clench wrote:HERO wrote:A lot of Ork vs. Imperial talk, and not enough consideration for the other factions in the game or coming to the game.
Just remember, regardless of how Eldar weaponry or Holo-fields will work, they have 25 armor and much lower HP for all their ships. This means that Ork ramming will be very much a thing to be considered, and amplified even more.
Add the fact that they have 6K range weapons and they're all prow-facing (meaning they have to come at you), the speed at which they will close will only benefit the current Ork strategy of tractor-guided rams (made even easier thanks to Tac Cog).
Difficult to consider factions that haven't been added whose mechanics most people have no idea about.
Adding to this thought we also have to consider that this may not be as big of a problem as you think. Only a really stupid eldar player is going to attempt to face an ork fleet head on. Anyone that does that deserves to lose. The eldar fleet is a flanking fleet. As you know, traktor beams are prow only. Also orks cant do high velocity turns. Eldar are the kings of maneuvers. It should be relatively easy for a good eldar player to dance around an ork player in relative safety.
EDIT: Tac Cog can also help the eldar players get away. Pretty sure the Eldar are really going to need the TC to keep a handle of all of their abilities.