Imperator5 wrote:Weapon damage? You mean 2, a big TWO, dps? I think currently they have the lowest damage output of all the ships in game.
Their boarding and carrierness can be countered by putting enemy Lcs together, or having a carrier. Plus criticals are not always permanent. By the time the SM got the chance to board again, they'll be dead if the enemy has other weapons than lotsa gunz.
Sorry to break the news, but 80% of the weapons in game shit over armour value.
Homing torpedoes take an upgrade slot to use, and they can still be shot down/intercepted fairly easily.
2 DPS? What weapon are you speaking about?
The broadsides are about half of your Dauntless broadside, which is fine since it's balanced to give them something of worth; but you also get some awesome strike craft, good boarding potential and excellent prow weapons (in one case its excellent anyway, and the upgraded torps are also really good, the lances are... ok, but unremarkable).
Its very difficult to survive being constantly on fire and bombarded with torps, lances or Bombardment shells along with Strike Craft assaults. The fire damage is what makes it work for me, every ship I've fought has had at least one fire on board; and more often several at a time. The frequent crits are also a blessing, but they aren't the main attraction. They set fires way more reliably than anything I've used previously.
No surprise keeping ships together counters it, its how you counter almost everything in this game, my tactics are built entirely around ramming and harassing individual ships out of position and destroying them individually. I have yet to come across anyone that's dealt with the hyper aggression effectively in a way I couldn't adapt to, and the low health of the SM ships hasn't hindered me thanks to the armour.
Speaking of armour, vast majority of the games its rendered useless, that's true: but then why not just focus on tank upgrades like everyone else? The only weapon that really ruins my day are torps, and they can be dodged pretty easily, everything else can normally just be soaked up while I chain-crit-burn my way through all their system and grind them to death. Also get the odd game (which happened more often than I expected) where the armour renders you practically invincible, mostly mirror and IN match ups.
Homing torps take a slot and can be shot down. Your point? it would be overpowered if it was an innate weapon that couldn't be shot down, it's a balanced yet powerful weapon system as it stands that requires carrier capacity to counter when massed (which is how torps should always be used, with any faction). Marginally more powerful that your average torps.
Also didn't the Orks lose AP ammo? I have noticed they have trouble killing me with my SM fleet (although that could also be to do with their speed, which is also an awesome feature of the Vanguards).