Recon Beacons vs Holofields rebalance this please !

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Solitaire_7
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Recon Beacons vs Holofields rebalance this please !

Postby Solitaire_7 » 05 May 2016, 11:47

I mean come on attaching a probe to a moving eldar ship with active fields really ? Then having it stay there for 3 minutes on a 4 minute cooldown ? It has a range of 10000 seriously ? Okay bare in mind holos disrupt sensor arrays on lances and macros and the probe has sensors right ? Which image does it go for ? surely it just gets disrupted ?

Devs please when you rebalance the Eldar do something about the above. We are fragile we are supposed to hit and run. This skill kills stealth specifically for Eldar no other fleet suffers as long as their shields are up.
Can we balance this out uniformly across all fleets so active fields negate it ?
It completely destroys running silent if combined with Improved augur array or a widowmaker escort sitting next to your cruiser you can push the range out to 7.5/10k respectively vs silently running ships. 7.5/10k!

Siam-Hann favour is completely negated rendered useless/Alaitoc favour the cameloline bit negated at 7.5/10K range !

I know your planning to remove the range upgrade for pulsars so take a look at this too while your at it. The Black Library thanks you in advance.
"Let your enemies fear, for a Harlequin of the Laughing God dances at your side."

Black Library Approved : viewtopic.php?f=17&t=621

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Turest
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Re: Recon Beacons vs Holofields rebalance this please !

Postby Turest » 05 May 2016, 11:53

I understand the sentiment BUT, imo its a counter play. I know it sucks for you when it happens but if you just stayed stealthed all of the time then no-one would be able to shoot back and thats not fun for anyone. If anything i'd say "maybe" hitting running silent could drop the probe from your ship but otherwise its just fair counter play to stealth im afraid.

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MadDemiurg
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Re: Recon Beacons vs Holofields rebalance this please !

Postby MadDemiurg » 05 May 2016, 12:39

If eldar pulsar range is to be nerfed to 6k they would not be able to hide all the time anyway.

Other races have the advantage of shields blocking the probe.

Maybe eldar ships can have reduced probe duration or indeed using running silent would dispel it.

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Re: Recon Beacons vs Holofields rebalance this please !

Postby aprg » 05 May 2016, 17:05

Turest wrote:I understand the sentiment BUT, imo its a counter play. I know it sucks for you when it happens but if you just stayed stealthed all of the time then no-one would be able to shoot back and thats not fun for anyone. If anything i'd say "maybe" hitting running silent could drop the probe from your ship but otherwise its just fair counter play to stealth im afraid.


It's an overpowered counterplay. You can still place the Recon Beacon in space; in fact, that's what should happen: when you try to place a Recon Beacon on a holofield ship, there should be a high % chance that the beacon lands in space instead.

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Re: Recon Beacons vs Holofields rebalance this please !

Postby Revener » 05 May 2016, 18:31

TBH it is too easy to stealth in the game as it is. Not only are ships reduced to red blips outside of you range. They can also turn invidble and debuff the opponents scanning range ......

Annoying as this is when playing Eldar some counter is needed for that damn we are always stealthing as much as we can behaviour.

This is one of the reason the wrongly implented holofields need fixed and the Halved armour compared to TT needs fixed .

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Re: Recon Beacons vs Holofields rebalance this please !

Postby Bosie » 05 May 2016, 21:41

You have the speed to run away and keep that ship from IDing the rest of your fleet. Consider it a small price to pay for being able to put out a 900 point alpha.
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MadDemiurg
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Re: Recon Beacons vs Holofields rebalance this please !

Postby MadDemiurg » 05 May 2016, 22:06

I usually bring at least a couple of beacons vs Eldar which allows to tag a significant portion of your fleet.

Eldar have OP sides, but this is definitely a design flaw imo cause it makes a supposedly stealthy faction bad at stealth.

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Re: Recon Beacons vs Holofields rebalance this please !

Postby aprg » 05 May 2016, 22:07

Bosie wrote:You have the speed to run away and keep that ship from IDing the rest of your fleet. Consider it a small price to pay for being able to put out a 900 point alpha.


"Bad design justifies bad design" is a bad argument.

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Re: Recon Beacons vs Holofields rebalance this please !

Postby Bosie » 05 May 2016, 22:10

aprg wrote:
Bosie wrote:You have the speed to run away and keep that ship from IDing the rest of your fleet. Consider it a small price to pay for being able to put out a 900 point alpha.


"Bad design justifies bad design" is a bad argument.


I agree, I have faith that the Elder are being fixed for us. Once they are then this needs looking at.
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Solitaire_7
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Re: Recon Beacons vs Holofields rebalance this please !

Postby Solitaire_7 » 06 May 2016, 08:18

TBH it is the lock down of the Siam-Hann Favour (which probably needs a re-work) that is my main issue. Three minutes of being detected and unable able to use their favour they paid 200-1600 renown for is one hell of a cheap trick. Not too mention negating the void blending they may have paid for. Recon Beacons are skills and so are very very cheap (25pts on a light cruiser) compared to the 200-1600pt favours they wipe out.

Okay so the widowmaker can detect to 10k but at least you can try to counter it. There is no counter for the 25pt recon beacon.
"Let your enemies fear, for a Harlequin of the Laughing God dances at your side."

Black Library Approved : viewtopic.php?f=17&t=621

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