Tanall wrote:Spector wrote:Tanall wrote:For everyone suggesting a damage/range nerf for pulsars, you do realize that will switch the meta to carrier-kiting and escort spam, right?
1. Depends on how they fix pulsars.
2. It will be far less problematic with a 60 second CD and 3 times less dmg with a chance to intercept with turrets and fighters+going silent running or hiding in gas clouds.
Perhaps, but look at it from this perspective: An Eldar that does not want to engage is frustrating, because few can catch him. But with pulsars, they are at least required to make runs on their targets. Carriers dont need to make runs on their targets. So, yes, not as dangerous, but one cant sit there and say that they would enjoy the idea of fighting a kiting Eldar.
We'd basically trade the frustration of glass cannons that epitomize both 'glass' and 'cannon', for the frustration of an enemy staying outside of arm's reach subjecting us to a death of mosquito bites.
I really don't like the sound of that. We already have a carrier kite fleet with chaos. Battles are long and dull with one fleet eroding the other so very slowly. Historically Eldar have always had turbo lances (Pulsars) and in this game if you are a fresh new player you are going to get melted a few times before you get the skills and upgrades to counter them although bracing for impact and taunting whilst going all ahead full might save your greenskin.
I'm playing the multiplayer high end game now and it ain't eldar pulsar ships that bother me its other ork fleets or flamin chaos with the right favors lances batteries and ordinance they are a major pest. But I'm not griefing anyone about it on the forums and yeh before anyone says it the voidstalker is made of paper one mistake and bam it's space junk.