Imperator5 wrote:To quote you in another thread, "Only a fool would not take them." A notion with which I agree, but it does sound compulsory.
By my definition, something compulsory means that the ship is utterly unusable without it.
Closest in game example is the old Ork squig cage upgrade. That's my idea of compulsory.
You still gain so much from these upgrades that I'd highly recommend you take them ASAP, but the ships can perform... decently, without them (although they are harder to play without said upgrades).
Imperator5 wrote:I would like to ask you to consider that these ships have too high skill requirements to be mediocre, and too niche roles too.
Maybe. I'd agree they are niche, but I don't think the skill cap is really any higher than any other faction. I feel its just that its a new faction that people haven't fully gotten to grips with yet, they clicked with me pretty quickly, their play style is somewhere in between the Eldar and Chaos brawler/boarding fleets that I experimented with: lots of fun, but requires lots of risk assessment and timing management.
Imperator5 wrote:Stat wise, the Strike Cruiser is on par with the dauntless. It simply has better boarding and weapons than other light cruisers.
And that's a bad thing? I'd take a CL with bigger guns and better boarding over a true cruiser any day.
I really don't see problems with the Strike Cruisers.
Imperator5 wrote:The Vanguard... I'm not sure what it is, but it has half the health than an ork Basha. It is too easy to counter in early games.
I've been over this many times so I'll just let you read back over my arguments on that one.
The Crux of it: Good boarding, Excellent speed, decent weapons (frontally), carrier capacity and good armour; although weak to AP, poor broadsides and low health. Balanced.