Overload Generator Upgrade, and Lance Boats

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MYNAME?
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Re: Overload Generator Upgrade, and Lance Boats

Postby MYNAME? » 26 May 2016, 21:54

Bludfist wrote:so guys is it better to have the probes or the beacons for detection on a lance fleet?


Combination of both would be best. I rather use beacons to get imperials out of clouds or to attach them to have constant ID status on enemy ships forcing the enemy to split up to lose ID on all other ships

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Crnyo
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Re: Overload Generator Upgrade, and Lance Boats

Postby Crnyo » 26 May 2016, 22:41

Crit chance formula appears to be correct for macro-cannons. According to the formula Dominator has about 60% chance of dealing critical damage in one volley(using lock-on and armor-piercing ammo).
I've tested it in custom matches and Dominator indeed deals critical damage in first volley most of the time.

Lances either have different damage calculation formula or they are bugged.
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Kashtano
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Re: Overload Generator Upgrade, and Lance Boats

Postby Kashtano » 27 May 2016, 08:44

Crnyo wrote:Crit chance formula appears to be correct for macro-cannons. According to the formula Dominator has about 60% chance of dealing critical damage in one volley(using lock-on and armor-piercing ammo).
I've tested it in custom matches and Dominator indeed deals critical damage in first volley most of the time.

Lances either have different damage calculation formula or they are bugged.


Thanks for testing it. Guess I'll ask Sio'are about this issue. In the meantime I'll try it with a Gothic to see how imp lances do. It was said that they have lower crit chances too, but I want to see it for myself.

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Re: Overload Generator Upgrade, and Lance Boats

Postby Beernchips » 27 May 2016, 10:50

Crit chances are "normalized" with damages.
You have 0.25 crit chance for every 1 damage.
THe only exception is Orks kannons which have double crit chance
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Re: Overload Generator Upgrade, and Lance Boats

Postby Kashtano » 27 May 2016, 12:40

Beernchips wrote:Crit chances are "normalized" with damages.
You have 0.25 crit chance for every 1 damage.
THe only exception is Orks kannons which have double crit chance


WTF? Where did they get THAT from?

This would explain at least the large gap between imperial macros and chaos lances, but not between chaos macros and chaos lances.

Since the Acheron's lances do 4 damage per beam, every beam would get exactly one full crit chance. This leads to the same ridiculous numbers I calculated, just by coincidence ...

I asked about it in the Codex Sages, we'll see what Sio'are says about the mechanics.

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Re: Overload Generator Upgrade, and Lance Boats

Postby Beernchips » 27 May 2016, 20:19

I don t remember if a dev confirmed it in the past but if you look at tooltips :
Chaos lance 4 damages/ crit 1
Dauntless macro battery damage 6 / crit 1.5
IN macro battery damages 18 / crit 4.5
Chaos heavy macro turret damages 9 / crit 2.25
Bombers damages 30 / crit 7.5
Stracannon damages 3 / crit 0.75
...

RoF is not linked to crit so with better RoF you will have more crit per minute.
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Kashtano
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Re: Overload Generator Upgrade, and Lance Boats

Postby Kashtano » 28 May 2016, 05:41

Ah, then its a misunderstanding on my side. The numbers in the tooltips are the crit cances I used as "percent per hit". I thought you would mean an additional factor related to weapon damage beyond the crit chance in the tooltips.

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angelshard
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Re: Overload Generator Upgrade, and Lance Boats

Postby angelshard » 28 May 2016, 08:39

Master gunner modifies base chance before lock on or overload is added.

Remember that the crit might have been taken on belt armour or be a hull breach so you don't notice it.

Generally I'd say you can get better upgrades than overload but that's mainly because I never take more than two offensive upgrades and the other two lance upgrades are more important.


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