BrianDavion wrote:on that I agree, the nova canon is supposed to be the IN's heavy artillery weapon. it should hit for pretty impressive damage. sadly people even AFTER it got nerfed kept screaming OP because they used tactics that made them vunerable to it. if you tightly pack huge groups of escorts together you deserve what you get
Sadly you can't balance something by just making it crap at what its meant to be for, you instead need to give it a weakness in the same scale as its advantage. In the Nova Cannons case, only being forward firing, usable at 6k+, and pretty inaccurate is perfectly fine as a balance considering the Dominator is far more effective in a 3k broadsiding battle. The Mars is potentially harder to argue for because it's more of a longer-range support ship, but its not like the Nova Cannon is a delete button for anything other than escorts, which is exactly what its meant to, so once again theres no problem.
Things like Pulsars and Taunt on the other hand are a lot harder to balance, which is why Taunt had to go (and hopefully AP ammo with it, I'd quite like the Space Marines to NOT be swiss cheese vs every weapon in the game). Pulsars fit perfectly with the Eldar gameplay and aren't just situational weapons like the Nova Cannon or torpedoes. The shorter range is a good start for balancing them, but I feel it still needs something more.