Eldar builds

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MadDemiurg
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Eldar builds

Postby MadDemiurg » 28 April 2016, 15:06

I think it would be nice to have an Eldar forum topic not consisting of players whining about Eldar balance :D.

I'll start:

Aurora

Upgrades: +3k pulsar range, x2 running silent duration, +50 speed, belt armour, +100 hp

Favours: I feel like Saim Hann would be the best if you know what you're doing, but Biel Tan or Ultwe can work too. I like Ultwe for area denial and that's already covered by torps though.

Skills: Vaul's manoeuvre. I don't think anything else works.

Crew: cooldowns, gunner, troops

Solaris

Much less used ship. I find that it's easy to win low level games with these, but it takes A LOT of time.

Upgrades: -20% squadron cd, x2 running silent duration, +50 speed, belt armour, +3k starcannon range

Favours: Ultwe to storm those pesky clouds, but Saim Hann can work too. Biel Tan not so much as you don't want to be in lightning strike range anyway.

Skills: Recon beacon or Darkstar squadron

Crew: squadrons, cooldowns, gunner

Shadow


Pretty much only used for mirrors.

Upgrades: +3k starcannon range, +50% brace, lock on and reload duration, belt armour, +50 speed, +1 lightning strike

Skills: Vaul's, Darkstar squadron

Favours: Biel Tan

Crew: cooldowns, gunner, troops

Eclipse

Upgrades: +3k pulsar range, x2 running silent duration, +50 speed, belt armour, augur range. Possible to swap one of the upgrades for shield damage if not running disruption bombs (augur range or belt armour).

Skills: Vaul's, Stasis bomb, Disruption bomb. I feel that when players will get more used to countering Eldar MWJ will be mandatory instead of 1 of the bombs. If running Saim Hann, also swap one of the bombs for Augur disruptor.

Favours: Ultwe (for breaking formation and annoying ppl in clouds) or Saim Hann

Crew: cooldowns, gunner, troops

Void Stalker

Upgrades: +3k pulsar range, x2 running silent duration, +50 speed, belt armour, squadron cooldowns. Possible to swap one of the upgrades for shield damage if not running disruption bombs (squadrons or belt armour).

Skills: Vaul's, Stasis bomb, Disruption bomb, Recon beacon. Same as Eclipse, MWJ and Augur disruptor can be considered depending on circumstances.

Favours: Ultwe (for breaking formation and annoying ppl in clouds) or Saim Hann

Crew: cooldowns, squadrons, gunner

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Ivanna
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Re: Eldar builds

Postby Ivanna » 28 April 2016, 17:04

Nice to see a post here that isn't calling for nerfs :P

I really, really like the +50% shield damage for Pulsars, especially for lighter ships and escorts. Makes that first strike do much more damage to the hull and generally is great against smarter players who rotate their damaged ships.

Saim Hann is my favourite favour since it enhances this effect even moreso. At this point your Pulsar attack is doing nearly double its base damage. Add in torpedo hits and even a single pass from an Aurora will do serious damage.

Biel Tan is really good as well, especially with the lightning strike upgrade. I had a Solaris running it in a game last night against Chaos (for the fighter screen) and the triple strike was absolutely devastating. Obviously a must-have in mirror matches as well.

Other upgrades I normally take are Belt Armour, which gives you a really useful buffer against crippling damage that often comes from lightning strikes, and often either Dragon Sail or Detection Range.

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Re: Eldar builds

Postby Dreese5581 » 29 April 2016, 09:13

What would you guys suggest for escorts?
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MadDemiurg
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Re: Eldar builds

Postby MadDemiurg » 29 April 2016, 12:31

Ivanna wrote:Nice to see a post here that isn't calling for nerfs :P

I really, really like the +50% shield damage for Pulsars, especially for lighter ships and escorts. Makes that first strike do much more damage to the hull and generally is great against smarter players who rotate their damaged ships.

Saim Hann is my favourite favour since it enhances this effect even moreso. At this point your Pulsar attack is doing nearly double its base damage. Add in torpedo hits and even a single pass from an Aurora will do serious damage.

Biel Tan is really good as well, especially with the lightning strike upgrade. I had a Solaris running it in a game last night against Chaos (for the fighter screen) and the triple strike was absolutely devastating. Obviously a must-have in mirror matches as well.

Other upgrades I normally take are Belt Armour, which gives you a really useful buffer against crippling damage that often comes from lightning strikes, and often either Dragon Sail or Detection Range.


I don't like shield damage vs ships with only 100-200 shields, but vs 300-500 shields it's pretty great. But I also like disruption bombs since they counter Overcharged shields which is the current meta vs Eldar :).

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Re: Eldar builds

Postby MadDemiurg » 29 April 2016, 12:35

Dreese5581 wrote:What would you guys suggest for escorts?


I'm mostly running Hellebores vs everyone but Eldar and Aconites vs Eldar. Hemlocks if I don't have enough points left for Hellebore.

For Aconites I take macro range, hull and brace for impact duration. Other viable upgrades are accuracy, turrets and fragility reduction imo.

Hellebores - obviously pulsar range, shield damage and order duration. Hull, turrets and fragility reduction can be good here too.

