Ubikuuu wrote:Except you were the champion of the people that caused this disaster.
Both here and on the Steam forums.
You and your marry brigade of Ork lamenters.
lets see here for a second as i remember how we reached where we are now:
Orks a 1 trick pony faction of taunt, induction cell, MWJ trakktor pull; that was boring to play cause its the same playstyle every time regardless of opponent or game mode. Every ork feet was homogeneous, all the same upgrades, favors, skills and ship layout
Ork players lamented that Orks lacks so little variety
The devs release the balance patch that promised to bring more variety to orks
Devs remove 3k range from kannonz, ap rounds and 2.5k range upgrade from Orks, they give us More Dakka upgrade that in the grand scheme of thing is still awful and gunz are underwhelming compared to Kannonz and heavy gunz still due to requiring multiple upgrade slots and still being unable to out dps or crit heavy gunz
along with a pointlessly punishing looted ship status to ork ships just to for all intents and purposes make IN and their melta torps happy
Devs try and make chained squigs "not mandatory anymore" but nerfs to MoN and MoK cause a meta shift that makes MoS more prevalent in chaos fleets and they tie MWJ to warp out which hurt orks are they are more reliant on MWJ than most other faction
With taunt gone Orks became more reliant on the newly buffed Zzzap for chase mechanisms because the new speed upgrade meant you could no longer be liberal with your use of double BRB
Because of the fact that the slow is most effective when stacked everyone basically need to start putting zzzaps on all the ships that could field them, and because of the way kustom points worked that left only 1 point and the most effective theing you can have on youe ship at that point was the mega kannon.
This essentially ment the viability of broadside ship builds was gone as the only viable combo was prow heavy Zzzaps + MK and so ork players lamented the fact that orks were once again a 1 faction playstyle AND ON TOP OF THAT the fact that orks no longer had AP rounds ment that IN and Chaos ships could out brawl orks, a dedicated CQC faction
Then the devs released the SM patch, and released a faction that was all about crits and assualt actions into the meta and in that patch we lost belt armor (while every other faction lost the 100 hull upgrade), a critical loss, and in "compensation" got weirdboy tower, a Zzzap cannon that could not benefit from upgrades and could only be pushed up to 6k range because you need to spend the other 9 on master gunner, troop value and chained squigs which once again became mandatory again because on top of Chaos, IN and SM can cause leadership checks now
And SM also could outbrawl orks as well basically thanks to AP rounds and crippling assault actions making Orks the 4th best CQC faction
When we were Q&A testing the SM patch: me, sagranda, demoulius, imperator and MYNAME to name a few were all discussing; for multiple pages, the status of the orks due to the patch but the devs didn’t step in to mention that the belt armor thing was a bug so none of us knew
So ork players lamented again
Then post SM patch, the devs admit they were heavy handed with ork nerfs and they say they have plans to address that, they cut prices of all ork ships across the board
Now orks are broken, they can field an absurd number of Zzzaps and Nova kannonz, its ridiculous and unfun.
And still dosnt address the 1 trick pony issue, its as gerver said; all orks have ever done is go from 1 broken build to another cause multiple playstyle options were never possible or viable
All we ever wanted was that, and for the price cost of certain overpriced things like grot launch bays and the price cost difference between mega kannonz and trop launchers, some more reliability instead of an overabundance of on RNG
A faction with so much RNG will never be as competitive as a faction that is consistent and reliable, it maybe more fun but not as competitve.
This was always the problem with GW and their design of orks; and why the army is never considered competitively viable, cause the put in so many randumb mechanic like gunz
MYNAME, Sagranda, myself and others have all made interesting and valid suggestions for addressing those issues that I guess never fit with the devs vision for the faction.
But the way things are now, none of us asked for any of this.
Was that a fun trip down memory lane?
Ork players don’t whine for everything; we actually had a reason, we’re not over entitled IN players