My inital impressions and opions of the SM faction

Discuss the Space Marine fleet. There is only the Emperor, and he is our shield and protector.
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Scorch715
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Re: My inital impressions and opions of the SM faction

Postby Scorch715 » 21 June 2016, 19:49

Can confirm: Space Marines are awesome. In a rare opportunity, the AI let me have a straight up brawl between a basically stock Dominator and my also stock Mk1 Strike Cruiser while my Vanguard picked on his escorts. I saw this as the perfect opportunity to see how the space marine equivalent compared to the IN's quintessential brawling ship.

Both ships ended up flying in basically a straight line for the entire fight, firing continuously. He started on full health, I'd taken a couple of small hits, but we both had our shields at full to begin with. What followed was the strike cruiser utterly raping the naval vessel with an unending chain of being set on fire. I ended up with over half my hull points left while he basically burnt to death after having at least 2 fires onboard the entire fight.

I realise this is entirely subjective, but I'm definitely of the opinion that the Space Marines are just too badass to lose, even at something they're technically and legally meant to be bad at to maintain the balance of power

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BrianDavion
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Re: My inital impressions and opions of the SM faction

Postby BrianDavion » 21 June 2016, 19:52

Halstead wrote:
Clowater wrote:Cool, the previews suggested that there was a difference in their fighting style. Was wondering if it was a gameplay aspect or not.

Thanks for the information
You can tailor your ships according to the fighting style of the chapter. Ultramarines adhere very strictly to the code so they can be the most versatile of the chapters so it would mean fitting your ships to be adaptable to any situation. Space Wolves are ferocious and like to get in close but are cunning hunters, so I would fit my ships to reflect that demeanor.



there's no differance between chapters beyond cosmetics. so chjoose the chapter you think looks best/is coolist.

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Re: My inital impressions and opions of the SM faction

Postby Imperator5 » 21 June 2016, 20:27

Scorch715 wrote:Can confirm: Space Marines are awesome. In a rare opportunity, the AI let me have a straight up brawl between a basically stock Dominator and my also stock Mk1 Strike Cruiser while my Vanguard picked on his escorts. I saw this as the perfect opportunity to see how the space marine equivalent compared to the IN's quintessential brawling ship.

Both ships ended up flying in basically a straight line for the entire fight, firing continuously. He started on full health, I'd taken a couple of small hits, but we both had our shields at full to begin with. What followed was the strike cruiser utterly raping the naval vessel with an unending chain of being set on fire. I ended up with over half my hull points left while he basically burnt to death after having at least 2 fires onboard the entire fight.

I realise this is entirely subjective, but I'm definitely of the opinion that the Space Marines are just too badass to lose, even at something they're technically and legally meant to be bad at to maintain the balance of power


You just got very lucky with RNG. There was a setup like this in the test team and the strike cruiser got blasted to death.

Anyway to me space marines feel like they are too fragile. The feel like how Eldar should play, fast hit and run glass cannons.

Except for the battlebarge with bombardment cannons, that ship is fun and proper.
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Re: My inital impressions and opions of the SM faction

Postby Cryhavok » 21 June 2016, 20:32

Imperator5 wrote:Anyway to me space marines feel like they are too fragile.


Is it because of the much foreseen issues with AP ammo? Or some other reason?
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Re: My inital impressions and opions of the SM faction

Postby Scorch715 » 21 June 2016, 20:37

Imperator5 wrote:
You just got very lucky with RNG. There was a setup like this in the test team and the strike cruiser got blasted to death.

Anyway to me space marines feel like they are too fragile. The feel like how Eldar should play, fast hit and run glass cannons.

Except for the battlebarge with bombardment cannons, that ship is fun and proper.


You think? The strike cruiser feels fine to me, although admittedly I would much prefer an extra 100 or so hitpoints. The vanguard on the other hand feels very Eldar-like, lacking the hit points to be used as a tank and lacking the firepower to really be of any use in general. When I used it to distract the frigates while the dominator and strike cruiser fought, it was doing pretty poorly. Two Firestorms > Vanguard.

