Re: Eldar pulsars in the 40k universe/tabletop game. Are they really that OP?
Posted: 21 May 2016, 17:52
Ire wrote:I'll treat this as a honest question.
Lances, in the TT, had a half chance of dealing what this game considers 100 dmg / turn.
Pulsars were lances that if they hit, had a 50% chance to deal another 100 dmg, followed by another 50% chance for another 100 dmg.
This variable damage meant that they had much much higher damage POTENTIAL than they do now, but much less reliability, and did not have anywhere near the restrictions on facing and movement.
they were not fixed mounts, and on the voidstalker actually had a 180 degree fire arc.
they were, easily, the most powerful non-ordanance basic weapon in the tabletop.
The eldar though needed a rework from the TT due to many reasons, and so many factors do not translate well.
tldr; yeah, pretty much.
Actually the Voidstalker pulsars did not have a 180degree fire arc, 2 of them shot front and left and 2 of them shot front and right. That is more than 180degrees, but only 2 per side while all 4 could shoot in the 90 degree forward arc.
Also the voidstalkers starcannons could shoot front/left/right. So you hade 270 degrees fire arc with everything but you loose 2 lances per side if you go past the 90 degree frontal arc.