Things we would like to see when chaos gets balance patch (buffs/nurfs)

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MYNAME?
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Things we would like to see when chaos gets balance patch (buffs/nurfs)

Postby MYNAME? » 13 June 2016, 18:01

Buff Desolator speed to 188

Remove shitty missle pods that dont seem to be doing anything.

Lances seem to be in a good spot. Their low damage but extreme range balance them out and gives orks and imperials time to catch up. If they would buff it the imperials will start crying.

it is the Hades and Murders prow super heavy lance that really needs a serious damage buff im talkin like ork zap level damage and increased crit chance.... same goes with all super heavy lances IMO. I think the prow lance was intended to shoot at fleeing targets and chasing... well chaos doesnt really chase things they fly away from things or go in angles or circle enemies.

It would open up another door for chaos players call it the sniper carrier fleet or whatever. Stuff like 2x styx 2x murders or 3 x murders and 2 hellbringers could be a thing. It should be used to kill the chasers or force them to split up making it easier for your carriers to take out targets

With improved damage and crit chance I can see these ships make a comback and synergize with upgrades like overload generator, camo, guidance astroid shields and be used as hard hitting sniper/ ambush ship and I see it being good at supporting your carriers. Something like a mix of Sniper/ brawler. It needs something that will honestly motivate me to make a quick HET to give a shot off... Cause those lances are too huge to not be puttin out... the dauntless lance does more damage than chaos prow lance FFS and its role makes it work out perfectly as a chaos kite ship killer.

chaos Escorts are primarily scout ships. But it be cool if they got some love like reduced points or something. they are expensive as shit but dont bring anything to the table not even when you spam them.

You see imperials and orks spam escorts with decent success but chaos will never dare spam escorts.

MoK needs to either perma crit or be reworked.... Last nurf was bullshit and it still is leaving a bad shit taste in my mouth.
Last edited by MYNAME? on 14 June 2016, 06:09, edited 1 time in total.

Sindrey
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Re: Things we would like to see when chaos gets balance patch (buffs/nurfs)

Postby Sindrey » 13 June 2016, 21:59

I would like to see the Desecrator class battleship and the Repulsive class grandcruiser getting introduced. Just like how the eldar got 2 new ships.

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Ahzek Ahriman
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Re: Things we would like to see when chaos gets balance patch (buffs/nurfs)

Postby Ahzek Ahriman » 13 June 2016, 23:01

MYNAME? wrote:Buff Desolator speed to 188

Remove shitty missle pods that dont seem to be doing anything.


What planet are you from? 3x10 damage with 10 second reload is 3dps. Plus if they roll "hit" they home in on the target preventing miss due to manoeuvring. This is not doing anything to you? They got fixed and are now perfectly good for chaos.

MYNAME? wrote:Buff Desolator speed to 188
MoK needs to either perma crit or be reworked.... Last nurf was bullshit and it still is leaving a bad shit taste in my mouth.


I've already posted this a hundred times already and once again, I sign my name under this. MoK and SM favours nerf makes me wanna puke, how could anyone get such a ridiculous idea to nerf all lightnings except Avatar of Khaine of all things. AVATAR OF F....NG KHAINE on corsair ships, this is beyond stupid onto itself, let alone it being more powerful than Khornate assault.

Deso indeed needs speed leveled with cruisers at the very least, though I'd like to see additional macro turret (two missile pods are fine now that they got fixed, but throw in casual 12k macro turret for variety). That would make it the perfect support for kiting fleet, which chaos is.

I really don't know what could be done for Hades and Murder, they simply do not fit into current in-game chaos playstyle, having lances directed forwards and being brawly at broadsides. Maybe giving prow heavy lances (including the Despoiler's) even higher chance to crit would give them a specialized sniper role and encourage using such alternative (if risky) strategy. At least they wouldn't be as useless as they are now, and with such buff to Despoiler + fixing Deso, chaos battleships would be actually a viable choice.
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Re: Things we would like to see when chaos gets balance patch (buffs/nurfs)

Postby kommisar chaR » 13 June 2016, 23:24

maybe they nerfed MoK/astartes in prep for chaos/imp balance patch.
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Re: Things we would like to see when chaos gets balance patch (buffs/nurfs)

Postby MYNAME? » 13 June 2016, 23:24

Ahzek Ahriman wrote:
MYNAME? wrote:Buff Desolator speed to 188

Remove shitty missle pods that dont seem to be doing anything.


