Planet killer playable

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BrianDavion
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Re: Planet killer playable

Postby BrianDavion » 11 May 2016, 08:52

CALiGeR190 wrote:
BrianDavion wrote:more likely she's currently serving in the armada of chaos.

She actually hasn't been sighted since, but it's likely she's fallen to Chaos... Which is exactly why I brought the whole 'legendary ship' thing being a problem for the IN.


we'll have to see how it all goes down. as it is I expect when GW reboots BFG (it's coming) we'll see stats for the Vengeful Spirit. since the old days of the original BFG that ships become WAY more important.

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Mr Morden
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Re: Planet killer playable

Postby Mr Morden » 11 May 2016, 09:46

CALiGeR190 wrote:Sure...
But then what would you do for Eldar, or the IN for that matter?
You could bring a Gloriana Super Battleship for the IN, but that's dramatically bending the fluff...


Astartes have really big ships - like the flagship of the Black Templars Eternal Crusader or the moveable fortress monastries...

IN could have a Ramalies star fotress - they are warp capable afer all and would be intersting to work your strategy around a fixed station

I do have "Planet Killer" mag with stats for a Craftworld ;)

Flame of Asuryan is Prince Yriel's flagship and soemthing else that could be included
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CALiGeR190
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Re: Planet killer playable

Postby CALiGeR190 » 11 May 2016, 10:00

Mr Morden wrote:Astartes have really big ships - like the flagship of the Black Templars Eternal Crusader or the moveable fortress monastries...

IN could have a Ramalies star fotress - they are warp capable afer all and would be intersting to work your strategy around a fixed station

I do have "Planet Killer" mag with stats for a Craftworld ;)

Flame of Asuryan is Prince Yriel's flagship and soemthing else that could be included

Ramalies is basically a big station, so I dunno about that... Maybe? I mean they kind of showcased the black stones in the campaign.

And the space marines are coming as thier own faction DLC.

The princes flagship I dig though.
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Anzor
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Re: Planet killer playable

Postby Anzor » 01 June 2016, 05:27

I'd like to see the Planet Killer added as playable, although I think it will probably be ok for balance as long as its point cost is really high and manueverability pretty subpar.

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Scorch715
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Re: Planet killer playable

Postby Scorch715 » 01 June 2016, 10:37

Assuming these ships did ever become playable, the game would need a pretty substantial increase in max point limits for them to be properly included.

Still, I would love to see the sort of massive fleet actions you could create with ships like the Planet Killer at their heart

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Re: Planet killer playable

Postby ErikModi » 03 July 2016, 14:52

If they add Campaign modes for other factions, the Planet Killer could be a reinforcement in particular scenarios (Exterminatus!). A lower-point battle, but you get a free Planet Killer (or Blackstone Fortress) added to your fleet, and the goal would be to move the exterminatus ship to a specific point on the map where it can destroy the planet, while the enemy attempts to cripple or destroy your exterminatus ship.

So it would be like the Planet Killer/Blackstone battles in the campaign we have, just reverse the sides.

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Ahzek Ahriman
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Re: Planet killer playable

Postby Ahzek Ahriman » 04 July 2016, 02:36

The problem with Planet Killer is a number of skill slots. 4 or 5 skills, add OMFG-MEGA-KABOOM-YOUR-DEAD-SUCK-THAT-DEATH-STAR ray of destruction, then Promise of Slaanesh then torpedoes if I remember well and whatever he has on to of that. When you click on Planet Killer in solo skirmish elite mode boss battle you can see he has neither CTRL-ALT-DEL-BEAM nor Promise of Slaanesh among visible (though unclickable obviously) skills.
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