oldman wrote:If pulsars were normal lances then almost no one would play them instead of chaos because at first look they would seem to be the same. Pulsars are exaclty the opposite of what you say, they are INTERESTIGN because they are different, but they are very hard to balance. Right now.. eldar are not strong so I have no idea why anyoen not playign eldar is complaining about pulsars.
By that logic, Orks, IN, and SMs are all the same. After all, all three are slower than other factions (not sure about SMs, haven't played with them enough), heavily armoured (particularly on the prow, allowing for rammings), and have a focus on close-range bombardment and boarding tactics, with torpedoes and launchbays in a supplemental role.
They all go about this in different ways, but hey, details
Chaos and Eldar both share a focus in speed, lance-type weapons, and launchbays (particularly now that Eclipses have two and there's a Shadow variant that can carry them). However, the way they play is at least
as different as the three above, and would remain so with normalised pulsars.
The problem with pulsars at the moment is due to how sensitive they are to player skill, particularly given how micro-intensive Eldar can be even without having to fiddle with pulsars, which makes them impossible to balance across different skill levels.
Consider Alice. Alice is an expert player who can micro at the level of a professional Starcraft player and has a natural feel for recharges. She has her ships well optimised for her tactics, has the experience to know how ships behave in the game, and can pretty much pull off perfect pulsar runs every time she has the appropriate cooldowns ready, without compromising her command of the rest of her fleet.
Now, consider Bob. Bob is... not so experienced. Bob can get overwhelmed when attempting to micro multiple ships, so that one ship ends up in trouble while Bob is focusing on another. He doesn't have Alice's experience with ship control, so his pulsar runs only get one hit in or miss entirely half the time. He doesn't keep careful track of his recharges, so his pulsars and other cooldown abilities often simply go unused for extended periods.
Now, who do you balance pulsars for? If you balance them for Alice, the game will be balanced at the top end, but attempting to play Eldar for anyone who doesn't have that extreme level of skill will be a painful experience. If you balance them for Bob, then Eldar will be playable at the average level, but Alice and elite Eldar players at her level will pulsar everything in sight and Eldar will dominate the top bracket. If you balance them somewhere in between, you'll have both problems at reduced intensity.
Normalising pulsars would remove this sensitivity to player skill, and thereby remove the Alice and Bob problem. With pulsars as they currently are, there will always be some level of play where Eldar are too weak or too strong.