Goffs favor idea

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Jerjare
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Goffs favor idea

Postby Jerjare » 10 October 2016, 19:21

Goffs are the only favor lacking an active ability for Orks. While +50% ramming seems nice, it just doesn't have the same tactical punch of more active abilities. Here's a more fun way to make Goffs as viable as say, Evil Sunz favor :

Rammin' Gob- Telescopically shoots out the ram 1500m in front of the ork ship. If you hit a target it would do damage (based on the ship class) and attach the ships together for (1/2/3/4) seconds. During this time you could initiate a regular boarding attack on the ship you have harpooned,if it is available . The orks shimmy through the body of the ram to enter the enemy ship directly.

Cloud 'o Boyz- A passive ability that does boarding attacks on all enemy ships within 1500m when the ork ship is destroyed. The number of boarding attacks is based on the ship class. If the ship had the waaagh buff when it blew up the bonus also applies. Goff ships have so many boys that when destroyed survivors get sent hurtling in every direction. Some get lucky enough to tumble into an enemy ship before succumbing to the vacuum of space.

This favor unlike others actually scales with bigger ships. You can use it to seize enemy ships or combine it with mad mekboyz to do an epic suicide attack.

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Sagranda
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Re: Goffs favor idea

Postby Sagranda » 10 October 2016, 19:41

Goffs is one of those Favours that are strong in combination with a different one, but currently suffers from 2 things:
1. bad state of the Orks close range weapons
2. Turbo Boosta' speed upgrade

Fix those things and combine Goffs with Evil Sunz and it will have its place again.


Though it is kind of "funny" that the IN has an upgrade that gives exactly the same bonus to ramming damage as the Goffs Favour.
I play Orkz to collect all those salty Imperial tears
#FeelsWaaaghBoss

Jerjare
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Re: Goffs favor idea

Postby Jerjare » 10 October 2016, 20:09

If they were going for passive, they could've done it this way:

+1 boarding for every crew point of Boyz spent.

+2 crew points for you to spend.

A Goffs Basha would have double the boarding attacks as any other favor.

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Sagranda
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Re: Goffs favor idea

Postby Sagranda » 10 October 2016, 20:58

Potential triple the amount of boarding actions and more troop value.
When you take the Ork trait and the Whaaagh! skill into account, then a single Basha would have 7 boarding actions in addition to a troop value of 79, as well es 2 more crew points to spend elsewhere.
I play Orkz to collect all those salty Imperial tears
#FeelsWaaaghBoss

Jerjare
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Re: Goffs favor idea

Postby Jerjare » 10 October 2016, 22:28

4 87pt bashas like that would be pretty hilarious. Compared to the same number of blood axe bashas it's probably balanced.

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Ashardalon
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Re: Goffs favor idea

Postby Ashardalon » 10 October 2016, 22:59

my main fleet is goff orks and its perfectly competitive
not everything needs to be a gimmick

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Ashardalon
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Re: Goffs favor idea

Postby Ashardalon » 12 October 2016, 10:37

2. Turbo Boosta' speed upgrade

why take that upgrade? it raises from 150 to 175 in an attempt to catch ships that go 188
it has very little point especially with how valuable repairs and engines are for orks
pointless
you can get kited slightly worse but still not fast enough to ever catch... AMAZING!!
only good for the ramming escorts, at least you know you wont waste a boost

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Sagranda
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Re: Goffs favor idea

Postby Sagranda » 12 October 2016, 17:06

You get kited worse.
You are able to close in to positions faster, so it helps with flanking/surrounding your enemy.
It increases ramming damage (speed is a factor when it comes to the damage calculation).
Lets you stay better at targets for close range weapons to hit.
I play Orkz to collect all those salty Imperial tears
#FeelsWaaaghBoss

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Ashardalon
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Re: Goffs favor idea

Postby Ashardalon » 12 October 2016, 21:44

Sagranda wrote:You get kited worse.
You are able to close in to positions faster, so it helps with flanking/surrounding your enemy.
It increases ramming damage (speed is a factor when it comes to the damage calculation).
Lets you stay better at targets for close range weapons to hit.

then dont get kited, if you see your enemy do it, go in a cloud, let them approach to 10k then attack, getting kited at any speed is a bad idea as orks
approach speed isnt really a weakness of orks they can cross the map before escort reinforcements arrive, it also limits the amount of artillery you can send in your opponents way before the brawl begins
not really increasing ramming damage since your ship will also receive more damage, more like speeding up damage application, in the end the maximum damage your rams can do is the same
i guess my build are more ram or nothing making weapon range kinda irrelevant

different play styles i guess

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Sagranda
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Re: Goffs favor idea

Postby Sagranda » 13 October 2016, 11:38

Ashardalon wrote:
Sagranda wrote:You get kited worse.
You are able to close in to positions faster, so it helps with flanking/surrounding your enemy.
It increases ramming damage (speed is a factor when it comes to the damage calculation).
Lets you stay better at targets for close range weapons to hit.

then dont get kited, if you see your enemy do it, go in a cloud, let them approach to 10k then attack, getting kited at any speed is a bad idea as orks


That's only because there isn't a reward for closing in anymore. With good Kannonz though it would be a completely different matter.

approach speed isnt really a weakness of orks they can cross the map before escort reinforcements arrive, it also limits the amount of artillery you can send in your opponents way before the brawl begins


The only thing that limits the the stuff you can throw at them is the use of the "stop" button to halt your ships and the usage of the map.
And for every CQC fleet a slower approach speed is a weakness, since competent opponents will know how to play around it.

not really increasing ramming damage since your ship will also receive more damage, more like speeding up damage application, in the end the maximum damage your rams can do is the same


Just because I receive more damage at the same time doesn't mean that my damage doesn't increase at the same time.
Not to mention that Ork ships usually can take more damage than it's counterpart, so it doesn't hurt as much.

i guess my build are more ram or nothing making weapon range kinda irrelevant

different play styles i guess


Wouldn't call it different play styles, but different mentalities.
I play Orkz to collect all those salty Imperial tears
#FeelsWaaaghBoss


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