MadDemiurg wrote: Wall of text
I'm at Multiplayer admiral level 7 or something and have plenty of upgrades remaining.
Mark of Tzeentch: why oh why does it:
-replace silent running,
-share a cooldown with orders.. Mark of Nurgle, Slaanesh & Khorne are straight upgrades.
Points for style as Tzeentch looks the coolest. /cries.
As for Stealth.. nobody will notice the moving pretty cloud; sure. It *can* stealth your fleet, which is nice.. but countered with some recon probes; unlike Nurgle, Slaanesh, Khorne.
I first partially started going for a full carrier fleet. However, those ships are expensive, a smaller number of fighters can counter bomber spam reasonably well, and eternal kiting is boring, to impossible.
Made a new admiral, (level 7 now) and went full slaughter. Blood for the blood god! Except I gave two Mark of Nurgle, 1 Mark of Slaanesh..
Why 2 Marks of Nurgle: I give AP macro, short engagement range.. so these ships are boarded, and reasonably often 1 gets killed.
BTW: sword escort spam is *adorable*. Come to Papa Nurgle, eat AoE dps.
Nurgle > Khorne for close combat.. even daemonic strike doesn't matter, as I go for the normal boarding action instead..
Build *tanky* ships: sure AP macro, but the rest is surviving. Outlast opponent, and pummel him into the ground.
Light cruisers & macro cannons: uhm.. at range they rarely hit. Suppose at 9k range, I'm shooting something with 50% armor.
40% accuracy base, vs 50% armor.. 20% "damage". Upgrade accuracy? Ok, 50% accuracy, vs 50% armor.. 25% damage.
In addition, they can obviously only fire on 1 side. Get in close with broadsides, and the *other* broadisde will chew on something too.
Both are valuable however, as support dps, for being 225 speed, for being cheaper than the normal cruisers etc.
The light cruiser carrier: As a carrier, the devastation is not worth it; too slow, more expensive, takes up 1 of 3 cruiser slots.
In a "dakka" fleet, 1 hellbringer still brings 2 fighter squads.. IF you go up vs a carrier fleet, this can be a match saver.
Vs torpedoes: unfortunately, the pilots are not very bright, and tend to intercept the torps that are not going to hit you first.. still, can help there too.
BTW: the Hades, is the Murder cruiser, with extra lance turrets.
Being cheap is nice.. but you only get 2!! Battlecruiser slots. So.. no. Even with more slots, I'd still say no, especially after the Overlord BC had the batteries buffed.
The Murder is useless; so sad. Compare the frontal dps to the Dauntless light cruiser.. somehow the Dauntless got some extra Macro-turrets able to shoot *forward*. Yes, your lance has more range.. it is also on a more expensive cruiser which doesn't have 75% frontal armor..
As for "chasing":
vs Eldar, lance-chasing is.. unreliable. vs everything else, the Slaughter would *catch* it and.. murder it. And.. vs non-eldar, the lance might be better placed covering the rear XD.
Indeed, Acheron + triple slaughter.
Or, trade Acheron for Hellbringer for the fighter cover, and an escort. or, dump escort, dump a slaughter, keep Acheron.
Or, Styx, Hellbringer, and 2 Slaughters.
BB: The Desolator costs 233? points, and has 150 speed. M'kay.
I would have to level an Imperial Admiral, to check the retribution; it is in a similar price range. I thought it ALSO had 150 speed. M'kay.
But with the engine upgrade, the retribution is actually FASTER (I *think* that is correct). (and can shoot melta torpedoes; eh)
GL with Lances & Torpedoes vs Eldar.
vs Orks: this is your slowest ship, look up "tractor beam".
vs IN: If you set this to long range, enemy auto-shoot Nova cannons actually have a target; it turns.. SLOW, unless you spend an upgrade on that..
Slaanesh + Nurgle is awesome. That is all.
I went without MWJ, to try it; and love it; it is really a crutch. Good on Tindalos for nerfing it.
I now bring a lot of invulnerable shields (all slaughters); some shield transfers, some recon, and a considerable bunch of plasma probes; Plasma has less AoE range; but it explodes faster, and it actually deals damage.
If my cruiser deals 5 dps at range, reaching 100 damage takes 20 seconds. a few plasma bombs IMO also help considerably for messing up eldar pulsar attacks.
Overall, the Chaos fleet is "ok" as powerlevel goes. Kiting is boring and displeases Khorne. Fortress assault.. kite, kite, kite. I do occasionally kite, if my slaughters are destroyed, or I would bring mostly light cruisers etc.
I feel IN is strong enough; dictate fight a bit with Nova cannon & torps; but NC ships are expensive etc. Still win most. IMO: don't rely on carrier fleet; plenty Imps bring a Mars and/or emperor; and you eat their "artillery". Torps are fantastic vs Chaos brawler fleet. I would like a "brawler carrier" so I could have fighters in the "melee" on standby.
Eldar: worse players are clubbed like baby-seals. Good players: sweat dripping; USE PLASMA BOMBS, DISRUPT THE ATTACK. Better players: watch fleet disappear. Change pulsars, give more ship variety, etc.
Orks: I win a lot. 225 speed makes it IMO easier to avoid rams. Stay out of front arc, and let papa nurgle help bring a ship down.
LOL at the resulting mutiny cascade, courtesy of Slaanesh. Still balanced; but few good Orc players with Chain-pulls etc.
Besides the Murder, the hades, and the BB, I'm a bit unconvinced by the Devastation & Carnage (ranged Macros.. sigh).
And I don't understand the infidel escort. 46 points for another micro-joy, that might hit with 2 torps? Brilliant! Auto-launch still sucks.
those are also the worst torps: no boarding, no melta and +50% speed option; no "50% dodging, 100% AP "torps..
This thing needs such a buff.. in principle, I'd love to try to combine some torpedoes into Chaos. In practice..
Also: at short range, the Idolator is out-dps-ed by the AP Macro sword frigates..
And the default mode, every time, is STILL BROADSIDE.
BTW: I did beat Bosie's IN fleet. Once.