Magni wrote:Navinor wrote:It does not matter if the IN can turn better than orcs or not.
Orcs right now are impositioning their playstyle on all the other factions.
So much nonsensical whining here.
Imperials having better turning and an infenitely more flexible boost only doesn't matter if the imperial player is too incompetent to use that massive advantage.As shown in the twitch clip. You get close to orcs, you are dead! Especially on high levels. With the jumps you can not even outrun orcs.
Yeah, getting within 3k of Orks and staying there for any time is going to get you killed. THAT'S HOW IT IS SUPPOSED TO BE! And whining about MWJs is nonsensical given that everyone has access to them and it becomes a matter of micro. Trakor Kannonz are a bit of an ace in the hole, but they only help so far if the Orkss' opponent knows what he's doing.Right now you do not even need 3 buttons to play orcs!
Rubbish hyperbole.Try to play a full torpedo fleet with IN for example against an orc fleet. While you will be microing your ass of with IN, the Orc player will just close up to you and BAM you are dead. You will not even be able to fire your torpedos.
Been there, done that. Nothing but more rubbish hyperbole.Getting behind orcs it pointless. As shown in the twitch clip a good Orc player will not blob his fleet at one point.
When you jump behind the Orc to kill his engines you will still be dead, because there is another orc ship covering the rear!
Yeah, TRIPPLING the damage output of your non-lance weapons is pointless...
And I guess that Ork ship covering the rear will have another Ork ship covering its rear, ad infinitum, because the Ok player of course has infinite points and ships and even one of his ships can outgun your entire fleet. Your rubbish hyperbole gets more and more idiotic with every sentence now.Orc playstyle is like this right now: Jump ability, tractor beam, big red button, win!
Against bad players, yes. That's not a problem with Orks, that's a problem with bad palyers.Maybe Chaos has a chance against Orcs, because of the long lances.
But the IN is at a VERY bad spot against both. Chaos AND Orcs!
Bombers, actually. Ork ships DETEST bombers. And you thinking that N is in a bad spot vs both Orks and Chaos only shows that you are bad at playing IN.The IN does not doing enough damage at long range and getting slaughtered at close range. Normally their best abilites should be torpedos and macro weapons. To use torpedos as a damage source you need to play like a Starcraft pro and their would be useless against Chaos anyway.
So go for mid-range agianst Orks. Also, learn how to use torps for denying maneuver space.And we do not need to talk about macro weapons. Nobody will play with them as long you have use "run away" tactics against Orcs!
The problems are not the Orcs or the Chaos right now. It is the bad balanced IN fleet!
And more rubbish hyperbole. I guess I am "Nobody"... Oh wait, no, that's jsut you making a dumb assumption on the basis that everyone is as bad at palying IN as you are. IN is the msot flexible and variable fleet in the game right now, and that flexibility can be either a curse or a blessing depending on how well you understand to manage it.I do not know how Eldar will be when they come out. But as we all know they will have prow mounted weapons.
And i can imagine how a fight against prow mounted weapon based orc ships will end, when the Eldar ships get tractor beam spammed and boarded. Because Eldar ships are really bad against boarding actions!
From what I've heard so far, their crusiers are also faster (and turn faster) than IN or Chaos escorts, they can still of AAF with their engines critted and they've got a lot of burst damage and respectable aounts of torpedoes and launch bays.
But you know what, everything's just speculation anyway. Doom&Gloom and hyperbole galore.
As bruce lee said: "When people are going at you, there must be some truth in your word...."
Well i am not the only one pointing out that IN has some problems right now. There is even a data sheet here in the forum, which shows the problems of the IN fleet. Search for it if you want!
IN are supposed to be Jack of all trades. But they are not! It is one thing when the faction is versatile and can build againt all other enemies.
At the moment they are BAD at both things. Range AND close combat!
Orcs are VERY easy to play. You can rant as much as you want, these guys are a faceroll faction right now!
You have to doubble your effort when you want to counter orcs. While orcs do not even have to care about positioning or tactics or anything else! Just smash some buttons, press engage all, spam some tractor beams and get the win!
The IN should be fearsome when they are showing you their broadsides! They are not a long range fighting faction! This faction is more like the navy from 1800.
But right now when you show your broadside, the orc just laughs about you and rams you to death!
Btw. I do not care much about the opinion of people who are insulting me of nowhere, because they fear their "boo boo OP faction" could get a nerf!
Tractor beam spam is a fact!
IN and their weakness right now is a fact!
And people building all their fleets only to counter orcs is a fact too!
(I really do not care what you say, because it is nonsense)