Eldar rant, Dev should play his own game as eldar vs good Players! And then come here to cry.

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Elkantar
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Eldar rant, Dev should play his own game as eldar vs good Players! And then come here to cry.

Postby Elkantar » 19 May 2016, 22:25

i dont think like Pulsars are Op in Early Game especially. Funny is that the Dev wants to nerf the only Arsenal on Eldar side, ok lets get this straight:

Eldar in 6k Range = Dead, Holofield nerf,
Eldar hit and Run between 6 and 9k dead = Boarding critical, upgrades makro cannons,
Eldar out of 9k and kiting for cooldowns, in hope for Pulsar Crits = no fun to play. beware the bomber spams and taunts.
Beacon = no silent running to avoid bomber runs.

So does the balancing team really wants to force eldar to not play at all or kite 20mins until the enemy warps out?
Carrierwise eldar are not strong enough compared to chaos to achieve the same. Shootout without Pulsars end in an taunted eldar ship which die in 10 seconds max to focus fire.

Nothing Special, eldar is already hard to play and harder to master :), but i find it totally funny that the wannabe Dev follows the cry route not the lets analyse route, and before we nerf we fix the root of the problems. Mostly it's the mindset of the balancing team and the design decisions itself.

Can a Dev answer why they implemented a Race with so few Ship Classes, no real option in changing the weapon layout of higher classes then light Cruiser's +? And then make them so fucking fragile that burst Damage is the only viable playstyle to even stand a chance or win?

Everything the Eldar Arsenal got can be countered, so it's the fault of the Player who play high Risk and Reward as the Devs wanted and WIN when he counter's the counters or dont even see an counter vs him cause the enemy never played an RTS.

All cry's about Pulsars is still pre Holoshield nerf's in my opinion.

Sorry for my bad english thanks.

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menaximus
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Re: Eldar rant, Dev should play his own game as eldar vs good Players! And then come here to cry.

Postby menaximus » 19 May 2016, 23:08

It's a general opinion. Many people have left the game, or didnt want to play (with me), because they had lost to pulsars a lot. Right now, I haven't seen any note from devs about nerfing pulsars (in the 19/05 update thread).

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Re: Eldar rant, Dev should play his own game as eldar vs good Players! And then come here to cry.

Postby Facejack » 19 May 2016, 23:47

You must be joking.

Pulsar = delete ships outside of detection range at will.
Holofield = die if you get within detection range

How is this not totally broken? It's, at the very least, not fun to face.
How could they push a patch without addressing it!?!?!

Eldar is NOT hard to play. My fleet is maxed out, and with basic skills I can avoid detection and ruin an opposing fleet with half the points or less. I routinely load in with half a fleet now to reap more renown and challenge myself. If that's not OP...

This will hurt the community badly.

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Re: Eldar rant, Dev should play his own game as eldar vs good Players! And then come here to cry.

Postby Beernchips » 20 May 2016, 10:41

Pulsar = delete ships outside of detection range at will.


I assume you speak of Pulsar + range upgrade because pulsars have 6k range and base deetction is 5k so its not hard to detect an ELdar ship

Again the problem lies in range upgrade not in Pulsars
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Re: Eldar rant, Dev should play his own game as eldar vs good Players! And then come here to cry.

Postby angelshard » 20 May 2016, 11:31

They're not allowed to create new ships unless gw says go.

They're not allowed to change ship design unless gw says go.

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Re: Eldar rant, Dev should play his own game as eldar vs good Players! And then come here to cry.

Postby Badgutz » 20 May 2016, 11:39

Beernchips wrote:
Pulsar = delete ships outside of detection range at will.


I assume you speak of Pulsar + range upgrade because pulsars have 6k range and base deetction is 5k so its not hard to detect an ELdar ship

Again the problem lies in range upgrade not in Pulsars


Agree I've played a lot against Eldar, real players and A.I. as I.N and Ork. At 9K in a cruiser clash against a real Eldar player they hit and run like a boss. If I risk my neck with a mwj I usually get decapitated when they kite at that range. Closing such a big gap with one ship generally gets that ship killed. It is frustrating and also the 9k range upgrade helps them greatly in the other missions. I'm not sure why the devs haven't addressed this yet as a quick fix of the pulsar range upgrade before a re-balance would probably breath more life into the multiplayer.

How am I dealing with this atm ? When playing I.N, I push out with a sensor net using one or two widows with sensor upgrade and field battery ships with extended range and accuracy buffs. It turns the battle into a war of attrition and rng. More importantly I target their engines and start to real them in and win. Doesn't always work god bless the rng ........ but I get quite a few successes if they don't rage quit. Hmmm I count rage quitting Eldar as a success I guess.

With Ork it is a similar story pushing out the batteries with appropriate upgrades and using an escort screen with upgraded sensors.

Honestly I would be a lot happier if they didn't have a 9k pulsar on a light cruiser same story with the eclipse. I get why a voidstalker can do 9k it is a battleship after all but 12K common devs.
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Re: Eldar rant, Dev should play his own game as eldar vs good Players! And then come here to cry.

Postby Beernchips » 20 May 2016, 12:09

They're not allowed to create new ships unless gw says go.

They're not allowed to change ship design unless gw says go.


True but someships are already different from TT. Solaris shouldn t have bays, Tyrant should have 9k range all macros and not 6k and 12k so I assume changing existing ships is easier to accept for GW if it promotes better gameplay.
I highly suspect creating new ships is totally forbidden by GW
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Re: Eldar rant, Dev should play his own game as eldar vs good Players! And then come here to cry.

Postby Kadaeux » 20 May 2016, 14:49

Beernchips wrote:True but someships are already different from TT. Solaris shouldn t have bays, Tyrant should have 9k range all macros and not 6k and 12k so I assume changing existing ships is easier to accept for GW if it promotes better gameplay.


No, it shouldn't.

The Tyrant had Strength 6, 30cm and Strength 4, 45cm Broadsides. Tindalos boosted the range on the Plasma Macros to make it competitive.

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Re: Eldar rant, Dev should play his own game as eldar vs good Players! And then come here to cry.

Postby Elkantar » 20 May 2016, 17:54

without the VS the Eldar are not strong and thats the point of my Post, Eldar has only this one trick pony at their arsenal it was more adressed to the overall badness of this race beside this one trick.

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Re: Eldar rant, Dev should play his own game as eldar vs good Players! And then come here to cry.

Postby Pony » 20 May 2016, 19:28

this one trick pony


Here i come !

VS is absolutely outbalanced. He need to be nerf.

But, eldars need also some buffs, somewhere.

LC are ok, but only when facing other LC, sometime cruisers (that not made to kill eldars), easy counter are most of the macro-escorts.

C are inexistant, many people take may be just one, no more (look at filthyrobot forex), and poorly upgraded, cause he is realy useless, even versus eldars (how many aconite for a C?...). We need more power here, maybe carriers, but ofc macro buff.

BC are good, realy. Maybe a little too much.

VS... is absurd. Face one of it on 2v2, you loose, or the driver is drunk or dumb. Pulsar hurt so much and with 12k range you never be able to shoot it more thant a couple of seconds (if not saim hann), bombers... are insane with squadron maxed. An Ulthwe one is imune to fast strike, and you'll certainly loose at least a ship trying to strike it (and breack your line, same).


Problems with eldars is they become so powerfull with the level. More speed, more sneak, more damages/range.
IMHO pulsars must be limited to 9k, but 6k is realy too close (for LC).
Speed boost must be removed to, they're already so fast and of course cause all other speed upgrade vanished (exept IMP, but with a fat nerf)

Wait and see.


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