Eldar balance focus

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MadDemiurg
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Re: Eldar balance focus

Postby MadDemiurg » 05 May 2016, 09:11

Sagranda wrote:
MadDemiurg wrote:-Holofields give +20 troop value at max (scales)
-Ultwe psychic blockade replaced with a new ability


So +40 troop value against LS with the +20 troop value from Biel-Tan?


Maybe change Biel Tan to only affect boardings or to +10, 40 might be over the top, yeah.

MaxRim
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Re: Eldar balance focus

Postby MaxRim » 05 May 2016, 10:56

MadDemiurg wrote:
MaxRim wrote:Zzzz add me and ill kill your battle ship as soon as you see me, its called an eldar battle ship and atleast 6 escorst = ur ship is dead, clearly u are not playing against good players. Infact there are many ways to do it, 2 battle cruisers + escorts works aswell. I've collected eldar in 40k and elves in fantasy for about 10 fking years, Eldar was the first faction i played in this fking game and i know 100% they are overpowered and that is why they are being nerfed. It's people like solitare that ruin good games like this one over their own personal interests and what they "think is good" for example if it was his way eldar would be immune to reacon probes WTF? /end


Your TT experience has noting to do with this game as it's not TT. OK Eldar Battle ship + 6 escorts (after pulsar range nerf), let's see: 10 pulsar = 900 raw damage. WIth Brace for impact reduced to 495 damge. Or to 0 with Overcharged void shield. Not enough to kill any ship but escort. Then: chain taunt the battleship to death, blow up escorts with novas as they try to run (even at the edge of the blast they would lose like half health). Eldar are also not getting nerfed, pulsar are (likely) getting nerfed, while starcannons and Eldar survivability is getting buffed.


Once again you make 0 sense to me.
I never said my TT experience has anything to do with this game, i said i collect eldar = i like eldar is a faction it's my favourite faction, i love elves, also i said i collect them in 40k and fantasy which already tells you i never meant to imply my exp in any warhammer TT game would relate to BFG armada.
Brace for impact does not halve damage, please explain which part of your brain developed this theory and called it a fact.
900 damage? are you forgetting lock on crits? and the 4 fires burning your ship which has just had every componant of it destroyed? I guess you are lol. Sure, "Overcharged void shield" Except eldar throws one disruption bomb and you die anyway or simply comes back in 20 seconds to do it again and their lock on buff can still be active for the second attack - herp derp
I have to keep editing this because everytime i read your silly reply i realise something else wrong with it. This guy is chain taunting a battleship thats shooting a pulsar at him from a distance of 12 000 - Please explain which part of your brain created the buff that boosts taunt range to 12 000 plus weren't you talking about nerfing taunt? or removing it?

Come back when you play the game a bit more or when you actually try to use eldar because if you know how to use it there is no way you would be here right now saying the crap you are saying -.-'

Oh and you also forgot the 20 or so star cannons in ur equation + 4 bombers from the voidtalker.

Don't make us laugh with another "Brace for impact" reply or i might actually choke on my water this time instead of spitting it at my screen!
Last edited by MaxRim on 05 May 2016, 11:05, edited 1 time in total.

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MadDemiurg
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Re: Eldar balance focus

Postby MadDemiurg » 05 May 2016, 11:05

MaxRim wrote:
MadDemiurg wrote:
MaxRim wrote:Zzzz add me and ill kill your battle ship as soon as you see me, its called an eldar battle ship and atleast 6 escorst = ur ship is dead, clearly u are not playing against good players. Infact there are many ways to do it, 2 battle cruisers + escorts works aswell. I've collected eldar in 40k and elves in fantasy for about 10 fking years, Eldar was the first faction i played in this fking game and i know 100% they are overpowered and that is why they are being nerfed. It's people like solitare that ruin good games like this one over their own personal interests and what they "think is good" for example if it was his way eldar would be immune to reacon probes WTF? /end


Your TT experience has noting to do with this game as it's not TT. OK Eldar Battle ship + 6 escorts (after pulsar range nerf), let's see: 10 pulsar = 900 raw damage. WIth Brace for impact reduced to 495 damge. Or to 0 with Overcharged void shield. Not enough to kill any ship but escort. Then: chain taunt the battleship to death, blow up escorts with novas as they try to run (even at the edge of the blast they would lose like half health). Eldar are also not getting nerfed, pulsar are (likely) getting nerfed, while starcannons and Eldar survivability is getting buffed.