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Re: Eldar builds

Postby Keioel » 29 April 2016, 20:44

I like SH so I tend to run the augur disruptor as an emergency button when I find myself too close to the enemy. I find the darkstars and disruption bomb to be a must have as it makes sure your target has no shields when you hit it with the pulsar. I'm currently messing around in solo with some idea and builds but I'm pretty close to what you've gotten. I know on max level fights we only take 3 ships but I'm wondering if taking a solaris and just parking it somewhere for either additional bombers/fighters might not be worthwhile.

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Re: Eldar builds

Postby Dreese5581 » 30 April 2016, 02:08

Keioel wrote:I like SH so I tend to run the augur disruptor as an emergency button when I find myself too close to the enemy. I find the darkstars and disruption bomb to be a must have as it makes sure your target has no shields when you hit it with the pulsar. I'm currently messing around in solo with some idea and builds but I'm pretty close to what you've gotten. I know on max level fights we only take 3 ships but I'm wondering if taking a solaris and just parking it somewhere for either additional bombers/fighters might not be worthwhile.



I think you would lose alot of dps this way due to the reduced number of pulsars. If one of your main ships is damaged then this might work. I know i have trouble using 5+ eldar ships at a time, so if i have to for say escort spam I lose ships to stupid. Makes me want to field the most expensive ships as much as possible.
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Re: Eldar builds

Postby RedDevilCG » 01 May 2016, 03:19

Thanks for this guide. Except for pulsar range, I really didn't have a clear idea of what to do with elder upgrades.

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Re: Eldar builds

Postby Solitaire_7 » 04 May 2016, 19:14

Okay I'm shifting the emphasis away from pulsars with this Eldar Stealth Carrier kiting fleet oh no ! Trust me you will not be Mr Popular using this but you will enjoy some success.

For light cruisers take the Solaris with Alaitoc Favours.
Skill :- Augur Probe on 2 of them and recon probe on the other two. Field them in mixed probe pairs.

Upgrades in this order Void blending/Automated refuel systems/Turbo weaponry. Last two upgrades depend on your style of play though belt armor is a good choice or extra turrets for those times when you have allot off ordinance coming your way.

Gear one or two shadows for anti-eldar battles(you don't need all three of them ! So save your renown for the eclipse Favours).
Take Bel-tan/Ulthwe favour (Bel-tan because Eldar hate being boarded and you will be almost immune to their attempts to board you/Ulthwe if you like stasis bomb and maelstrom good for dealing with escort spam, also the +30 vs lightening attacks is handy)
Skills Recon beacon/Augur Disruptor or taunt for the drama !
Upgrades in this order Void blending, Turbo Weaponry, belt armor, and your choice on the last three.

Eclipse Alaitoc Favour or Siam Hann depends on play style
Skills In this order:- Augur Probe or recon beacon/Augur disruptor/vauls mix it up with the probe/beacon as you get a whole two battle cruisers !
Upgrades Void Blending/Automated refuel systems/Extra Turrets/Belt Armor last two are really your choice I just put in my prefered you could for example extend your gun ranges for utility if going with Siam Hann.

Voidstalker Battleship Alaitoc Favour/Siam Hann depends on play style.
Skills Augur Probe or recon beacon/Augur disruptor/Vauls/Taunt to annoy the orks ;).(seriously though your choice on last skill)
Upgrades In this order Void Blending/Dragon Sails/Automated refuel systems/Belt Armor/your choice on the last upgrade.

This fleet is for extreme carrier Kiters although by adding Siam Hann you have the opportunity to melt opponents when they are not moving as a focused group.
Alaitoc gives camo and a useful long range lightening strike that bypasses shields. The Cameloline special could be utilised during cooldown of silent running to avoid nova bomb and taunt spam.

In addition don't be afraid to take one or two escorts as scouts to extend your detection range and help sniff out those Nova cannons and widowmakers. If fighting I.N those should be your primary first targets especially the widowmaker with its stock 10'000m detection. Recommended upgrades vigilant spirit stones/Aspect of the fire dragon/your choice of last one although extra turrets adds durability.


Why Siam Hann ? Glad you asked not only do you get an additional disruptor effect (can only be applied to a single target) you also get the +50% sneak attack damage which comes in handy when void blending.
I would recommend this favour for those who don't mind not playing it safe with their eclipses/Voidstalker and want to better utilise the skill sets other than the eldar bombers these ships carry.

Bare in mind For attacking the enemy you need to Probe them to target your attacks on shields/engines/deck/weapons. Keep out of range as long as possible and send Bomber waves against your intended target en-masse as frequently as possible. If your going to get up and personal with Siam Hann don't forget to use your Augur disruptor or favour special to keep yourself safe from counter taunts and the like, this is harder to do than it sounds enjoy !


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menaximus
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Re: Eldar builds

Postby menaximus » 17 May 2016, 23:26

Saim-hann
RedDevilCG wrote:not only do you get an additional disruptor effect (can only be applied to a single target) you also get the +50% sneak attack damage which comes in handy when void blending.


I might actually try later some different favours on my aurora and solaris ships - maybe I underestimated SH lately. Ambushing enemy with +50% on pulsars could be a good thing (although im not sure how does it works actually - after firing weapons my ship is visable. So does the 50% bonus still count or not - i dont know).

Although i think, that low range pulsar + lightning strike is still a good combo as well. They work together perfectly.
Right now i use SH on solaris, and BT on aurora, but i wonder if I could make a better use of all that eldar stuff if I make some bigger changes.

I've put screenshots of my full fleet build, so I would spare myself writing.
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