HERO wrote:Adrmial Seraph wrote:It was a knee jerk reaction patch, in essence. Orks were smothering win rates and Imperials just couldn't kite or fight them head on.
That lead to a rather extreme patch which really highlights the issue of slow fire+huge RNG=sacky, unfun and sort of unfair which is kind of a check list for what not to do.
Perhaps, but I really want to hear a developer response why they feel that 144 damage guns is good for gameplay?
Must be the same guy who thought Activated Pulsars was good too.
Activated pulsars is a good idea actually