Kadaeux wrote:I disagree in every way possible. I've played viable Karrier only fleets. (All Kustom points are spent on launch bays, all ships are given Bad Moon, Extra Tellyportas, and other upgrades to tastes, strategy is absolute monstering with Teleport assaults, Assault Boats and Boarding Torpedoes with Shokk Attacks as the opportunity presents itself.)
While I agree with a lot of what you said and I certainly understand your point, I'm afraid I will have to disagree with you over thinking this is 'viable.' I've run this exact build a few times and in my opinion it's not that great. It can be somewhat effective while leveling your fleet, sure, and it does give the Orks a ranged option, but it really started to suck in high level multiplayer because all of your assault actions just get resisted. Is it a fun build? Sure. Is it actually "viable"? No, not in my opinion. I don't think that running a Karrier only fleet is competitive in a game with two players of equal skill levels.
Maybe you're just a better player than I am or maybe we just disagree on the meaning of viable, but I think that given two players who play with equal skill and with equally upgraded fleets then a Karrier fleet will nearly always lose. To me that isn't viable.