Once again you make 0 sense to me.
I never said my TT experience has anything to do with this game, i said i collect eldar = i like eldar is a faction it's my favourite faction, i love elves, also i said i collect them in 40k and fantasy which already tells you i never meant to imply my exp in any warhammer TT game would relate to BFG armada.
Brace for impact does not halve damage, please explain which part of your brain developed this theory and called it a fact.
900 damage? are you forgetting lock on crits? and the 4 fires burning your ship which has just had every componant of it destroyed? I guess you are lol. Sure, "Overcharged void shield" Except eldar comes back in 20 seconds to do it again and their lock on buff can still be active for the second attack - herp derp

Come back when you play the game a bit more or when you actually try to use eldar because if you know how to use it there is no way you would be here right now saying the crap you are saying -.-'

Oh and you also forgot the 20 or so star cannons in ur equation + 4 bombers from the voidtalker.

Don't make us laugh with another "Brace for impact" reply or i might actually choke on my water this time instead of spitting it at my screen!



1) Crits do not do extra damage by themselves. Fires and stuf can be painful yes.
2) Base armour is 25. Brace increases armour to 45 and can not be negated by AP.

Btw, if that was you I just played in MP, you did win, yes :D, but I'm still leveling this admiral and do not have all the necessary upgrades, and your VS escaped with like 1 hp. Also no ships killed in 1 pass. Let's play once I finish leveling :D.

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Re: Eldar balance focus

Postby MaxRim » 05 May 2016, 11:08

MadDemiurg wrote:
MaxRim wrote:
MadDemiurg wrote:
Your TT experience has noting to do with this game as it's not TT. OK Eldar Battle ship + 6 escorts (after pulsar range nerf), let's see: 10 pulsar = 900 raw damage. WIth Brace for impact reduced to 495 damge. Or to 0 with Overcharged void shield. Not enough to kill any ship but escort. Then: chain taunt the battleship to death, blow up escorts with novas as they try to run (even at the edge of the blast they would lose like half health). Eldar are also not getting nerfed, pulsar are (likely) getting nerfed, while starcannons and Eldar survivability is getting buffed.


Once again you make 0 sense to me.
I never said my TT experience has anything to do with this game, i said i collect eldar = i like eldar is a faction it's my favourite faction, i love elves, also i said i collect them in 40k and fantasy which already tells you i never meant to imply my exp in any warhammer TT game would relate to BFG armada.
Brace for impact does not halve damage, please explain which part of your brain developed this theory and called it a fact.
900 damage? are you forgetting lock on crits? and the 4 fires burning your ship which has just had every componant of it destroyed? I guess you are lol. Sure, "Overcharged void shield" Except eldar comes back in 20 seconds to do it again and their lock on buff can still be active for the second attack - herp derp

Come back when you play the game a bit more or when you actually try to use eldar because if you know how to use it there is no way you would be here right now saying the crap you are saying -.-'

Oh and you also forgot the 20 or so star cannons in ur equation + 4 bombers from the voidtalker.

Don't make us laugh with another "Brace for impact" reply or i might actually choke on my water this time instead of spitting it at my screen!



1) Crits do not do extra damage by themselves. Fires and stuf can be painful yes.
2) Base armour is 25. Brace increases armour to 45 and cah not be negated by AP.




Once again you fail badly, Brace increases your armour by 20% not a flat 20 amount lol. Also the only armour that isnt pierced is the armour that brace gives you (5) which does not half the damage of pulsars and in fact neither would an extra 20....................................................... my point stands, you'll get one hit, and if you havent been one hit by eldar i dont know what game your playing because i can one hit a cruiser with any faction EASILY and usually a battle cruiser too but with eldar its so fucking easy and u can do it to a battle ship every 20 seconds.

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Re: Eldar balance focus

Postby MaxRim » 05 May 2016, 11:11

And no i didn't just play you, i've been playing chaos because playing eldar at the moment is boring - there is only one way to play them and it gets old fast and it would be A LOT worse if the devs took advice from someone like you and did crap like increase the cooldowns on pulsars...................... Why would you think you played against me? rofl..............

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MadDemiurg
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Re: Eldar balance focus

Postby MadDemiurg » 05 May 2016, 11:19

MaxRim wrote:And no i didn't just play you, i've been playing chaos because playing eldar at the moment is boring - there is only one way to play them and it gets old fast and it would be A LOT worse if the devs took advice from someone like you and did crap like increase the cooldowns on pulsars...................... Why would you think you played against me? rofl..............


