Recon Beacons vs Holofields rebalance this please !

Share your superior strategies. For kaela mensha khaine!
MYNAME?
Posts: 881
Joined: 19 March 2016, 18:39
Contact:

Re: Recon Beacons vs Holofields rebalance this please !

Postby MYNAME? » 16 May 2016, 01:46

Solitaire_7 wrote:TBH it is the lock down of the Siam-Hann Favour (which probably needs a re-work) that is my main issue. Three minutes of being detected and unable able to use their favour they paid 200-1600 renown for is one hell of a cheap trick. Not too mention negating the void blending they may have paid for. Recon Beacons are skills and so are very very cheap (25pts on a light cruiser) compared to the 200-1600pt favours they wipe out.

Okay so the widowmaker can detect to 10k but at least you can try to counter it. There is no counter for the 25pt recon beacon.


You gotta know not every race has the widowmaker though. Recon Beacons arent even that powerful and have a rediculous cool down and i have never seen a fleet bring more than 2 beacons. great they ID two of your ships if they are lucky. You still got 1 or 2 more ships that can still stealth and deal crazy damage. Eldar have a shit ton of jamming abilities and if you play them right i wont even be able to attach a recon beacon because i cant see you.

User avatar
Solitaire_7
Posts: 46
Joined: 04 May 2016, 07:51
Contact:

Re: Recon Beacons vs Holofields rebalance this please !

Postby Solitaire_7 » 16 May 2016, 18:39

MYNAME? wrote:
Solitaire_7 wrote:TBH it is the lock down of the Siam-Hann Favour (which probably needs a re-work) that is my main issue. Three minutes of being detected and unable able to use their favour they paid 200-1600 renown for is one hell of a cheap trick. Not too mention negating the void blending they may have paid for. Recon Beacons are skills and so are very very cheap (25pts on a light cruiser) compared to the 200-1600pt favours they wipe out.

Okay so the widowmaker can detect to 10k but at least you can try to counter it. There is no counter for the 25pt recon beacon.


You gotta know not every race has the widowmaker though. Recon Beacons arent even that powerful and have a rediculous cool down and i have never seen a fleet bring more than 2 beacons. great they ID two of your ships if they are lucky. You still got 1 or 2 more ships that can still stealth and deal crazy damage. Eldar have a shit ton of jamming abilities and if you play them right i wont even be able to attach a recon beacon because i cant see you.


You gotta realise first that you can attach that recon beacon to an Eldar Blip yes a blip not a ship at a range of 10'000 ! If your Eldar foe is running silent you can't see him until your in sensor range that is true but run silent it can be countered by using one or two escorts or a light cruiser screen with the sensor upgrade pushing their detect out to 7500.

Ok I'm gonna stop now because there I go again revealing another major spoiler on how to deal with Eldar fleets. there are too many of those out there already DAM !
"Let your enemies fear, for a Harlequin of the Laughing God dances at your side."

Black Library Approved : viewtopic.php?f=17&t=621

Crown Prince Solitaire
Beta tester crash dummy

Boreal
Posts: 7
Joined: 17 May 2016, 14:55
Contact:

Re: Recon Beacons vs Holofields rebalance this please !

Postby Boreal » 17 May 2016, 14:58

Solitaire_7 wrote:
MYNAME? wrote:
Solitaire_7 wrote:TBH it is the lock down of the Siam-Hann Favour (which probably needs a re-work) that is my main issue. Three minutes of being detected and unable able to use their favour they paid 200-1600 renown for is one hell of a cheap trick. Not too mention negating the void blending they may have paid for. Recon Beacons are skills and so are very very cheap (25pts on a light cruiser) compared to the 200-1600pt favours they wipe out.

Okay so the widowmaker can detect to 10k but at least you can try to counter it. There is no counter for the 25pt recon beacon.


You gotta know not every race has the widowmaker though. Recon Beacons arent even that powerful and have a rediculous cool down and i have never seen a fleet bring more than 2 beacons. great they ID two of your ships if they are lucky. You still got 1 or 2 more ships that can still stealth and deal crazy damage. Eldar have a shit ton of jamming abilities and if you play them right i wont even be able to attach a recon beacon because i cant see you.


You gotta realise first that you can attach that recon beacon to an Eldar Blip yes a blip not a ship at a range of 10'000 ! If your Eldar foe is running silent you can't see him until your in sensor range that is true but run silent it can be countered by using one or two escorts or a light cruiser screen with the sensor upgrade pushing their detect out to 7500.

Ok I'm gonna stop now because there I go again revealing another major spoiler on how to deal with Eldar fleets. there are too many of those out there already DAM !


And now you are bullshitting. I was pretty sure it didn't work, and tested again just now - like any active ability, you can only target identified vessels.
When it reaches the point that you resort to un-truths to justify nerfing your counters, you may want to think about what you are saying.

User avatar
Facejack
Posts: 108
Joined: 15 March 2016, 01:48
Contact:

Re: Recon Beacons vs Holofields rebalance this please !

Postby Facejack » 17 May 2016, 15:12

He just doesn't know what hes talking about. He's calling for a nerf to the only counter to Eldar stealth. That should have been our first clue.

Get some more hours played and you will join us in thinking that holofields and beacons are just fine.
Combined with eldar firepower and speed, the race is over not underpowered.

Boreal
Posts: 7
Joined: 17 May 2016, 14:55
Contact:

Re: Recon Beacons vs Holofields rebalance this please !

