Solitaire_7 wrote:Hmmm okay couple of things from first glance. Your shadow cruiser uses Saim-Hann which gets a 50% damage buff when it attacks from stealth. The thing is your shadow will reveal itself as soon as it opens fire thus loosing the damage buff after the first pitter patter of stars. Saim-Hann suits pulsar better than star cannon as pulsar does much higher alpha damage with its opening burst. You will still lose the buff until you stealth but it will hurt them more. Maybe consider Ulthwe on your shadow for the maelstrom synergy with your stasis bomb ? also gets +30 vs lightening attacks.
Solaris is better for scouting than eclipse but the eclipse suits Siam-Hann favor more so than Solaris due to having three pulsars. Two Solaris if you can afford it would be better for scouting although you could take an eclipse and upgrade an aconite for scouting with sensor range increase/extra turrets and fire aspect.
You might want to upgrade the sensors on the Solaris option and take an augur disrupter on one of them and your preferred choice of probe on the other. I think Ulthwe and Alaitoc suit the Solaris class better.
I've tried Saim-Hann and it has only really shined when using running silent pulsar ships. Also bare in mind your not locking on, you are running silent so when you attack the benefits lock on give you are traded for the +50% buff of Saim-Hann. The effects of Siam-Hann with star-cannon ships were disappointingly meh tbh.
Hey thanks for the reply (i was trying your stealth carrier build btw, makes ppl so mad lol).
I didn't realize it actually destealthed you when you fired, I thought you stayed stealth until you were within detection range... Well that kinda screws my entire idea lol.
Hmmm I still want to try and make the Shadows work as the core of the fleet somehow - I don't like the fact that most of the time you just skip past them and bulk up on LCs instead and they only get usage in mirrors.
Not too sure how tho, maybe a fleet that uses Wraithbone Enforcement and Biel-Tan for strafing runs out of no-where with stealth. Or try to make them a lil tankier and super close range and run away when things get a lil too hot with crew points into repair -> gunner, deflecting holo field, the 25% armor @ 3K and hull points.
I'm going to keep playing around with shadows and see if something I try actually works (R.I.P Renown haha)
EDIT: I've just been playing around with Saim-Hann and I think you are wrong with how it works, you have to be identified I think, I notice a pretty big DPS jump when I'm unidentified compared to when I'm identified.