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Re: My inital impressions and opions of the SM faction

Postby Scorch715 » 21 June 2016, 20:38

Cryhavok wrote:
Imperator5 wrote:Anyway to me space marines feel like they are too fragile.


Is it because of the much foreseen issues with AP ammo? Or some other reason?


Most likely the lack of hitpoints

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Re: My inital impressions and opions of the SM faction

Postby Imperator5 » 21 June 2016, 20:58

Vanguard and Strike cruisers got -200 health. Strike is basically a light cruiser, stat wise. Vanguard weapons also suck for a light cruiser BIG time.

They are also expensive, and their armour counts for little when almost all weapons ignore it.

Eldar chew through SM like wet paper even more than they usually do to the rest.

Chaos lance fleets kill them almost as efficiently as Eldar. 2 Lance Hellbringers vs 2 Vanguards? You'll be lucky to kill one of them before both vanguards are dead.

Imperial navy ships are tougher and can ram/shoot them to death with relative ease. PLus Gothic became really useful suddenly.

Orks with Zapps make short work of them, ork LCs got TWICE the health than SM ones. Orks can now also get an extra 6k lance with just one point in Weirdboy. Means that if SM want to get close to board they'll eat even more zapp.

Infact the only 3 fleets SM have a good chance at beating are:

Chaos carrier fleets if all your ships got the Fighter ability.

Ork carrier/lotsa guns fleets. If they take fighter ability.

Other spessh mehreens.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

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Cryhavok
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Re: My inital impressions and opions of the SM faction

Postby Cryhavok » 21 June 2016, 21:05

Imperator5 wrote:Vanguard and Strike cruisers got -200 health. Strike is basically a light cruiser, stat wise. Vanguard weapons also suck for a light cruiser BIG time.

They are also expensive, and their armour counts for little when almost all weapons ignore it.

Eldar chew through SM like wet paper even more than they usually do to the rest.

Chaos lance fleets kill them almost as efficiently as Eldar. 2 Lance Hellbringers vs 2 Vanguards? You'll be lucky to kill one of them before both vanguards are dead.

Imperial navy ships are tougher and can ram/shoot them to death with relative ease. PLus Gothic became really useful suddenly.

Orks with Zapps make short work of them, ork LCs got TWICE the health than SM ones. Orks can now also get an extra 6k lance with just one point in Weirdboy. Means that if SM want to get close to board they'll eat even more zapp.

Infact the only 3 fleets SM have a good chance at beating are:

Chaos carrier fleets if all your ships got the Fighter ability.

Ork carrier/lotsa guns fleets. If they take fighter ability.

Other spessh mehreens.


Thanks for the breakdown. I'm still at work wish I was in the game. I didn't realize their health was so low. Maybe they are counting on homing torpedo spam to counteract it?
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Re: My inital impressions and opions of the SM faction

Postby CALiGeR190 » 21 June 2016, 21:08

Yeah, in my experience their boarding potential, carrier capacity and weapon damage combined with the insanely high armour has been more than enough balanced the low health. People will realise in time the power of the Vanguard.
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Re: My inital impressions and opions of the SM faction

Postby Imperator5 » 21 June 2016, 21:16

CALiGeR190 wrote:Yeah, in my experience their boarding potential, carrier capacity and weapon damage combined with the insanely high armour has been more than enough balanced the low health. People will realise in time the power of the Vanguard.


Weapon damage? You mean 2, a big TWO, dps? I think currently they have the lowest damage output of all the ships in game.

Their boarding and carrierness can be countered by putting enemy Lcs together, or having a carrier. Plus criticals are not always permanent. By the time the SM got the chance to board again, they'll be dead if the enemy has other weapons than lotsa gunz.

Sorry to break the news, but 80% of the weapons in game shit over armour value.

Homing torpedoes take an upgrade slot to use, and they can still be shot down/intercepted fairly easily.
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=621

Please help me change skirmish to be customisable. Its very important for PVE players.

viewtopic.php?f=3&t=515 Mod idea.


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