Deuzerre wrote:On the same class, Chaos escorts are (Eldar excluded):
- noticeably faster than all
- On the high average in agility (Equal to Imperials, superior to Orks)
- On the average in detection (exception being the widowmaker)
- On the low average in crew (Inferior to Orks)
- On the high average in turret defence (superior to Orks)
- On the low average in front armour (inferior to Orks)
- On the high average in side/rear armour (superior to Orks)
- Their light escort is the best in self-managed firepower, inferior to imperials if their torpedoes hit (need micro)
The thing that puts off chaos escorts currently is the missile pods, which is the core reason of why they suck, and is the reason why I say they suck.
Missile pods work off relatively unknown factors (Do they always hit, do they function like starcannons where they mostly always hit?) which leaves us guessing based of personal experience.
Is the big issue here.
Now if you compare the Idolator to the Firestorm frigate, you see firepower is equal. However, the Idolator is faster, for 2 points more. Chaos ship is arguably superior.
The firepower on the lance is equal, with the firestorms lance firing more frequently, which I'd say gives the weapon the edge when comparing. However, both ships have more weapons than just the lance, and while both are weak as indicated by the tooltip, the missile pods are functionally weaker than macro cannons.
It also has, in its frontal arc, one of the best firepowers (especially if you include the fact the lasers always hit)
Always hitting does not mean it's powerful, and no, best frontal firepower goes to the savage and the aconite, firestorm and idolator dont even come close. I'd say the hemlock and the hellebore are contending for power as well, but pulsars are cheating.
with 180 (inferior to ships with 2 turrets)
The lances have a 90* arc
However, the Idolator is faster, for 2 points more. Chaos ship is arguably superior.
Hold the phone buddy, this is where it all gets fucked up, and more interesting.
The iconoclast has decent damage output, though I don't see the point of such weak HP ships
The infidel is basically a tougher Cobra (+100HP, +3 turrets, armour) at the cost of 5° of rotation and +6 points (a tad overpriced? Dunno, it survives being rammed)
Now I'm going to concentrate all my findings here, so it's easy to see.
The missile pods are not outputting damage in a reliable manner, and are working in a way that we can only guess at. They most definitely do not function off normal macro accuracy, but whether or not they "always" hit like starcannons do is up for debate. They're also bugged with macro cannon upgrades, where whether or not they work keeps changing, with the only one you can visibly tell working is the range upgrade.
If they indeed function more like starcannons, then the normal macro upgrades are useless for them, for the same reason they're useless on eldar ships. That is, apart from starcannons doing poopy damage, which the missile pods also share, but that's besides the point. The accuracy upgrade is obviously not useful for an already high accuracy weapon with very little fall off in the range the weapon operates at. The armor pen upgrade not being useful because the point of the high accuracy weapon is to use it at a distance, getting close as an escort is asking for a stiff wind to blow up your ship.
I've noticed that the missile pods will do okayish against shields at least, but when they hit hull, they hit a brick wall and their damage just plops into visual effect territory, even when massed. You can go and look at it for yourself, it does. Try it against a 75 armor prow for even more disappointing numbers.
tl;dr Missile pods are bugged, operate in an unknown way, and are functionally weaker than all their counterparts. They don't have any good upgrades because of the way they work, if the upgrades are even working at all. This is singularly what's holding the chaos escorts back so hard when compared to others.
The only issue with Chaos is that they lack a dedicated macro ship with 2 turrets that could stack macro bonuses, but their strength is that they can move all around to focus their firepower. They don't have any real weakness and can fill gaps where needed or get the hell out to keep shooting.
That's not the only issue with chaos, the only issue with the escorts is the missile pods.
Now, if you want to doubt the interest of escorts overall, I could sort of agree. But Chaos escorts really aren't bad.
I don't particularly find escorts useful, but I'm not concerned with that here. It's the armament that's making the chaos ships bad, not the ships themselves.