Eldar builds

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Th3Nark
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Re: Eldar builds

Postby Th3Nark » 21 May 2016, 05:03

Solitaire_7 wrote:Hmmm okay couple of things from first glance. Your shadow cruiser uses Saim-Hann which gets a 50% damage buff when it attacks from stealth. The thing is your shadow will reveal itself as soon as it opens fire thus loosing the damage buff after the first pitter patter of stars. Saim-Hann suits pulsar better than star cannon as pulsar does much higher alpha damage with its opening burst. You will still lose the buff until you stealth but it will hurt them more. Maybe consider Ulthwe on your shadow for the maelstrom synergy with your stasis bomb ? also gets +30 vs lightening attacks.

Solaris is better for scouting than eclipse but the eclipse suits Siam-Hann favor more so than Solaris due to having three pulsars. Two Solaris if you can afford it would be better for scouting although you could take an eclipse and upgrade an aconite for scouting with sensor range increase/extra turrets and fire aspect.

You might want to upgrade the sensors on the Solaris option and take an augur disrupter on one of them and your preferred choice of probe on the other. I think Ulthwe and Alaitoc suit the Solaris class better.

I've tried Saim-Hann and it has only really shined when using running silent pulsar ships. Also bare in mind your not locking on, you are running silent so when you attack the benefits lock on give you are traded for the +50% buff of Saim-Hann. The effects of Siam-Hann with star-cannon ships were disappointingly meh tbh.


Hey thanks for the reply (i was trying your stealth carrier build btw, makes ppl so mad lol).

I didn't realize it actually destealthed you when you fired, I thought you stayed stealth until you were within detection range... Well that kinda screws my entire idea lol.

Hmmm I still want to try and make the Shadows work as the core of the fleet somehow - I don't like the fact that most of the time you just skip past them and bulk up on LCs instead and they only get usage in mirrors.
Not too sure how tho, maybe a fleet that uses Wraithbone Enforcement and Biel-Tan for strafing runs out of no-where with stealth. Or try to make them a lil tankier and super close range and run away when things get a lil too hot with crew points into repair -> gunner, deflecting holo field, the 25% armor @ 3K and hull points.

I'm going to keep playing around with shadows and see if something I try actually works (R.I.P Renown haha)

EDIT: I've just been playing around with Saim-Hann and I think you are wrong with how it works, you have to be identified I think, I notice a pretty big DPS jump when I'm unidentified compared to when I'm identified.

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Solitaire_7
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Re: Eldar builds

Postby Solitaire_7 » 28 May 2016, 17:23

Not really what I ment. I will clarify, you are identified when your starcannons start firing. If how ever you cease fire and are not in detection range of any enemy ships you vanish again as long as you are still running silent and not firing. Hope that clears it up ? Looking forward to the balance patch. I will tweek my fleet build suggestions once I get my head round the changes.
"Let your enemies fear, for a Harlequin of the Laughing God dances at your side."

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Solitaire_7
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Re: Eldar builds

Postby Solitaire_7 » 09 June 2016, 14:28

Solitaire_7 wrote:Okay I'm shifting the emphasis away from pulsars with this Eldar Stealth Carrier kiting fleet oh no ! Trust me you will not be Mr Popular using this but you will enjoy some success.

For light cruisers take the Solaris with Alaitoc Favours.
Skill :- Augur Probe on 2 of them and recon probe on the other two. Field them in mixed probe pairs.

Upgrades in this order Void blending/Automated refuel systems/Turbo weaponry. Last two upgrades depend on your style of play though belt armor is a good choice or extra turrets for those times when you have allot off ordinance coming your way.

Gear one or two shadows for anti-eldar battles(you don't need all three of them ! So save your renown for the eclipse Favours).
Take Bel-tan/Ulthwe favour (Bel-tan because Eldar hate being boarded and you will be almost immune to their attempts to board you/Ulthwe if you like stasis bomb and maelstrom good for dealing with escort spam, also the +30 vs lightening attacks is handy)
Skills Recon beacon/Augur Disruptor or taunt for the drama !
Upgrades in this order Void blending, Turbo Weaponry, belt armor, and your choice on the last three.

Eclipse Alaitoc Favour or Siam Hann depends on play style
Skills In this order:- Augur Probe or recon beacon/Augur disruptor/vauls mix it up with the probe/beacon as you get a whole two battle cruisers !
Upgrades Void Blending/Automated refuel systems/Extra Turrets/Belt Armor last two are really your choice I just put in my prefered you could for example extend your gun ranges for utility if going with Siam Hann.

Voidstalker Battleship Alaitoc Favour/Siam Hann depends on play style.
Skills Augur Probe or recon beacon/Augur disruptor/Vauls/Taunt to annoy the orks ;).(seriously though your choice on last skill)
Upgrades In this order Void Blending/Dragon Sails/Automated refuel systems/Belt Armor/your choice on the last upgrade.

