Marwynn wrote:Swords work until the Ork player decides he'd like to smash through them. Having a bunch of Swords on broadsides/3K means they're circling about but they can be swept aside by a bunch of Bashas. That's the Firestorm's strength, not the damage output but the survivability at range.
Yeah, but what use does that survivability have? Two Firestorms cost what, 16 points less than a Light Kroozer with megakannon, and those Firestorms need something like a minute of continuous lance fire just to shave off those 100 bonus hitpoints a light kroozer has over a Dauntless?
Swords are extremely fragile around orkz, but Firestorms are basically ignorable. If you try to fit Swords for 9k range to keep them out of danger, they're basically worthless too.
It takes 3 Firestorms to match the firepower of a Dauntless prow lance, which combined cost 20 points more to field than that Dauntless, which is just as fast and brings line ship perks like having a favor and more upgrades and experienced crew. If you invest the upgrades that way, a Dauntless can turn just like a Firestorm while going faster
Bottom line, escorts just bring really poor damage for their point value versus orkz, either because they get swatted so easy in close range or because they're Firestorms (Idolators have the same problem - their lance has different damage/refire rate but ends up with the same garbage 60 dpm before armor is considered).
Unless you have a really specific gimmick in mind or need them for your approach to a mission type, avoid escorts, if you can. Orkz already have a hit point advantage without you bringing over-costed escort based damage output.
At least on cruisers, having lances makes the ship cheaper (Gothic/Lunar compared to Tyrant/Dictator).