Imperator5 wrote: Cyk0 wrote:
Imperator5 wrote: Eldar could not be hit with macrocannons in CTT unless their engines were already disabled.
Now thats a change from the table top, there long range batteries were good against then (carnage for example)
From CTT, "what's good against eldar" seems to have been reversed from TT.
Yup. Which is VERY, very odd. You would think a single lance shot would be wildly inaccurate against Holo-fields, and that the peppering barrage of multiple macrocannons would fair better.
Holo-fields on the TT reads as follows:
"Against attacks that use the Gunnery table, the holo-fields cause on column shift to the right, in addition to any other column shifts for range or blast markers. Against any other form of attack (lances, torpedoes, etc), roll to hit an Eldar ship as normal, but the Eldar player may then make a saving roll for his Holo-fields."
That roll was a 2+, or a 83% chance to save, which pretty much means that 17% of "everything else" simply missed or had no effect other than placing a blast marker.
The right shift on the gunnery table is also accuracy based. In the current game, that would be about a 20-30% accuracy decrease since range seems to be the only deciding factor on accuracy.
Basically, to be a threat vs. the Eldar, you needed to throw a lot of dice. In this game, the ships that pose the highest risk should be ships that have A LOT of guns (just hit percentages at that point). In CTT, everything was reversed. All the movement and stuff looked good, just that the combat was completely reversed.
That makes me sad, worried, and outright apprehensive about how the Eldar perform in the next.... week.