Kashtano wrote:Something is wrong here. And its not your math.
I just made the same calculation for the Carnage and noted that the Slaughter does in fact more macro damage than the Carnage. The macro batteries of both ships have the same damage and the same number of attacks, but the Carnage has a slower rate of fire(5). It is hard for me to believe that, especially since the Slaughter's lances are not even counted.
The results become ridiculous when these ships are compared to the Hellbringer Mk2. This light cruiser has two Heavy Macro Turrets and one Lance Battery per broadside, making for a volley damage of 25.6 (Slaughter 22.8, Carnage 16.8). Even if the slower fire rate of the Heavy Macro Turrets is taken into account, the Hellbringer Mk2 would out-dps Battlecruisers like the Hades or the Overlord.
I'm starting to believe that this whole damage calculation thing is somehow off. It is the same with the IN cruisers: in theory, the Gothic should be superior in terms of damage with its always-hit-and-reduce-armor-lances. But it just doesn't feel so when you field one together with a Dominator. Could it be possible that the tooltips are lacking some crucial information that allows us to calculate weapon damage correctly?
Well, first off, the slaughters weapons are still bugged, the full extent of which I'm not sure. Secondly, weapon tooltips are deceiving, if you look on the ship itself, you'll see that weapons have a different number of barrels.
The general rule is that the weapon tooltip is the number to go by for one of those barrels, most weapons don't take this into account. You'll notice that each of the dominators "weapon modules" has 4 barrels on each side of the ship. You can then figure out that it fires 4 shots on a broadside, for a total of 12.
But numbers have been misleading even following this procedure before, which basically means the devs fucked up the tooltip or the weapon, sometimes both.