[Ravensburg] Orks update

Wot is da best way to blow up gitz? DAKKA DAKKA DAKKA!
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Ravensburg
Tindalos Team
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[Ravensburg] Orks update

Postby Ravensburg » 23 June 2016, 09:25

Hey Kaptains,

We're aware that we were a bit heavy handed with the nerf hammer towards you fellow green skins.

We're going to do a little something for you asap.

Waaaaagh regards,

Ravensburg

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Re: [Ravensburg] Orks update

Postby oldman » 23 June 2016, 09:43

yaa posst is tuuu much eadable! wehh da nut undestand!

fallsdownstairs
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Re: [Ravensburg] Orks update

Postby fallsdownstairs » 23 June 2016, 13:55

Thank Mork! I had my battleship handily beaten by a single SM light cruiser yesterday, and there was nothing I could have done to stop it. He just started two fires on my ship so I repaired to stop them, logically, and then he quickly start 4 more fires and ran away! ... I had to watch as my lvl3 battleship slowly burned down without being able to warp out or put out the fires... I just pushed my keyboard away and stopped playing.

On a unrelated note, I really love the SM faction. Honestly, great job guys. It is exactly the navy I wanted to play when I got this game. Ever since playing Rogue Trader, I learned the best navy fights are the ones that don't use the guns to kill ships lol. Our rogue trader would always board while I man'd the macro-cannons and he would always bring a ship down faster than I ever could. It is the reason I main'd orks to focus on what is important, smash'n em to bitz, and get'n close da chopp 'em.

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Sagranda
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Re: [Ravensburg] Orks update

Postby Sagranda » 23 June 2016, 14:36

That's the kind of news I like to hear.

Can't wait to see what you have in mind for the Orks
I play Orkz to collect all those salty Imperial tears
#FeelsWaaaghBoss

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Cryhavok
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Re: [Ravensburg] Orks update

Postby Cryhavok » 23 June 2016, 15:02

fallsdownstairs wrote:Thank Mork! I had my battleship handily beaten by a single SM light cruiser yesterday, and there was nothing I could have done to stop it. He just started two fires on my ship so I repaired to stop them, logically, and then he quickly start 4 more fires and ran away! ... I had to watch as my lvl3 battleship slowly burned down without being able to warp out or put out the fires... I just pushed my keyboard away and stopped playing.

If you trade a macro of some kind for ordnance bays it can help a lot with that happening. And believe it or not it is even lore friendly to do so, as most Ork Battleships did carry ordnance bays in the tabletop. My own Deathdeala is a surprise for a lot of people, fielding 6 ordnance bays by itself. My space marine opponents have not enjoyed that surprise.
Do you hear the voices too?!?

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WarJester
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Re: [Ravensburg] Orks update

Postby WarJester » 23 June 2016, 15:52

:mrgreen: That sounds awesome, looking forward to the update. WAAAGH!

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Re: [Ravensburg] Orks update

Postby Pile_O_Gunz » 23 June 2016, 17:38

Da boyz need more dakka !

MYNAME?
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Re: [Ravensburg] Orks update

Postby MYNAME? » 23 June 2016, 19:42

Sagranda wrote:That's the kind of news I like to hear.

Can't wait to see what you have in mind for the Orks


Orks are officially now OP i seen it with my own eyes lulz. 5 or 6 ships decked out with zapps and torp spam GG WP.

By making all the orks cheaper they accidently made them OP LOVE IT XD

MYNAME?
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Re: [Ravensburg] Orks update

Postby MYNAME? » 23 June 2016, 19:42

WarJester wrote::mrgreen: That sounds awesome, looking forward to the update. WAAAGH!


You should zapp torp spam is officially OP now haha.

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Re: [Ravensburg] Orks update

Postby Psymple » 23 June 2016, 19:50

MYNAME? wrote:
WarJester wrote::mrgreen: That sounds awesome, looking forward to the update. WAAAGH!


You should zapp torp spam is officially OP now haha.


++++ This.


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