I just played against an Eldar guy with a similar name who kept saying Eldar are OP and impossible to beat in the chat :D. I thought it was you. How brace is calculated is actually an interesting question, cause I'm not sure if the bonus armour is applied before or after reduction and whether it means a base value reduction. A good question to the devs for Q&A. But in my experience the reduction is rather significant.

Also if it's 45 armour it almost halves the damage. If it's indeed + 20% after AP it's 30 armour so -1/3 damage, which is still significant. If the bonus is applied before AP it's 40 armour in case of prow hits which is still a lot.

I also never suggested to increase pulsar cooldown.

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Solitaire_7
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Re: Eldar balance focus

Postby Solitaire_7 » 05 May 2016, 11:23

MaxRim wrote:Do NOT listen to solitare, he is a vivid Eldar fan boy and will do ANYTHING in his power to make them as OP as possible!

Chaining all your taunts which have a HUGE cooldown to kill ONE eldar ship is FAIR GAME! Why? Because a good eldar would have instantly killed a chosen ship in your fleet before you even pull off your first taunt or traktor! EVEN WITH THE RANGE NERF IT WILL HAPPEN! If you can't kill a ship you want as soon as you pop your pulsars as eldar YOU ARE PLAYING ELDAR WRONG! You must be missing many pulsars etc. Ship for ship trade is GOOD and the person with the most control of their fleet will end up winning. Eldar kills your ship as they appear - You catch one with taunts and traktors = you kill one of their ships, it's a trade and a fair one at that.

Also tailoring your entire fleet to combat one race is silly and the only race you need to do that for is eldar and even then you will more then likely lose unless the eldar player sucks.

Give more ship slots may or may not be a good idea, People need to understand that they are not game developers or designers and most of their suggestions are garbage, the only thing a gaming company needs to really hear is "THIS IS OVERPOWERED" or "THIS IS UNDERPOWERED" Then they get to work. It is ALOT more complicated then "oh we'll just make the cooldown on pulsars higher and thats that, we'll make em unable to shoot at blips too!" I mention this because the devs gave you a limited amount of ship slots for a REASON! It's not like they were blocked off from giving us more, there is a purpose behind it and it's probably got to do with longetivity (you need to make multiple accounts) which is why you make multiple accounts(admirals) to play separate races aswell. This tactic is not unheard of. Also, your ships and your fleet should feel UNIQUE, it's part of the experience and when you lose a ship it should HURT rather then "oh i got 50 more of them who cares :P" Plus once youve tailored your fleets to fight a specific race, what will you do when half of those ships are dead? either way what you ask for is just a dream which doesnt make sense. Just my two cents.


Major Trollage I play ork and Imperial too just loved 40k harlequins........... :lol:

PS: checkout my fleet suggestion in the build section it's not exactly pulsar focused and you seem to be the big Eldar fan it would seem from what you said earlier about your past...... Lets just focus on the real issues here ok ?
"Let your enemies fear, for a Harlequin of the Laughing God dances at your side."

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MadDemiurg
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Re: Eldar balance focus

Postby MadDemiurg » 05 May 2016, 11:27

Actually from the wiki:

http://www.bfgawiki.com/wiki/Brace_for_Impact

Notes:
It will also cause hits that normally skip or modify armour to use full armour values for the duration (this includes lances & pulsars)

So it's actually more than 50% damage reduction.

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Re: Eldar balance focus

Postby MaxRim » 05 May 2016, 11:45

You can try do the maths all day long -.-

I'm just waiting for you to lose constantly to eldar one hitting your ships and you not being able to do anything about it and see how you react lol. I know its bound to happen soon you just seem to not play much. So go now, play.

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Solitaire_7
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Re: Eldar balance focus

Postby Solitaire_7 » 05 May 2016, 11:54

MaxRim wrote:You can try do the maths all day long -.-

I'm just waiting for you to lose constantly to eldar one hitting your ships and you not being able to do anything about it and see how you react lol. I know its bound to happen soon you just seem to not play much. So go now, play.


Go read some guides there are many ways to defeat us, brace for impact and taunt are a start. These forums are full of spoilers on how to kill Eldar. Just takes little time and effort to read them ...............

PS: Once you've figured it out you'll be hoping the next match isn't orks ;).
"Let your enemies fear, for a Harlequin of the Laughing God dances at your side."

Black Library Approved : viewtopic.php?f=17&t=621

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