Postby Boreal » 17 May 2016, 15:46

My problem is simply this:
Against 3/4 races, I can fight with varied ship setups from my chaos fleet. Whether I run an Acheron, Slaughters, Hellbringers or even a battleship, I can dish out some pain even if I lose some fights.
Against Eldar? To do anything against a halfway decent player, I need fast (!) ships with the following things:
Slaanesh
Sensor Beacon(s)
Taunt
Macro cannons/Ordnance
Micro Warp Jumps

I've brawled Orcs and had tense games, I have traded broadsides with Imperials and won some, lost some - but if I do not bring all my Slaughters and Hellbringers against an Eldar, I do not even stand a chance to catch them. Not to mention that half my ships' armaments are close to useless, with Chaos heavily favouring lances.

User avatar
MadDemiurg
Posts: 436
Joined: 27 March 2016, 21:30
Contact:

Re: Recon Beacons vs Holofields rebalance this please !

Postby MadDemiurg » 17 May 2016, 16:05

Facejack wrote:He just doesn't know what hes talking about. He's calling for a nerf to the only counter to Eldar stealth. That should have been our first clue.

Get some more hours played and you will join us in thinking that holofields and beacons are just fine.
Combined with eldar firepower and speed, the race is over not underpowered.


Chaos can stealth just as well and have shields on top to block beacons. Eldar are definitely not UP, but they have a mix of OP and UP mechanics that more or less even out in the end. This makes them pretty unfun though. Beacons outright cancel out stealth, and they are easy to plant if Eldar are forced into detection range (via range nerfs or else). So yes, nerf range and pulsar damage, but buff survivability and fix the OP abilities that are used against Eldar like this one. Nerfing beacons while leaving Eldar the same is out of the question of course.

User avatar
MadDemiurg
Posts: 436
Joined: 27 March 2016, 21:30
Contact:

Re: Recon Beacons vs Holofields rebalance this please !

Postby MadDemiurg » 17 May 2016, 16:11

Boreal wrote:My problem is simply this:
Against 3/4 races, I can fight with varied ship setups from my chaos fleet. Whether I run an Acheron, Slaughters, Hellbringers or even a battleship, I can dish out some pain even if I lose some fights.
Against Eldar? To do anything against a halfway decent player, I need fast (!) ships with the following things:
Slaanesh
Sensor Beacon(s)
Taunt
Macro cannons/Ordnance
Micro Warp Jumps

I've brawled Orcs and had tense games, I have traded broadsides with Imperials and won some, lost some - but if I do not bring all my Slaughters and Hellbringers against an Eldar, I do not even stand a chance to catch them. Not to mention that half my ships' armaments are close to useless, with Chaos heavily favouring lances.


TBH the only race you can bring diverse fleet builds against as Chaos is IN. Vs Orks you have to either bring carrier or lance kite fleet, long range macro do not do enough damage to 75 front armour and ork HP pool, and brawling a proper Ork fleet is a suicide (you can win some, but not against optimal builds, not after Nurgle nerf anyway). I agree that this is a crappy design though, especially in context of limited ship slots. Carnages with long range macro are ok vs Eldar too btw (slower than Slaughters, but bit cheaper and more macro range). Btw I use Overcharged shields and EIC for my Slaughters which also works well, so Taunt and MWJ are not a must.

MYNAME?
Posts: 881
Joined: 19 March 2016, 18:39
Contact:

Re: Recon Beacons vs Holofields rebalance this please !

Postby MYNAME? » 17 May 2016, 16:51

Solitaire_7 wrote:
MYNAME? wrote:
Solitaire_7 wrote:TBH it is the lock down of the Siam-Hann Favour (which probably needs a re-work) that is my main issue. Three minutes of being detected and unable able to use their favour they paid 200-1600 renown for is one hell of a cheap trick. Not too mention negating the void blending they may have paid for. Recon Beacons are skills and so are very very cheap (25pts on a light cruiser) compared to the 200-1600pt favours they wipe out.

Okay so the widowmaker can detect to 10k but at least you can try to counter it. There is no counter for the 25pt recon beacon.


You gotta know not every race has the widowmaker though. Recon Beacons arent even that powerful and have a rediculous cool down and i have never seen a fleet bring more than 2 beacons. great they ID two of your ships if they are lucky. You still got 1 or 2 more ships that can still stealth and deal crazy damage. Eldar have a shit ton of jamming abilities and if you play them right i wont even be able to attach a recon beacon because i cant see you.


You gotta realise first that you can attach that recon beacon to an Eldar Blip yes a blip not a ship at a range of 10'000 ! If your Eldar foe is running silent you can't see him until your in sensor range that is true but run silent it can be countered by using one or two escorts or a light cruiser screen with the sensor upgrade pushing their detect out to 7500.

Ok I'm gonna stop now because there I go again revealing another major spoiler on how to deal with Eldar fleets. there are too many of those out there already DAM !


You cant attach jack or shit to blips.

User avatar
Harlequin
Posts: 114
Joined: 09 March 2016, 01:53
Location: Frankfurt am Main
Contact:

Re: Recon Beacons vs Holofields rebalance this please !

Postby Harlequin » 17 May 2016, 18:29

The Problem is just, there is no counter for the reconbeacon. If we could skill a counter (for Despelling imo). :|
Spoiler : :
Steam-Name: "Marilyn Manson"

"We bring only death, and leave only carrion. It is a message even a Human can understand."

"Death is my meat; terror my wine."

Image
Image

User avatar
XViper
Posts: 160
Joined: 23 April 2016, 17:15
Contact:

Re: Recon Beacons vs Holofields rebalance this please !

Postby XViper » 18 May 2016, 01:08

Harlequin wrote:The Problem is just, there is no counter for the reconbeacon. If we could skill a counter (for Despelling imo). :|


I've suggested this.... somewhere.


Return to “Eldar Corsairs”

Who is online

Users browsing this forum: No registered users and 2 guests

cron