This fleet is for extreme carrier Kiters although by adding Siam Hann you have the opportunity to melt opponents when they are not moving as a focused group.
Alaitoc gives camo and a useful long range lightening strike that bypasses shields. The Cameloline special could be utilised during cooldown of silent running to avoid nova bomb and taunt spam.

In addition don't be afraid to take one or two escorts as scouts to extend your detection range and help sniff out those Nova cannons and widowmakers. If fighting I.N those should be your primary first targets especially the widowmaker with its stock 10'000m detection. Recommended upgrades vigilant spirit stones/Aspect of the fire dragon/your choice of last one although extra turrets adds durability.


Why Siam Hann ? Glad you asked not only do you get an additional disruptor effect (can only be applied to a single target) you also get the +50% sneak attack damage which comes in handy when void blending.
I would recommend this favour for those who don't mind not playing it safe with their eclipses/Voidstalker and want to better utilise the skill sets other than the eldar bombers these ships carry.

Bare in mind For attacking the enemy you need to Probe them to target your attacks on shields/engines/deck/weapons. Keep out of range as long as possible and send Bomber waves against your intended target en-masse as frequently as possible. If your going to get up and personal with Siam Hann don't forget to use your Augur disruptor or favour special to keep yourself safe from counter taunts and the like, this is harder to do than it sounds enjoy !


Amended 17/05/16


Okay since the patch has finally landed please disregard the above build fleet as it is now out of date. I will be doing an edit of the above to bring it in line with the patch changes, in this thread, as soon as I have honored all my family and work commitments.

Liking the new Shadow Kurnous class cruiser with its launch bay replacing the torps. Also the Vaul class eclipse with torps replacing launch bays is worthy of a mention to.
"Let your enemies fear, for a Harlequin of the Laughing God dances at your side."

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Solitaire_7
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Re: Eldar builds

Postby Solitaire_7 » 12 June 2016, 20:55

PATCH 9/6/16 --> Eldar Stealth Carrier kiting fleet amended ! Trust me you will not be Mr Popular using this but you will enjoy some success.

For light cruiser choice take the Solaris with Alaitoc Favours.

Skill :- Wraithbone Probe on 2 of them and Wandering Spirit Stone on the other two. Field them in mixed probe pairs.
Upgrades in this order Void blending/Automated refuel systems/accelerated weaponry/guided fire.
Last upgrade depends on your style of play though belt armor is a good choice or extra turrets for those times when you have allot off ordinance coming your way.

Why guided fire ? Better skill synergy than Rune assisted target mode as guided fire uses the reload order along with your bomber squadrons. Also any escort scouts trying to sniff you out can be dealt with faster from 12k-9K range using the synergy of bomber wave/reload/accelerated wpns/guided fire. Also good for missions involving killing space platforms or transport ships ie breakthrough and convoy.

For shadows take the BRAND NEW Kurnous Pattern Shadow class cruiser for the launch bays.
For Favours : I feel Ulthwe is now more of a situational favour. Also storm no longer penetrates void shields. So consider Alaitoc for Kurnous Pattern Shadows. Remember you will have an ordinance advantage against other Eldar and your bombers are very efficient at killing Aconite escorts or any other escorts tbh!

Skills:- Wandering Spirit Stone/Augur Disruptor
Upgrades in this order Void blending/accelerated weaponry/guided fire/belt armor, your choice on the last one.

Eclipse Alaitoc Favour or Siam Hann depends on play style

Skills In this order:- Wandering spirit Stone/Augur disruptor.
Upgrades in this order Void Blending/Automated refuel systems/guided fire/ last two are really your choice I just put in my prefered you could for example take belt armor and extra turrets. Do NOT be tempted to extend eclipse star cannon range if going with Siam Hann favour, more on that later (It would be a good choice however for Alaitoc).

Voidstalker Battleship Alaitoc Favour/Siam Hann depends on play style.

Skills Webway Slip/Wandering Spirit Stone/Augur disruptor/Vauls.
Upgrades In this order Void Blending/Dragon Sail/Automated refuel systems/guided fire/your choice on the last upgrade. Do NOT be tempted to extend eclipse star cannon range if going with Siam Hann favour, more on that later (It would be a good choice however for Alaitoc).

This fleet is for extreme carrier Kiters although by adding Siam Hann you have the opportunity to melt opponents when they are not moving as a focused group.
Alaitoc gives camo and a useful long range lightening strike that bypasses shields. The Cameloline special could be utilised during the cooldown periods of silent running to avoid nova and bomb spam. It is useful for setting ambushes as well ofc.

In addition don't be afraid to take one or two escorts as scouts to extend your detection range and help sniff out those Nova cannons and widowmakers. If fighting I.N those should be your primary first targets especially the widowmaker with its stock 10'000m detection. Recommended upgrades vigilant spirit stones/Aspect of the fire dragon/your choice of last one although extra turrets adds durability.


