artisticMink wrote:I had already posted in a similiar thread, but this one feels much more constructive, so i rather would like to discuss that matter here - what i want to say is: Sorry for the double post.
Thing is, if i'm entirely honest - i would actually support it. I feel like they need a rework from the ground up. I don't think it's possible to make eldar fun to play as-and-against with cooldown tweaking.
The basic problem i see with them, ist the factions ability to have complete control over the engagement. Eldar ships can outrun every other ship in the game, which enables the player to approach and disengage at will without much risk. The only thing that could go wrong would be a bad lightning strike / homing boarding torpedo roll.
While engagements with other factions can take up to a few minutes, games against or as eldar are in my experience very short, as you need two to three pulsar pulses per enemy ship (Depending on focused crystal proc and all three pulses hitting). That's enough time for maybe one set of cooldowns to refresh. A lot of people arguing with slanesh favors, homing boarding torpedoes or just straightout 'go boarding' don't take into account that the damage output of pulsars is - even after the patch - so high that engagements don't last more then two minutes. Usually.
I read quite often that Eldars are very micro-heavy and therefore deserve a high payout. In all honesty and without wanting to offend anyone: I don't see it. Even when playing my light cruiser uthwe setup and i have about seven ships under control, it's not more micro intensive then managing my imperial fleet. Staying out of range, vaulting and using darkstar squadron is not rocket science.
Without knowing hot the situation is here, on the steam forums there's quite a bit of frustration. Yes sure, it's the steam forums and the salt is thick and old. But disconnecting in matchups against eldars is a thing. I've to admit that i did it myself after loosing one to many times and just not wanting to deal with it. The 2v2 best choice for boosting a friend is to take your eldar commander on a walk.
In contrast to that, i don't see that many Eldar in MP. I see a lot of chaos, some imps and few orkz. Eldars are rather rare. Probably sounds like it contradicts my eldar whine but the thing is: A lot of people don't enjoy playing eldar. Either because they don't feel it being a challenge or they don't want to get disconnected by other players all the time. At least that's what i'm taking from it.
What i want to say is: Currently, Playing AS eldar isn't fun. Playing AGAINST eldar isn't fun. I know Tindalos can't rework the whole faction because of time constraints and the fact that it's a part of the single player experience. But i would very much appriciate if they could give the faction another in-depth look. For the sake of eldar and non-eldar players alike.
So your point is,
they are boring because too powerful in right hands or to weak for average player.
1- It gets boring win all the time-
2- It gets boring if people all time leave the battle if you play as Eldar.
3- It sucks to chase them.
4- On low skill they just die at close combat all the time, so boring either.
well yes all people agree Eldar sucks.
But man listen people, I know their lore heritage is from a turn based game, and guess what, that's can't you put 1to1 in Real-time.
So in my opinion we should
1 make a list what represents Eldar.
2 How nerf it, so other people can beat it. or power up so you can still play them.
So what are Lore Eldar in Space ?
Fast, do hit all time the target, Fragile , Void shield active while moving.
Ok here my list what I would try
1- Fast, do hit all time the target= ok so make them close range 3000 max 4500.
2- Fragile = make them Immune to ram! Yes i mean they can maneuver
Yes i mean they can manoeuvre, move around enemy ships without take damage from ram.
That will make them more special, hit them with weapons should be the way to kill them, not simply ram.
3- Most hated point is that Void shield, why can't I simply switch to a normal close combat one ?
With an Ability to change shield and it need like 2 min to recharge for the other version. That will be cool.
So you take your eldar fleet and just hit them direct in the face.