps for light bombardment
Or
2x0.75= 1,5 dps for prow lance
Or
4x0,75= 3dps for torpedoes
All around
1,5x0,75= 1,25 dps for hangar

Bombard VC Broadside DPS: 2,05
Bombard VC Prow DPS: 2,45
Lance VC Broadside DPS: 2,05
Lance VC Prow DPS: 2,75
Torpedo VC Broadside DPS: 2,05
Torpedo VC Prow DPS: 4,25

This shows us to always use the prow.
The surest damage is the lance, the torpedo the most burst/RNG dependant with the Bombardment in between. Are you feeling lucky, or you want to be sure?

Strike Cruiser 600 health 100 shield, actually light cruiser stats.
4! Boarding actions. This is one more than other cruisers, on par with a battleship.

Macrobattery: 18Dx4A/12s= 6 dps (Same as a single Dominator one statwise)
Bombardment cannon: 45D/15S= 3dps
2 Hangars: 30Dx6A/60s= 3dps 12k
Heavy Lance: 24D/8s= 3dps
Torpedoes: 45Dx6A/45s= 6 dps

Now using the same values as above, let us check dps.

Broadside:
6x0,8x0,5= 2,4 dps for macros
Dorsal:
3x0,8x0,75= 1,8 dps for bombard
3x0,75= 2,25 dps for hangars
Prow:
3x0,75= 2,25 dps for lance
6x0,75=4,5 dps for torps

Hangar SC Broadside DPS: 6,45
Hangar SC Prow DPS: 4,05
Lance SC Broadside DPS: 4,2
Lance SC Prow DPS: 4,05
Torpedo SC Broadside DPS: 4,2
Torpedo SC Prow DPS: 6,3

You can either go lucky with torpedoes for prow damage, or go sure with lances for a good all around damage dealing/chasing.
Or trust in the broadsides with the hangars and bombardment cannons. Not as mobile as the Lance one, but flexible.

Now for the Battlebarges, they got 1200 health, 400 shields and 5 boarding actions. Standard battleship stuff plus one boarding.

Broadside macros: 24Dx5A/10s= 12 dps
Dorsal bombardment cannons: 45/15s= 3 dps X 3 = 9 dps
Dorsal lances: 12D/12s = 1dps x3 = 3dps
Hangars: 30Dx9A/60s= 4,5 dps 12k
Prow lances: 24Dx2a/8s= 6dps
Prow torpedoes: 45Dx6A/45s= 6 dps

Now for 3k situation.

Broadside:
12x0,8x0.5= 4,8 macros
Dorsal:
9x0,8x0.75= 5,4 bombards
3x0,75= 2,25 lances
4,5x0,75=3,375 hangars
Prow:
6x0,75=4,5 for both.

Bombardment Battlebarge Broadside dps: 13,575
Bombardment Battlebarge Prow dps: 13,275
Lance Battlebarge Broadside dps: 11,175
Lance Battlebarge Prow dps: 10,125

The Bombardment version is just better. The numbers are brutal. Open up with torpedoes and than broadside whatever unfortunate got too close, and it will be as if the Emperor Himself started kicking the enemy to death. Give it AP shells and Hangar reload ASAP. Don't be afraid to use Lock on either, this ship is tough.

Retribution battleship broadside:
2,25 lances
15x12/12 x0,8x0,5= 6 dps
8,25 dps total.

Around 165% more broadside firepower than a Retribution battleship if you bomber thunderhawk it.

Even if we discount bombers, it is 10.2 for BB and 8,25 for Retribution.

EDIT: Tooltip on BB boarding is bugged it does 5 boarding actions not 4.
Last edited by Imperator5 on 23 June 2016, 05:31, edited 1 time in total.
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Re: Space marine weapon analysis

Postby Halstead » 22 June 2016, 14:26

I find the homing boarding torpedoes to be very handy as long as you have visible targets. You can't get fast burn upgrade so it's harder to box in a target with torpedoes compared to Imperial Navy. Those are guided torpedoes. HETing or All Ahead out of their way won't help like against normal torpedoes.

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Re: Space marine weapon analysis

Postby Imperator5 » 22 June 2016, 16:19

Halstead wrote:I find the homing boarding torpedoes to be very handy as long as you have visible targets. You can't get fast burn upgrade so it's harder to box in a target with torpedoes compared to Imperial Navy. Those are guided torpedoes. HETing or All Ahead out of their way won't help like against normal torpedoes.


They are fun and a Battlebarge can really pack hurt with them, or without them. The ship is just good. The only better ship is the broken eldar battleship.
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Re: Space marine weapon analysis

Postby Hustred » 22 June 2016, 18:17

How good is ordinance? Is bomber upgrade worth it? Do they have extra evasion like eldar one?

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Re: Space marine weapon analysis

Postby Imperator5 » 22 June 2016, 18:23

Hustred wrote:How good is ordinance? Is bomber upgrade worth it? Do they have extra evasion like eldar one?


They do got extra evasion but there is only 3 of them with no fighter cover meatshields to take hits for them. They deal 30 damage per bomber, for 90 damage per hangar per bombing run.

They can also do better boarding, which is a better option against larger ships with full health, while bomber mode is best against escorts and transports.

Whenever its worth it depends on your playstyle. For skirmish cruiser clash you don't need it, but in some Mp situations it can come in handy.
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Re: Space marine weapon analysis

Postby Halstead » 22 June 2016, 20:54

Imperator5 wrote:
Hustred wrote:How good is ordinance? Is bomber upgrade worth it? Do they have extra evasion like eldar one?


They do got extra evasion but there is only 3 of them with no fighter cover meatshields to take hits for them.
And each thunderhawk require 2 hits to be destroyed.

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Re: Space marine weapon analysis

Postby Imperator5 » 23 June 2016, 04:36

Halstead wrote:
Imperator5 wrote:
Hustred wrote:How good is ordinance? Is bomber upgrade worth it? Do they have extra evasion like eldar one?


They do got extra evasion but there is only 3 of them with no fighter cover meatshields to take hits for them.
And each thunderhawk require 2 hits to be destroyed.


Think that's what Eldar got too.
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Re: Space marine weapon analysis

Postby Halstead » 23 June 2016, 12:53

Imperator5 wrote:
Halstead wrote:
Imperator5 wrote:
They do got extra evasion but there is only 3 of them with no fighter cover meatshields to take hits for them.
And each thunderhawk require 2 hits to be destroyed.


Think that's what Eldar got too.
No. They got better chance to avoid getting destroyed compared to other strike crafts. This is the chance that you boost with the Squadron Sergeant on IN


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