What planet are you from? 3x10 damage with 10 second reload is 3dps. Plus if they roll "hit" they home in on the target preventing miss due to manoeuvring. This is not doing anything to you? They got fixed and are now perfectly good for chaos.

MYNAME? wrote:Buff Desolator speed to 188
MoK needs to either perma crit or be reworked.... Last nurf was bullshit and it still is leaving a bad shit taste in my mouth.


I've already posted this a hundred times already and once again, I sign my name under this. MoK and SM favours nerf makes me wanna puke, how could anyone get such a ridiculous idea to nerf all lightnings except Avatar of Khaine of all things. AVATAR OF F....NG KHAINE on corsair ships, this is beyond stupid onto itself, let alone it being more powerful than Khornate assault.

Deso indeed needs speed leveled with cruisers at the very least, though I'd like to see additional macro turret (two missile pods are fine now that they got fixed, but throw in casual 12k macro turret for variety). That would make it the perfect support for kiting fleet, which chaos is.

I really don't know what could be done for Hades and Murder, they simply do not fit into current in-game chaos playstyle, having lances directed forwards and being brawly at broadsides. Maybe giving prow heavy lances (including the Despoiler's) even higher chance to crit would give them a specialized sniper role and encourage using such alternative (if risky) strategy. At least they wouldn't be as useless as they are now, and with such buff to Despoiler + fixing Deso, chaos battleships would be actually a viable choice.


Yeah thats what i was thinking buff Super heavy lances to have a high crit chance and better damage. A dedicated sniper would be a great addition and would only add a few more play styles like 3x murder stealth sniper fleet with Acheron support etc etc

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Re: Things we would like to see when chaos gets balance patch (buffs/nurfs)

Postby MYNAME? » 13 June 2016, 23:26

Sindrey wrote:I would like to see the Desecrator class battleship and the Repulsive class grandcruiser getting introduced. Just like how the eldar got 2 new ships.


Well Eldar were in Dire need of more variaton. :D chaos not so much

but some added cruisers would be great. same goes for the imperials. Orks should get a dedicated Beam boat as well so they got something special too.

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Re: Things we would like to see when chaos gets balance patch (buffs/nurfs)

Postby Demoulius » 14 June 2016, 03:14

I think Chaos are overall in a good spot right now.

I do agree that the Murder and Hades need some serious tactics and specific upgrades to work right now but theyre excellent brawlers. Its just a shame that they powerfull prow lances cant work alongside their batties but their range kind of makes up for it. In the opening salvoes of a fight they can help strip shields quite well...but thats about it sadly :oops:

I do wonder about the missle turrets.... Ive read that they should work like normal batteries but do they? Ive honestly never looked at their effect :shock:

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Re: Things we would like to see when chaos gets balance patch (buffs/nurfs)

Postby MYNAME? » 14 June 2016, 05:31

Demoulius wrote:I think Chaos are overall in a good spot right now.

I do agree that the Murder and Hades need some serious tactics and specific upgrades to work right now but theyre excellent brawlers. Its just a shame that they powerfull prow lances cant work alongside their batties but their range kind of makes up for it. In the opening salvoes of a fight they can help strip shields quite well...but thats about it sadly :oops:

I do wonder about the missle turrets.... Ive read that they should work like normal batteries but do they? Ive honestly never looked at their effect :shock:


Yes chaos is in a good spot. Just make hades and murder useful and iy would be great.

Atm the murder gets outperformed by the carnage and slaughter and Hades gets outperformed by the acheron in every situation. The prow super heavy is supposed to be their main selling point.
However its limited ark of fire and pathetic damage output makes it undesirable.

The only way the hades and murder will ever see any action in a chaos fleet is if the super heavy lance does the damage of the zap and has very good crit chance.
Overloaded generators will be their niche upgrade.

