VanHoven wrote: uh you're a smart one, don't you?
i know, so talking and explaining how i came to my conclusions won't work, have a good one :=)
Rude copout answers are tantamount to admitting you're wrong. You've obviously been doing something wrong, as seen by your "20 dps macro cannon" argument from earlier, that I had to explain was horribly wrong.
i imagine you took the tooltips as they are, so for the battleship 3 batteries per side doing 3 macro cannon damage every 6 seconds. That is wrong.
The tooltip says 6 turrets, each firing 5 shots that do 3 damage each every 6 seconds.
But you are correct about one thing, I was indeed mistaken with my macro cannon dps. It seems I was rendered momentarily retarded by my sleep deprivation.
6 macro cannons firing 5 shots each = 30 shots per volley, 10 volleys per minute = 300 shots per minute doing 3 damage = 900
900 x 0.4 = 360 x 0.5 = 180 divided by 60 = 3 dps, indeed matching the lance, for a wholesome 6 dps, with 3 of it being very inconsistent and taking up upgrade slots.
i imagine that the accuracy upgrade makes it that your aim at 6k is80%, 9k 60% and so on, but still i think going over 9k range is a waste. that means that macro cannons with a range further than 6k unbuffed are quite useless
I used 40% accuracy to determine broadside dps, as optimal chaos range is the distance you can shoot people without getting shot, which is generally over 9k.
go macro cannons if you want to fight in very close engagements.
Why would people want close engagements as chaos? Outside of nurgle carrier spam and ramming, no reason at all.
unbuffed the dps of the bs at 9k range would be, including enemy armor of 50%, be around and slightly lower than 2 dps (7 dps with 40% hit rate 50% negated) plus the constant 7 lance dps so in total at around 9
6 lances doing 3 damage each, every 6 seconds. 6 x 3 = 18 damage per volley x 10 volleys per minute = 180 damage per minute.
180 divided by 60 = 3 dps