Why Siam Hann ? Glad you asked ! Not only do you get an additional Augur Disruptor (NEW Area of effect added in latest patch 3000 !) you also get the +25% Ambusher damage (down from 50%) which comes in handy when void blending. I don't recommend taking Siam Hann on ships with no pulsar weapons as the damage buff only applies to your first attack as you leave stealth (Star cannons do tiny sustained damage not high initial burst damage). Once you start firing in a sustained way with star cannons EVERYONE can see you and you LOSE the Siam Hann +25% Ambusher buff. Also note that if you extend the range of your star cannons with an upgrade then THE STAR CANNONS WILL FIRE FIRST ! You will lose your Ambusher buff and then the Pulsars fire at base damage plus nothing when you reach a range of 6000.

I would recommend this favour for those who don't like playing it safe with their eclipses/Voidstalker and want to better utilise the nerfed pulsars.

Bare in mind For attacking the enemy you need to Probe them to target your attacks on shields/engines/deck/weapons. Keep out of range as long as possible and send Bomber waves against your intended target en-masse as frequently as possible. If your going to get up and personal with Siam Hann don't forget to use your Augur disruptor or favour special to keep yourself safe from counter taunts and the like, this is harder to do than it sounds enjoy !


Amended 12/6/16
Last edited by Solitaire_7 on 15 June 2016, 07:54, edited 1 time in total.
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Mav
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Re: Eldar builds

Postby Mav » 13 June 2016, 15:07

Image

This is what I basiclly run
Ignore the shadows as I don't use them at all and just fucking around with starcannon build
With this build I generally win around 95% of my games
tip on using saim hamm favour? hold fire so you'll remain in stealth for pulsars to do more damage
thoughts?

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Solitaire_7
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Re: Eldar builds

Postby Solitaire_7 » 14 June 2016, 07:55

Mav wrote:Image

This is what I basiclly run
Ignore the shadows as I don't use them at all and just fucking around with starcannon build
With this build I generally win around 95% of my games
tip on using saim hamm favour? hold fire so you'll remain in stealth for pulsars to do more damage
thoughts?


Hey Mav. I tried hard to ignore the shadows in your list that are running some good anti eldar upgrade options but I couldn't lol nice list ! I only use my shadows for other Eldar encounters tbh. Surprised your not running Siam Hann on your Voidstalker ?
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Mav
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Re: Eldar builds

Postby Mav » 14 June 2016, 08:53

Solitaire_7 wrote:Hey Mav. I tried hard to ignore the shadows in your list that are running some good anti eldar upgrade options but I couldn't lol nice list ! I only use my shadows for other Eldar encounters tbh. Surprised your not running Siam Hann on your Voidstalker ?


Ye I tried that but it's generally VS that gets targeted by probes and strikes first rendering passive void.
In order to counter it I took tornado as it boosts lightning strikes resitance and has a nice dmg output when I actually break down the shields. You'll notice a distruption bomb in order to achive that more easily
And shadows.
Shadows are just there coz I thought it was worth trying out but wasn't. Starcannons are shit tier and unless reload and lock on bonus are merged togheter I prolly won't ever bother with them even against other eldars.

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Solitaire_7
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Re: Eldar builds

Postby Solitaire_7 » 14 June 2016, 14:18

Ah I see that makes total sense. Good synergy between storm and disruption bomb. Understand your feelings regarding Siam Hann on a VS. The VS does attract the wrong attention from probes n such for sure. Rune assisted targeting (RAT) works well on shadows and aconites whilst lock on is engaged (should also use the increased duration upgrade with RAT so two upgrades gone) you do get to pour fire into your target as you buzz about meaning more dps. Is it worth two upgrade slots though ? Guided fire just seems carrier appropriate with the reload synergy but the starcannons were so week in the first place lol. I use RAT on aconites it does make them more capable against other escorts than they were before the change but not tried it on shadows yet.
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Mav
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Re: Eldar builds

Postby Mav » 14 June 2016, 21:43

Solitaire_7 wrote: Rune assisted targeting (RAT) works well on shadows and aconites whilst lock on is engaged (should also use the increased duration upgrade with RAT so two upgrades gone) you do get to pour fire into your target as you buzz about meaning more dps. Is it worth two upgrade slots though ? Guided fire just seems carrier appropriate with the reload synergy but the starcannons were so week in the first place lol. I use RAT on aconites it does make them more capable against other escorts than they were before the change but not tried it on shadows yet.


Image
and this is what I run for my escorts I generally never use hellbores since they cost too much and have no sustained dps and I just don't give a fuck about microing 2 torpedoes. Arconites are just there to pretend that I'm actually using the eldar buffs. I generally run hemlocks and because eldar escorts are so weak they generally scout somethin out, shoot once or twice and die since I have to micro the other ships

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menaximus
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Re: Eldar builds

Postby menaximus » 23 June 2016, 15:03

I've made some changes
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