If they do that I can see them being fielded to support carriers or become excellent ambush stealtg units (like a true sniper) lurking around in astroid belts and gas clouds while carriers get all the attention. So the murder can shoot the enemies in the back. Get what im playin at?

The murder and hades will pretty much be the only true sniper ships in the game and give chaos players even more variety of play styles like

3x murder 1x despoiler or 3x murder 2x hellbringer or 2x styx with 2x murder. The options would be endless.

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Re: Things we would like to see when chaos gets balance patch (buffs/nurfs)

Postby RedDevilCG » 14 June 2016, 06:19

MYNAME? wrote:Buff Desolator speed to 188
Yep!

MYNAME? wrote:Remove shitty missle pods that dont seem to be doing anything.
Not shitty. These are working now with their damage being buffed up to 10.

MYNAME? wrote:It is the Hades' and Murder's prow super heavy lance that really needs a serious damage buff im talkin like ork zap level damage and increased crit chance.... same goes with all super heavy lances IMO [Despoiler].
Yep.

MYNAME? wrote:MoK needs to either perma crit or be reworked.... Last nurf was bullshit and it still is leaving a bad shit taste in my mouth.
Yep. MoK and SM should get the privilege of perma crits. This way, every faction will have a favour they can burn to get perma-crit ranged boarding attacks. However, +1 assaults (which DO permacrit) is still a good ability if you're going to brawl, so it's not a dead mark IMO. Maybe MoK could buff Assault Craft as well regular boarding?

Lastly, I think Chaos AP rounds should be changed (well all AP rounds but this is a Chaos thread), but I'm not sure how. Maybe change them from "count armour as 25" to "subtract 25 from armour" when 3000m or less to a minimum of 25 armour. Or maybe make them shield breaking like the Lance upgrade where they do 2x damage to shields when 3000m or less.

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Re: Things we would like to see when chaos gets balance patch (buffs/nurfs)

Postby Kashtano » 14 June 2016, 11:18

RedDevilCG wrote:
MYNAME? wrote:Buff Desolator speed to 188
Yep!

Although I would support this idea in general, it might be not necessary if the Desolator had a role to fulfill in the chaos fleet. I'm quite sure that chaos will lose the AP upgrade in a rebalancing like the orks just did, making lance brawlers more viable. Add in a +25 speed upgrade which all other factions have now and the Deso could at least justify its existence.

RedDevilCG wrote:
MYNAME? wrote:It is the Hades' and Murder's prow super heavy lance that really needs a serious damage buff im talkin like ork zap level damage and increased crit chance.... same goes with all super heavy lances IMO [Despoiler].
Yep.

Err ... this is what we already have now. The Murder's prow lance has the same damage and crit chance (per second) as the Zzap. But I agree with the thought that the Prow Lance is too weak to make up for its limited attack angle. The Zzap got the 270° angle during the beta, so why not the same for the Murder? It would still have less dps (no missiles!) than the Carnage and suffer from mixed weapons, but more prow firepower at larger distances and an AP weapon in brawling. Or give the Murder two missile pods.

MYNAME? wrote:chaos Escorts are primarily scout ships. But it be cool if they got some love like reduced points or something. they are expensive as shit but dont bring anything to the table not even when you spam them.

Chaos escorts are quite fairly priced compared to their specs, but they don't fit well into kiting playstyle. Infidel is utterly superior to the Cobra, it just has no place in the fleet. The Iconoclast could be a bit cheaper, given its use as a guided augur probe. The Idolator has the same dps/hp as the Firestorm and more speed. Perhaps it could be more useful after reducing/removing the missiles and giving the lance more range? When IN or ork players spam escorts, they mostly use Swords or Savages which have no counterpart in the Chaos fleet. I once had a case of an IN firestorm spam, but I don't think the guy will make that mistake again ...

The double(!) nerf to the Mark of Khorne is as ridiculous as it is unnecessary. It was quite rarely taken and considered the "weakest" of the favours. But both nerfs were global (troop value and temp crits) so I hope they will redesign MoK (and AA as well) completely.

MYNAME? wrote: well chaos doesnt really chase things

Chaos doesn't chase, they GET chased! :D


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